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Author Topic: Is there any way to handle damaged clothes in the job manager?  (Read 687 times)

Crandal

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Is there any way to handle damaged clothes in the job manager?
« on: November 15, 2016, 10:59:00 pm »

I'd like to automate my clothes industry through the ingame job manager to produce clothing if the amount of undamaged (xclothingx) clothes or armor goes below a certain number, however I'm not sure what sort of trait in the item trait list that would be, or if it's even part of it.  Does anyone know for sure?
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PatrikLundell

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #1 on: November 16, 2016, 04:20:53 am »

It's not supported, as far as I know. Nor is there any support for quality or size.
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mikekchar

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #2 on: November 16, 2016, 05:04:33 am »

Easiest way to do this is to destroy old clothing.  Unfortunately not something I think you can automate.
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Fleeting Frames

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #3 on: November 16, 2016, 05:50:35 am »

The typical vanilla way to automate that would be to have clothing sourced locally, have clothier give to clothing pile and have a general clothing (/refuse) pile to collect worn clothes.

Others have put no-item refuse piles covering the entirety of rooms as well.

mikekchar

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #4 on: November 17, 2016, 07:45:55 am »

Do things in the refuse pile become unavailable?  If so then you can put a constraint on the number of clothes.  I tend to do this anyway and then sell all the old clothes.  This spins up new clothes making jobs.  But it would be nicer to have it happen more organically.  I suppose you could forbid the refuse pile every once in a while...
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Skorpion

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #5 on: November 17, 2016, 10:33:54 am »

So, do worn clothes get put in refuse piles now?
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

redsector

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #6 on: November 17, 2016, 12:52:41 pm »

Yes, as long as the refuse stockpile also allows Finished Goods -> Types -> Headwear/Legwear/Footwear/whatever. I usually also set it to allow Armor -> Material -> Cloth since I can never remember the difference between the Finished Goods and Armor categories (if there even is any).

There's still the issue of dorfs storing old clothing in their personal rooms, which won't be taken to the refuse pile due to being owned by a particular dwarf. Though forbidding the items for one ingame month or so usually clears ownership, after which you can reclaim them and either mark them for mass dumping or wait until someone comes to pick them up to take them to the trash by themselves.
« Last Edit: November 17, 2016, 12:57:23 pm by redsector »
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Fleeting Frames

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #7 on: November 18, 2016, 02:38:46 pm »

Oh, I suppose that was the reason for rooms/refuse piles :P There's cleanowned in dfhack as well for that, as well as using a magma-safe cabinet and magma-unsafe clothing.

Skorpion

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #8 on: November 18, 2016, 04:17:46 pm »

Oooh. That will help immensely, I think, with my attempts to clear the fort's refuse piles via application of magma.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

redsector

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #9 on: November 18, 2016, 04:53:26 pm »

Getting rid of old clothing via magma sounds like a good idea and sure is dwarfy as hell, but keep in mind that the fiery destruction of masterwork crafts will cause negative thoughts for your clothiers who made them, while masterworks slowly rotting away in a refuse pile will not.

This might not be an issue in the beginning of a fortress when everyone is still wearing the worthless no-quality stuff they brought with them, but after the first round of clothing changes, there probably will be locally produced masterwork socks, trousers and shirts lying around. Of course, you could have your clothing industry staffed by unskilled peasants which are unlikely to produce masterworks (by enabling clothesmaking for everyone and limiting the workshops to maximum Novice skill or something), but then everyone will end up with 1-2 levels of clothesmaking over time and every strange mood will result in mostly useless clothing artifacts.

Just something to consider.
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Skorpion

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #10 on: November 18, 2016, 06:25:07 pm »

Oh, the system I have in mind can account for that. If I disallow masterworks from the minecart that transfers things from the dump pile to the incinerator, that's a nonissue.
Otherwise, the severity of the bad thought is inversely proportional to the amount of masterworks created. If my 200-dorf fort has thousands of worn masterwork socks to sort, it's going to take years to drive him to suicide.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Henry47

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #11 on: November 18, 2016, 06:32:49 pm »

But the additional stress could still be enough to push him over the edge if he's otherwise stressed out, though this is more of a concern in some forts than others(and is also much less of a concern in more recent versions where dwarfs seem to be intrinsically cheerful, than it was back in the day). Even if it takes years for this to happen, its still a concern as highly skilled clothiers don't exactly grow on trees. 
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Skorpion

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Re: Is there any way to handle damaged clothes in the job manager?
« Reply #12 on: November 19, 2016, 03:42:22 am »

My dorfs are usually fairly unstressed; good food, good booze, legendary dining room, plenty of busywork to do. I can always just grind another clothier up simply meeting the demand for socks.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.