You spend the better part of the hour scrounging for supplies and equipment. You find:
Vacuum Suit - A basic EVA suit that allows survival in vacuum conditions with enough oxygen to last 30 minutes.
First Aid Kit - A very medical-looking box containing some general first aid supplies, such as bandages, painkillers, that kind of stuff.
Scanner - A basic handheld tool used for... scanning things. Material composition, atmospheric contents, that kind of stuff.
Toolbox - A box with tools in it. Preeetty simple.
Emergency Generator - A small portable generator. Can be fueled using hydrogen, but it should automatically fuel itself in most atmospheres.
No weapons, though. This wasn't a military excursion, after all.
The rest of your time was some general surveying of the ship. In a very surprising turn of events, it appears that the ship is undamaged by the gravitational strain created by the rest of the evacuating Emergency Ships. The Teardrive was able to handle most of that without anything
particularly bad happening.
Systems-wise, you see what you expect. Sensors, reactor, navigation, that kind of thing. "Emergency systems" is a hard thing to classify, though. Your ship does have a distress system but that only transmits via regular electromagnetic waves - no FTL communication on this thing. You'll take note of more systems if they become relevant, you suppose.
If this ship were to come into combat, chances are you'd die a horrible death in the vacuum. No weapons and no real armor. Sure, there's some basic stuff to survive the occasional spaceborne particle and a pistol probably couldn't puncture the hull, but it's really not great. A single shot from any respectable ship weapon would
probably make the whole thing explode. If you're lucky, it would just leave the ship without major systems and without oxygen. But that's only for the really lucky ones.
The Emergency ship is designed as an independent ship to gets its occupant straight to their destination, but it can withstand and fly in most atmospheres. It's buoyant too, but you
really hope you never have to test that out.
WARNING - EXITING TEAR. BRACE FOR EXIT.You know what that means. You run back to the cockpit seat and strap in.
Episode 1"Strain of War"The view from the cockpit screen rapidly shifts as you re-enter the upside. A star comes into view along with the rest of reality. A nearby screen starts listing the detected planets.
But your attention is drawn by something else. Two ships just so happen to be orbiting the sun in a matter similiar to your ship, just further away. Weaponry shots are being exchanged before one of the ship just... implodes.
With the implosion, the other opposing ship starts getting drawn into the still-imploding wreckage while the same "surviving" ship begins to fall apart itself, as well. Warning alarms start going off across the cabin, with some particularly urgent text appearing on the alerts screen.
- ALERT - GRAVITATIONAL ABSORBER AT MAX STRAIN - ALERT -You start feeling the effects of the gravitational strain being reported by your ship. You feel like you're compressing and decompressing as the whines and groans return and the entire ship feels like it's about to fall apart.
Then it stops. You quickly check for damage - still no scratches again. You're running out of luck, here.
You take a look back at the Teardrive status monitor. More worrying text stands in the place of the previous alert. It appears that your Teardrive just
can't cool down. Something's wrong with the unit designed to take in the strain of opening a Tear - it won't start "venting" (to put it in extreme layman's terms). Without it venting, you're not going to be able to exit this place any time soon.
You should probably figure out what exactly is causing this phenomenon. But luckily you can still travel throughout the system - the Gravitational Absorber isn't required for the method used to travel at much smaller FTL speeds inside of systems.
2 Systems away from next WaypointWearing: Mothership Engineer Uniform
I meant it when I said "episodic".
To be 100% honest, this is in a way an experiment with an episodic structure, and I'm still fairly unsure about general progression stuff combined with the episodic nature of it, so some things may seem kind of "out of order" in a way.
And in case anyone was wondering: This isn't restricted to large updates. Updates will scale in size and frequency as needed depending on what's currently happening and the given actions.