Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10

Author Topic: Roll to Raise A Dragon. Turn 7: City Secured  (Read 16971 times)

Rautherdir

  • Bay Watcher
    • View Profile
Re: Roll to Raise A Dragon. Turn 5: Lots of stuff happened, and it crashed :(
« Reply #105 on: November 30, 2016, 10:12:27 am »

Did Scarlet find a weapon/bucket of water? What happened with my other actions?
Logged

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Roll to Raise A Dragon. Turn 5: Lots of stuff happened, and it crashed :(
« Reply #106 on: November 30, 2016, 10:37:36 am »

Did Scarlet find a weapon/bucket of water? What happened with my other actions?
She didn't find a weapon but she did find a bucket of water. She rolled a 5, so the imps fell over laughing at her stupidity, magical fire can't be put out by normal water. It did give -2 to all imp rolls though, so it worked. Ghir ripped the legs off of one.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Rautherdir

  • Bay Watcher
    • View Profile
Re: Roll to Raise A Dragon. Turn 5: Lots of stuff happened, and it crashed :(
« Reply #107 on: November 30, 2016, 10:41:22 am »

Did Scarlet find a weapon/bucket of water? What happened with my other actions?
She didn't find a weapon but she did find a bucket of water. She rolled a 5, so the imps fell over laughing at her stupidity, magical fire can't be put out by normal water. It did give -2 to all imp rolls though, so it worked. Ghir ripped the legs off of one.

... Wow. Okay, no changes to my actions then.
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Roll to Raise A Dragon. Turn 5: Lots of stuff happened, and it crashed :(
« Reply #108 on: November 30, 2016, 11:25:02 am »

daekern: back off a bit, and protect/help ardal.
Areal: attempt to save john's life. Not much I can do for his dragon, but worth a shot anyway.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Failbird105

  • Bay Watcher
    • View Profile
Re: Roll to Raise A Dragon. Turn 5: Lots of stuff happened, and it crashed :(
« Reply #109 on: November 30, 2016, 05:13:29 pm »


Agusto: let's go mining for bones!(hit the nearest imp with the pickaxe)
Carbo: continue tearing up imps, go after the nearest ones.
Agusto: if Carbo is in severe danger, block enemy attack, if they are to far away to reach in time, pick-a-rang instead. Otherwise, just keep attacking imps.
Logged

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Roll to Raise A Dragon. Turn 5: Lots of stuff happened, and it crashed :(
« Reply #110 on: November 30, 2016, 05:14:52 pm »

Who's in if dragonless guy is out?
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Roll to Raise A Dragon. Turn 5: Lots of stuff happened, and it crashed :(
« Reply #111 on: December 01, 2016, 02:37:07 am »

Who's in if dragonless guy is out?
(3) The mage.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Roll to Raise A Dragon. Turn 5: Lots of stuff happened, and it crashed :(
« Reply #112 on: December 03, 2016, 06:12:12 am »


CHAPTER 1 TURN 6

Nirur Torir/Sarah and Serenity:
Head to the gates with Serenity.
On my arrival, re-moralize the defenders by firing a Holy Light straight up and shouting a quick battle prayer.
Charge while firing a Holy Light at my target.
Fight, dragon at my side.

You go through the castle gates, and make your way across the town to the main gate. While imps are proving a big problem, if the gates get destroyed there'll be a MUCH bigger problem to deal with. (3) When you get there you fire a holy light into the sky, reinvigorating the Holy Battalions (Holy Battalion 1 and 2 get +1 to rolls for next 2 turns.) (9) You charge past the battalions, and leap into the fray, firing a holy light into a big group of 15 undead, boiling them alive, before slicing an imp to peices! (((Undead are very weak, so they give 1 ExP for every 5 you kill) +4 ExP)) Meanwhile, Serenity plays tag with some imps. A very deadly type of tag. (+2 ExP)

S34N1C/John Cassius and Polly:
Nah, it's fine, let the next person on the waitlist have their turn. I don't want to continue playing this right now.
Life. It's so short, so precious, and it can be taken away with the drop of a hat. Whether it was from desease, starvation, war, or sacraficing yourself for your friends, life always had an end. Always. Atleast he knew he had made a difference, for if he had not taken the full force of the explosion, it could of killed more that just one person. And if he was going to die, atleast he knew he made the right decision... May Armok Prevail... John Cassius is dead.

