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Author Topic: Reverse Mafia: Over!  (Read 22115 times)

TheBiggerFish

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Re: Reverse Mafia: Signups
« Reply #45 on: January 04, 2017, 01:58:20 pm »

We did and then I realized I could barely see the replacement color.
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fillipk

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Re: Reverse Mafia: Signups
« Reply #46 on: January 06, 2017, 01:04:30 pm »

Still here.
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pisskop

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Re: Reverse Mafia: Signups
« Reply #47 on: January 17, 2017, 12:00:14 pm »

welp.

7 people is enough.
2 mafias ... with NKs that means 2 MLs to peg, and thats rude.  So Im thinkificating ...

If we "gave" scum an extra NK when one of the were roped then ...

7, 6 <- Town lynched
5, 4, 3 <- Scum was lynched
2 <- eg

or if we gave town a bullet when scum was ropeadoped ...

7, 6, 5 <- scum roped
4, 3


Well, I think giving town a bullet has its own risks.  Even though town kill sources are usually stronger than scum ones, forcing scum to make an extra kill when on of theirs died would even it out some?  Since they cant kill themselves.  nope, I want a town ks.

hmmm.  how to give it.  Lottery?  Vote?  A vote could give it to scum, in theory.

So I. think a dayvig of some kind.



hmmmm, What if I randomed it?  Gave everyone a number prior and pulled one up, rerolling any scum hit?
Nooo.

I think Id let town vote on it since there would only be one scum left.






[line]

Ive got it!
We take out the NightKill and give scum a 'vengeful' kill that activates when one of them dies!

So, to recap, 7 players.
2 red 5 green
when one scum gets a rope the other gets to kill a single townie that night.

nights are 24 hours to give scum time to talk and me time to get to a computer.


This means that
7 d1
6 d2
5 d3

4 d4 stalemate, town win if no dead scum.  OR 3 lylo if scum got roped.


hunh?  enh?  yes? I am of hearing the affirmitations?
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hector13

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Re: Reverse Mafia: Signups
« Reply #48 on: January 17, 2017, 12:29:22 pm »

Aren't teams trying to get killed in this one?
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pisskop

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Re: Reverse Mafia: Signups
« Reply #49 on: January 17, 2017, 12:34:27 pm »

Yes.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

TheBiggerFish

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Re: Reverse Mafia: Signups
« Reply #50 on: January 18, 2017, 01:57:16 pm »

Yes.
...........................So.... Why are you giving them an NK?
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pisskop

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Re: Reverse Mafia: Signups
« Reply #51 on: January 18, 2017, 04:01:04 pm »

a forced townkill to balance the game?

its a handicap onto maf.  which is inherently strong in 7p mountainous
and it speeds up the game too, whichisnice
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Reverse Mafia: Signups
« Reply #52 on: January 18, 2017, 04:02:06 pm »

it also allows them to play wifom with town by choosing who dies
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Imic

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Re: Reverse Mafia: Signups
« Reply #53 on: January 24, 2017, 09:30:47 am »

I'm ready. If Im not in the list, make me in the list.
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pisskop

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Re: Reverse Mafia: Signups
« Reply #54 on: January 26, 2017, 01:54:11 pm »

tomorrow midday for lunch ill send out rolem pms.

i will drop the 'vengekill' from the game.  scum get up to 1 day to talk and may end night early if they choose.  no scum faction kill.

any objections?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

hector13

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Re: Reverse Mafia: Signups
« Reply #55 on: January 26, 2017, 02:32:59 pm »

There appears to only be 6 folks in the game according to the OP, how does that change the role composition?
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fillipk

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Re: Reverse Mafia: Signups
« Reply #56 on: January 26, 2017, 08:26:59 pm »

No, no objections here.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

pisskop

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Re: Reverse Mafia: Signups
« Reply #57 on: January 26, 2017, 08:43:45 pm »

It does not change the role distro.

its still mountainous.

But I would love another person.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Reverse Mafia: Signups
« Reply #58 on: January 27, 2017, 12:58:58 pm »

ALL THE PMS HAVE BEEN SENT OUT.

IM STILL AT WORK, BUT ALL VOTES ARE ACTIVE!!

TIME STARTS WHEN 4/6 HAVE CONFIRMED!!!!
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

hector13

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Re: Reverse Mafia: Signups
« Reply #59 on: January 27, 2017, 01:02:52 pm »

I'm here.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.
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