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Author Topic: Roll to Raise A Dragon. Turn 7: City Secured  (Read 17021 times)

Bluexdog

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Re: Roll to Raise A Dragon. Turn 3: The Cu-GIFT!!!!!! of the GM!
« Reply #75 on: November 26, 2016, 04:42:30 pm »

((Same question as above))
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Dustan Hache

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Re: Roll to Raise A Dragon. Turn 3: The Cu-GIFT!!!!!! of the GM!
« Reply #76 on: November 26, 2016, 04:49:31 pm »

(I believe he is accepting waitlisters. Also, ish time for turn plox)
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

S34N1C

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Re: Roll to Raise A Dragon. Turn 3: The Cu-GIFT!!!!!! of the GM!
« Reply #77 on: November 26, 2016, 04:50:20 pm »

(I believe he is accepting waitlisters. Also, ish time for turn plox)
See
Also everyone can expect an update tommorow if Legendary Marksdorf still hasn't posted. I can't update today, because of some real life stuff going on.
« Last Edit: November 26, 2016, 04:52:01 pm by S34N1C »
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Legendary Marksdorf

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Re: Roll to Raise A Dragon. Turn 3: The Cu-GIFT!!!!!! of the GM!
« Reply #78 on: November 26, 2016, 07:40:34 pm »

Ask the King where is the nearest group of demons so you and the others can go start "working".

TankKit

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Re: Roll to Raise A Dragon. Turn 0: The Beggining...
« Reply #79 on: November 27, 2016, 04:14:37 am »

CHAPTER 1 TURN 4 (2ndH1)

Everyone:
Everyone is doing there thing, when suddenly a soldier rushes in! "SIR, WE'RE UNDER ATTACK!" he shouts clearly surprising the king. You all rush upstairs, onto the castle walls, and try to see what's going on. Just behind the town walls you can see catapults, firing at the city! You are all about to go down there, when one of the catapult balls smashes into the ground next to you, and creatures jump off it, 5 Fire Imps! (From now on you can do a maximum of 5 actions per turn! Also sorry this turn is so short, but the RL stuff is taking slightly longer than expected, but it should be over by tommorow)


Spoiler: Gaidar Nix and Kostya (click to show/hide)
Spoiler: John Cassius and Polly (click to show/hide)
Spoiler: Sorin and Lan (click to show/hide)
Spoiler: Yarrick and Farblood (click to show/hide)
Spoiler: Scarlet and Ghir (click to show/hide)
Spoiler: Sarah and Serenity (click to show/hide)


Meanwhile...
Shit. Brother Gerran rolls to the side, then remains completely still, hoping that the natural cover of the desert will shield him from being noticed, if he has not already been noticed.
(1) You try to do that, but an arrows hits you in the back of the head and you die. (Anyone else want to take control of their waitlist characters? Now think of either new names for your characters, or completely different characters.)
« Last Edit: December 03, 2016, 04:13:44 am by TankKit »
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

NRDL

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Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #80 on: November 27, 2016, 04:26:39 am »

1. Tuck Kostya protectively under my arm.

2. Equip harpoon.

3. Stab nearest imp through the chest.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

TankKit

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Re: Roll to Raise A Dragon. Turn 3: The Cu-GIFT!!!!!! of the GM!
« Reply #81 on: November 27, 2016, 06:07:49 am »

Still accepting members?
Quote from: -Neutral Force-
I can has dragon?
Neutral, there's a small problem. I can't message you, so messaging me is virtually pointless. And yes, I am still accepting waitlisters, so you can has dragon.
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

TheBiggerFish

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Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #82 on: November 27, 2016, 09:10:50 am »

Well, you tell me what I'm dealing with and then maybe I'll consider being an active waitlister.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

S34N1C

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Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #83 on: November 27, 2016, 09:27:31 am »

Put Polly on my left shoulder and pull out my cutlass with my right. Slash at the nearest enemy.


"Hold on tight, Polly! It might get bumpy!"

*squawk*"Hold on tight!"

Polly uses water jet on the same enemy.
« Last Edit: November 27, 2016, 10:04:53 am by S34N1C »
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Rautherdir

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Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #84 on: November 27, 2016, 10:01:09 am »

Scarlet: Get a weapon. Ghir: Discover way to attack enemies.

Find a bucket of water.

Water. Fire imps. MAKE IT HAPPEN.
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Coolrune206

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Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #85 on: November 27, 2016, 10:08:40 am »

R.I.P. Gerran, first character on the Bay12 RTD board to die in the waitlist. I think.

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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Nirur Torir

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Re: Roll to Raise A Dragon. Turn 3: The Cu-GIFT!!!!!! of the GM!
« Reply #86 on: November 27, 2016, 10:17:33 am »

Finish putting on the leather armor.
Sarah and Serenity will attack together, repeatedly.


"By His Light, you will not take this castle."
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killerhellhound

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Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #87 on: November 27, 2016, 10:22:35 am »

Invoke the name of the god of glory and combat as I charge at the imps

"LERROYYYYYYYYYYYY JENKINSSSSSSSSSSSSSSS"

Farblood burns any of the imps that are weakened but still alive
« Last Edit: November 27, 2016, 07:40:48 pm by killerhellhound »
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Failbird105

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Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #88 on: November 27, 2016, 10:33:47 am »

Agusto:Hit an imp with the pick axe.
Carbo:bite same imp if it survives, if not bite the closest one.
Agusto:try and block attacks against Carbo
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Dustan Hache

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Re: Roll to Raise A Dragon. Turn 4: Fire Imp Catapults!/FICs!
« Reply #89 on: November 27, 2016, 11:46:21 am »

Daekern: attack  the imps! they're disrupting your meal!
Ardal: search for some sort of knife or small blade to defend myself with or use for medical purposes. Be ready to drag one of the others out of the fray if they get swarmed by the imps.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.
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