fillipkIn the first post of the game, you voted for Hector13.
Why hector?
TBFWhy are you so afraid of lynching someone?
By definition, the decision of the town is 4/6 uninformed guesswork (and so theoretically mechanically random) and 2/6 pure scumwork.
Is it better or worse to make a purely personal decision targeting 3/5 rather than letting a 33% biased group try to decide on 4/6?
The basic concept of this game can basically be called 'find one scum to win'.
In pure mountainous mafia, scum win if a scum player is in the top two least lynch-able players. Town need to fit both of these slots with town players
who are not killed by mafia to win, which is often quite hard to achieve.
This, on the other hand, is not a hard game. Any scum player who actually irrevocably slips up and outs themselves will lose the game for scum, as every member of the scum team must be lynched.
Town, on the other hand, needs only lose half it's members, or at worst three. This gives a margin of leeway incase any member of town screws up, such as by making a gamble on a player at L-1 and hammering scum by mistake.
The only real fear (until we lynch mafia) is that we put a player at 'L-1' and allow them to self hammer. This has already been stated in the thread, but it's so obviously true and relevant that it bears repeating.
With this in mind, we must unfortunately assume that any player who does do this has the same causal responsibility as a player who actually places the hammer.
Mountainous is always interesting because mechanically it's very hard to actually approach true randomness in lynching, so you can't really consider average values very well.
Fortunately, unlike in straight mountainous, where the usual method is based around the inherently biased lynch preferences of players who a cleared by flipping from being lynched, a player could conceivably lead town simply by refusing to be lynched, which scum
cannot do and win the game.
The probability for a win from this is
exactly even.T3/5*T2/4 = 30% chance win
T3/5*M2/4*T2/3*T1/2 = 10% chance win
T3/5*M2/4*T2/3*M1/2 = 10% chance loss
T3/5*M2/4*M1/3 = 10% chance loss
M2/5*T3/4*T2/3*T1/2 = 10% chance win
Remainder = 30% chance loss
Lynching a random player out of six options has very good outcomes though, if we can push past the scum and manage to do it.
TDS, fillipkWhy did you unvote hector?
Why did you both unvote, when he wasn't at L-1 after fillipk unvoted?
Hector13Why did you quote TDS before fillipk in your post, when your post raises the concern of their similarity where the order of the posts is extremely important?
RVS coming in the next post I guess