Dustan Hache/Ardal and Daerkern:
Daekern: back off a bit, and protect/help ardal.
Ardal: attempt to save john's life. Not much I can do for his dragon, but worth a shot anyway.

(5) Another Imp Cannon Ball crashes into the wall next to you, as you try to save John's life. Unfortuantly, he seems to already be dead. Daekern stands protectively behind you, waiting for the Imps to attack. (13) VS (6) Imp 5 and 1 charge first, but are immediatly torn to shreds by Daekern. Imp 2 and 3 are next, they put up a slight better fight, but only manage to kill 2 or 3 of Daekerns Mini-Daekerns. The final one charges Daekern And they engage in combat. While they fight, Daekern starts glowing really bright, and suddenly rises into the while still glowing and growing now, upgrading into... (+4 ExP. Huh. I guess now is a good time to explain how leveling up works. It's pretty simple really, you give me another character sheet, detailing what you want your Dragon/Character to upgrade into, and I roll to see how well it goes! You can either improve one Trait and Skill, or get another Trait and Skill. Obviously you also grow in size(If it's the dragon) and get more 'hit points', You can also give the Dragon/Character upgrading a new name/title.)

Rautherdir/Scarlet and Ghir:


Spoiler: "Otherwise." (click to show/hide)

Sorry for the lack of speech, I'll try and add some later.

Edit: ... Can someone tell me how to do spoilers?
Edit: Nevermind, figured it out ((Thanks S34N1C))
Scarlet grab Johns Sabre, he won't be needing it anymore. Looking around, she see's Ardal's dragon(s?) fighting what is clearly a very skilled imp. Time for some 'practice' (4) VS (1) She charges, and slices the imp in the neck, surely killin- his wound sealed back up? "Hahahahaha, AHAHAHAHAHAHAHAHA, YOU THINK YOU CAN DEFEAT ME, FOOLISH MORTALS? I AM MALUM PMI, THE KING OF THE IMPS!" (6) Meanwhile, Ghir tries to absorb Pollie's skills and traits... hang on, he isn't absorbing the traits and skills of Polly, he's absorbing Pollie's very esscence! ((1 ExP for every trait, skill, if Polly was perfect before death, and for all Pollie's ExP.)+4 ExP.) (2) VS (1) Ghir leaps onto Malum's back, and starts ripping at him ferrociously! Healing wounds is simple, your sure you could brew up some healing brew eventually...

NRDL/Gaidar Nix and Kostya:
Help patch up John.
Bit late for that.

Failbird105/Agusto Durrance and Carbo:

Agusto: let's go mining for bones!(hit the nearest imp with the pickaxe)
Carbo: continue tearing up imps, go after the nearest ones.
Agusto: if Carbo is in severe danger, block enemy attack, if they are to far away to reach in time, pick-a-rang instead. Otherwise, just keep attacking imps.

The nearest imp is Malum, so Agusto and Carbo charge him. (7) VS (2) Agusto charges Malum, but is counter attacked and thrown to the floor. As malum raises his sword to kill, you Carbo bites him in the weakest spot of all. The privates. Ouch... (-1 to all Malum rolls.)

killerhellhound/Yarrick and Farblood:
Yarrick and Farblood just sit there, doing nothing...

Legendary Marksdorf/Sorin and Lan:
Sorin and Lan also just sit there, doing nothing...

TheBiggerFish/Eanis Theramis and Rescisco:
Eanis had been the King's royal Mage for over 200 years, and she knew everything about the cycle, and the old worlds. Not many people know how she learned the secret of eternal life, but what many people do know is that she could still have the secret with her. Even the demons would of prefered to capture her than to kill her, for some of them even thought she was a demon in disguise. The truth? sHe's a very old, wise woman, who has existed since the very first world was created. She, and her dragon, would come to play a very important part in the battles to come, and this is where she started her important port. She was in her mage's tower, at the very top, looking down at battle going on beneath her, with her dragon at her side. From where she was, she could see the army outside the gates, and she had a choice. She could stay up in his tower, and bombard the more powerful enemies outside the walls with magic, or she could go down into the town, and kill the weaker enemies inside the wall. A hard choice.

