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Author Topic: SPAMSHIP! Bold space explorers badly needed!  (Read 6024 times)

Haspen

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SPAMSHIP! Bold space explorers badly needed!
« on: November 20, 2016, 10:24:23 am »

Deep-space exploration of 30 jumps! Meet exotic aliens, dig up treasure, get blown to smithereens, return to Colonyworld to earn respect of the colonists!

Each Jump will test one or two players' skill or maybe allow for different outcomes. A piece of junk might turn out to be super useful equipment if your weapons officer works with it! Or maybe it will auto-destruct your ship, who knows.

5 players needed. Each player must have a different Class.

CLASSES:
A) Weapons Officer: +2 to Ship Combat rolls.
B) Engineer: +2 to Repair rolls.
C) Marine: +2 to Personal Combat rolls.
D) Physician: +2 to Surgery rolls.
E) Astrophysicist: +2 to Navigation rolls.
F) Xenolinguist: +2 to Diplomacy rolls.
G) Scientist: +2 to Research rolls.
H) Cadet: +1 to rolls of 3 randomly chosen categories above.

INJURIES:
During combat or certain events, a crewmember might get injured! They get -1 to their rolls until healed. If they get injured while already being injured, the second injury kills them! Care for your crewmates, as they're your meatshields (and you're theirs)!

OPTIONS:

Jump choices: 3 outta 5 crewmembers gotta vote.
Event choices: Crewmembers vote and best candidate to handle the choice is chosen (otherwise a volunteer is needed).
Personal choices: Crewmember in question must decide.

SHIP:
Make up a name for the Ship. Only the Players can make up the name; the most popular will be choosen as the actual name (or we will go with default: The Beagle). Ship's default equipment:
Weapon: Peashooter (1dmg per successful Hit)
Jumpdrive: Heavy Particle Reactor (-1 to successfully navigating unstable jumppoints)
Thrusters: Chemfuel Thrusters (-1 to evasion rolls during Ship combat)
Hull: Polarized Plating (12 Hull Points)
Extras: -

BONUS STUFF:
Colonial Government have secretly prepared an extra equipment part! Again, only the Players who join the game can choose which extra equipment part their ship will start with!
Weapon: Fission Torpedo Launcher (3dmg per successful Hit)
Weapon: Gas Laser (1dmg per successful Hit, +2 to Hit rolls)
Thrusters: Ion Pulsators (+1 to evasion rolls during Ship combat)
Hull: Polyalloy Armor (17 Hull Points)
Extra: Tactical Sequencer (+1 to all Ship combat rolls)
Extra: Grav-Scanner (determines type of Jumppoint instabilities and grants +1 to unstable Jumppoint navigation rolls)
Extra: Bio-Scanner (scans for lifeforms aboard ships and on planet surfaces)
Extra: Medbay (all crewmembers get +1 for their Surgery rolls)



Crewmembers of The Intrepid:
1. Cripto (Criptfeind), Xenolinguist (+2 to Diplomacy)
2. Tiri Rin (Tiruin), Scientist (+2 to Research)
3. Eliza Tenzhen (flame99), Engineer (+2 to Repairs)
4. Twinwolf (Twinwolf), Physician (+2 to Surgery)
5. Harry Baldman (Harry Baldman), Astrophysicist (+2 to Navigation)
The Intrepid, 1st Colonial Exploratory Jumpship:
Weapon: Peashooter (1dmg per successful Hit)
Jumpdrive: Heavy Particle Reactor (-1 to successfully navigating unstable jumppoints)
Thrusters: Chemfuel Thrusters (-1 to evasion rolls during Ship combat)
Hull: Polarized Plating (12 Hull Points)
Extras: Tactical Sequencer (+1 to all Ship Combat rolls)

Spoiler: Waitlist (click to show/hide)
« Last Edit: November 26, 2016, 07:32:45 am by Haspen »
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Criptfeind

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #1 on: November 20, 2016, 10:39:06 am »

Cripto the Cunning Linguist. Is here to be the good ship Explorators Diplomancer. (F) Xenolinguist: +2 to Diplomacy rolls.)

