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Author Topic: Fisherdwarf is taken by a fey mood!  (Read 1716 times)

Hyperturtle

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Re: Fisherdwarf is taken by a fey mood!
« Reply #15 on: February 27, 2008, 10:26:00 am »

Yes, I have had masterpiece meals rot lately, and no tantrums.

I haven't had any masterpiece bolts get lost--not any non-bone ones anyway.

I HAVE had goblins get lost, when knocked down a few z levels into the forest below.  It's a treat seeing them fly across the screen, into the open air, and then maybe a bloody trail and parts scattered next to a tree a few levels down and the next screen over.  I have to hunt just to find them.

And sadness, I had a brewer from maybe 1052 (my game is in 1070) that got badly injured in a goblin siege back then, and she made a dramatic recovery, but still had one red lung and a bad back.  I didn't get the EVERYONE INSIDE this time around set in time... and she was wasted!  She became quite the brewer too!  

Always mourn a lost source of alcohol.

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igless

Ergates

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Re: Fisherdwarf is taken by a fey mood!
« Reply #16 on: February 27, 2008, 10:32:00 am »

I had a a cook go into a fey mood recently.  Unfortunately he decided to make a cage out of bone instead of a meal.  I already had a legendary bonecrafter and a legendary cook might bave been useful.

Not sure if anyone would have wanted to eat a meal that menaced with bronze spikes though....

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Shzar

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Re: Fisherdwarf is taken by a fey mood!
« Reply #17 on: February 27, 2008, 07:26:00 pm »

Cooking is one of the skills that receives moods. Though that would be something. "Kitten tallow biscuits with images of demons in quarry bush leaves. The demon is bloated."

It is kind of a pain when a good cook or brewer goes fey and becomes legendary whatever, because you will probably want to use that legendary skill, but good cooks and brewers are really valuable ...

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000634 □ [adventure mode][environment]   jumping into water while on fire resulted in steamy death

Ravendas

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Re: Fisherdwarf is taken by a fey mood!
« Reply #18 on: February 29, 2008, 01:54:00 am »

If a masterpiece bolt gets stuck-in to an enemy, and then that enemy leaves the map with the bolt stuck in, it counts as defacement. Possible a creature got a bolt stuck in, then fell out the bottom of the chasm?

I've had dwarves tantrum over bolts stuck in fleeing goblins, at least a few versions ago.

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frostedfire

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Re: Fisherdwarf is taken by a fey mood!
« Reply #19 on: February 29, 2008, 02:00:00 am »

...except if you manage to kick-start the economy because now you can't use the cook to consolidate food stacks into *quarry bush leaves roast [fifty-bazillion]*
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the spinning bb round hits jack johnson, scumbag in the lower body!
it is pierced through entirely!
his right kidney has been poked out!
his liver has been mangled!

jack johnson, raider has been shot and killed.

The above (including bbcode) neatly weighs in at 255 characters. Fallout meets DF

Alfador

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Re: Fisherdwarf is taken by a fey mood!
« Reply #20 on: February 29, 2008, 01:25:00 pm »

Y'know, I'd think an artisan would be happy to see his/her works being put to good use: "Urist Boltcutters was glad to see a masterpiece used to put down horrible evil."
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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

numerobis

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Re: Fisherdwarf is taken by a fey mood!
« Reply #21 on: February 29, 2008, 01:51:00 pm »

quote:
Originally posted by Alfador:
<STRONG>Y'know, I'd think an artisan would be happy to see his/her works being put to good use: "Urist Boltcutters was glad to see a masterpiece used to put down horrible evil."</STRONG>

Hence the fix for masterwork bolts not causing tantrums when they're destroyed in training or firing -- but only when they're destroyed in slightly odd ways.

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