((No major actions have been completed! Don't sweat it. I only do everyone's major actions all at once, because they take 3 hours. You might want to add detail :v))
((Mentioning this helps a lot in the OP, because I am confused ))
Minor action: Check around for any door or exit; try to breach or get out of my confinement. Utilize wit or agility.
((Maybe you should read the Handy Hint about Turns box
))
You scour your enclosure, searching for an escape using your enhanced mind and agility.
You find a small switch at the base of the tree, and flick it. It causes the tree branch above to fall, but you dodge just in time. The branch smashes through the ground below it, and it appears to have broken a wooden trapdoor, leading into darkness.
Examine the screens. Check the fridge, too.
You investigate the screens, and they seem to show footage from the enclosures. You can see all the enclosures from where you were, and some empty ones, but one camera is disabled...
Afterwards, you investigate the fridge, and open the door. Inside are some cans of some sort, packaged food, and a small corked vial, containing clear fluid.
Minor Action: Send in two or three scouts to see what it is.
Minor Action: Chitter out a "Hello? Is anyone in there?"
The scouts sense a presence, but cannot see it as the enclosure is shrouded in a strange darkness, and they do not know what the smell is.
You call out, and hear a grunting sound in response.
Leave this place. The sound seems to be coming from the general area, and not spoken. It feels almost like a thought.
Minor action: Move towards the humming sound.
You move towards the sound, and come to a large open room. You still cannot see the source of the sound, as it seems to be coming from all around the room. When you step, a sharp buzzing sound can be heard. The only thing in the room is a door leading outside, and a podium with something on it.
Minor action: move towards the humming sound while maintaining a cautious distance from Hercules.
You maintain a cautious distance from Hercules, which isn't hard as you are in entirely separate buildings. You come to the source of the humming, and a room much like a kitchen lies at the end. A door leads outside, but there are a few cupboards, some kitchen utensils, a stove top, a toaster, and a running microwave. The timer reads: "
2:30", and is counting down each second.