Giving a nasty glance at Leader, you quickly start plotting a chain of miniature "jumps" in order to get away without causing the Teardrive to catastrophically fail. You successfully complete the first jump without any complications. This one still ended within range (and orbit) of the collapsing planet, but your navigations system is picking up a signal - one that it's able to interpret thanks to the configurations made by the aliens.
It's a distress signal, and it matches with sensors too. Some kind of frigate similar in design to the one you encountered earlier on this planet. Despite its best efforts to maneuver to safety, it's being pulled in by the extreme gravity currently present. It and all hands aboard would probably be lost if you don't do something, but helping would be an extremely dangerous task and you don't know how to help. Perhaps some clever manipulation of the Teardrive not intended by the manufacturers, trying to "tug" them out, or rescuing what you can of their crew. Or something else entirely.
But you have to make your decision very quickly. You need some method to help them or you need to make the decision to continue running away. After all, who knows how they may react to you helping them and you do know the fact that there's a higher chance of you dying if you try to help them.
2 systems away from next Waypoint.Wearing: Vacuum Suit
Wearing: Mothership Engineer Uniform
Equipped: Wristcomp
Achievements:
- Destroyed a planet
- Alien Communications-compatible
- Alien Grav Bomb
- Radiation Protection Suit