Also vote for Tactical Sequencer
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Tiruin

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #2 on: November 20, 2016, 10:47:48 am »

Sign me up as a Scientist \o/ (Tiri Rin)

Ship name: The Intrepid

+1 to Tactical Sequencer; Haspen mentions that :

Quote
[23:41]   Tiruin   How many Extras can the ship have?
[23:41]   Hatkitty   as many as you find and manage to get working ;v

I have it in mind that there needs to still be an officer for specialized research stuffs or something, because that would really make a nice mark even if we have ship systems supporting it. :P

Also if we pick Thrusters, we remove the current -1 and boost it into a +1, but that only all covers evasion. The Tac Sequencer just balances that evasion out (but gives a +1 to all others)
« Last Edit: November 20, 2016, 10:56:51 am by Tiruin »
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flame99

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #3 on: November 20, 2016, 10:51:05 am »

Eliza Tenzhen, Xenolinguist
Voting for The Intrepid. Also, I think we should take Poly Armor. 17 hull points sounds like a lot.

EDIT: Oop, Xeno is taken. I'll go engineer
« Last Edit: November 20, 2016, 10:56:36 am by flame99 »
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Twinwolf

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #4 on: November 20, 2016, 10:52:32 am »

Joining as the Physician. I vote Grav-scanner
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Harry Baldman

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #5 on: November 20, 2016, 10:54:08 am »

Astrophysicist, Tactical Sequencer
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Parsely

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #6 on: November 20, 2016, 10:55:00 am »

Cadet
Ship Name: As Many Worlds As Strands in Your Satin Mane
Grav-Scanner
((when in doubt, FLEE))
« Last Edit: November 20, 2016, 11:00:18 am by GUNINANRUNIN »
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Maegil

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Re: SPAMSHIP
« Reply #7 on: November 20, 2016, 10:58:08 am »

I volunteer to be an Astrophysicist (Ninja'd) Cadet (Navigation, Weapons, Engineering) aboard the "Gil Eanes", named after the first man to go beyond what once was considered the impassable edge of the world.

I vote for the grav-scanner.
« Last Edit: November 20, 2016, 11:01:13 am by Maegil »
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scriver

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #8 on: November 20, 2016, 11:02:10 am »

Katinka Scrivic, Weapons Officer
Ship Name: HIGMS Indefatigable, or Ikaros (obviously)
Equipment: Thrusters (So we can properly make love to any Sentient Space Nebulae we encounter)
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Love, scriver~

Haspen

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #9 on: November 20, 2016, 11:08:25 am »

'The Intrepid' with Tactical Sequencer installed, and Cripto, Tiri Rin, Eliza Tenzhen, Twinwolf and Harry Baldman on board set sail!



After departing from the Selene Moonstation, The Intrepid spends the next colonial day thrusting to the edge of the Colonia system, until it is clear from any gravity wells like the system's gas giants.

Then, it engages it's Jumpdrive, the computer locking onto...

A) Stable jumppoint. On-board scanner indicates massive star in the system on the other side.
B) Stable jumppoint. On-board scanner indicates medium-sized star in the system on the other side.
C) Unstable jumppoint. Furthermore, on-board scanner cannot give information on the system on the other side.

//To proceed with Jumps, at least 3 out of 5 crewmembers must vote for the destination.
« Last Edit: November 20, 2016, 11:10:27 am by Haspen »
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Criptfeind

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #10 on: November 20, 2016, 11:09:07 am »

B
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Haspen

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #11 on: November 20, 2016, 11:12:01 am »

Info on the options:

Jump choices: 3 outta 5 crewmembers gotta vote.
Event choices: First crewmember to vote 'wins'.
Personal choices: Crewmember in question must decide.
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Tiruin

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #12 on: November 20, 2016, 11:13:52 am »

B
Following this through  :D

I feel like this game will be like a medieval fodder-lite, with more emphasis to teamwork and the players.

...That, or I feel like the ol' roguelike Prospector again. :P
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Twinwolf

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #13 on: November 20, 2016, 11:14:51 am »

B
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Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Haspen

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Re: SPAMSHIP! Bold space explorers badly needed!
« Reply #14 on: November 20, 2016, 11:21:22 am »

The crew of The Intrepid decided on the destination.

The darkness of the space outside wobbles and the points on the black stretch into infinitely thin lines for a brief moment of space-time, before the Jumpdrive disengages and the reality returns to normalcy.

Jump 1 of 30

The Intrepid is on the outskirts of a star system with a yellow star in its middle!

Quote
2, 6

The onboard scanner detects several rocky planets with no atmosphere and two gas giants. Scan results of the planets will surely entertain the scientists back home.

The more interesting thing is a space station floating in orbit of the second gas giant!

A) Quickly sail toward the spacestation.
B) Attempt to hail the spacestation.
C) Ignore the spacestation and move on.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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