Gate Battle: (18) VS (17) SB 1 and 2 charge the Demon lord, attacking him and bringing him down to his knees, bleeding heavily. The HBs charge the UH, killing alot of undead, but also suffering many casualties in the process. The SB and AB together manage to hold back the IHs, but with heavy casualties.

Town Battle: (3) VS (1) Some of the townspeaple stop panicking, and attack the imps inside the town with their tools, killing many of them!

Castle Battle:(Get your popcorn ready!)(2) VS (3) The king charges Malum, but is sent flying backwards by an uppercut! (1) VS (2) He charges again, but this time is kicked backwards, (6) VS (6) and he's not very happy about that... "DIE FOUL DEMON" "DIE FOUL HUMAN" They say, before clashing swords with such power that it creates a shockwave, and they end up looking eachother face to face, with their swords crossed infront of them!

Everyone has: Light Burn Marks

Spoiler: Gaidar Nix and Kostya (click to show/hide)
Spoiler: Sorin and Lan (click to show/hide)
Spoiler: Yarrick and Farblood (click to show/hide)
Spoiler: Scarlet and Ghir (click to show/hide)
Spoiler: Sarah and Serenity (click to show/hide)


Meanwhile...
« Last Edit: December 03, 2016, 12:06:33 pm by TankKit »
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Roll to Raise A Dragon. Turn 6: The Human King VS the Imp Lord, who will win?
« Reply #113 on: December 03, 2016, 06:43:01 am »

Nix: Attack the nearest attacking enemy.
Kostya: Help out attacking, as much as can safely be done.
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #114 on: December 03, 2016, 07:40:59 am »

Invoke the name of the god of glory and combat as I charge at the imps

"LERROYYYYYYYYYYYY JENKINSSSSSSSSSSSSSSS"

Farblood burns any of the imps that are weakened but still alive
(ahem)
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #115 on: December 03, 2016, 08:18:17 am »

Invoke the name of the god of glory and combat as I charge at the imps

"LERROYYYYYYYYYYYY JENKINSSSSSSSSSSSSSSS"

Farblood burns any of the imps that are weakened but still alive
(ahem)
How did I not see that... sorry, but it's a bit late now, i'll put this in next turn.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #116 on: December 03, 2016, 08:22:34 am »

Invoke the name of the god of glory and combat as I charge at the imps

"LERROYYYYYYYYYYYY JENKINSSSSSSSSSSSSSSS"

Farblood burns any of the imps that are weakened but still alive
(ahem)
How did I not see that... sorry, but it's a bit late now, i'll put this in next turn.
So do I get two actions or what is happening?
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #117 on: December 03, 2016, 08:58:22 am »

Invoke the name of the god of glory and combat as I charge at the imps

"LERROYYYYYYYYYYYY JENKINSSSSSSSSSSSSSSS"

Farblood burns any of the imps that are weakened but still alive
(ahem)
How did I not see that... sorry, but it's a bit late now, i'll put this in next turn.
So do I get two actions                                                                                                                                                                                                                                                   or what is happening?
Yes, you get two turn's worth of actions.
« Last Edit: December 03, 2016, 10:13:19 am by TankKit »
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Roll to Raise A Dragon. Turn 6: The Human King VS the Imp Lord, who will win?
« Reply #118 on: December 03, 2016, 10:00:55 am »

Did I get my leather armor on during the lost turn?
Logged

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Roll to Raise A Dragon. Turn 6: The Human King VS the Imp Lord, who will win?
« Reply #119 on: December 03, 2016, 10:11:51 am »

Did I get my leather armor on during the lost turn?
No, it got thrown out of your hands into a tree. A really, REALLY, big tree.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.
Pages: 1 ... 6 7 [8] 9 10