((Could I have a spot on the waitlist?))
Sure.
Update 2"Whew, that's some strong spirit. Reminds me of swill back home."
Follow the strongest smell, I'll find the source eventually.
You stumble about on the streets, catching a few glances here and there. One churlish toff offers you a spot at his circus.
He's actually your key, being doused in the scent of inebriating beverages. He came out of a street alley just in front of you, so you turn to investigate and discover a vent on the ground through which you clearly recognize the smell. There doesn't seem to be a distinct entrance, though. On ground level, you're next to a pizzeria and a... 'communications store'? Both stores have the same flyer taped on the inside of their windows:
This property
is under protection of
The Meteor Muffins
"Let's try to sneak up on him."
The Courier will try to sneak up on him, keeping his revolver at the ready.
"Meh, why not, I'll yet take the lead."
Bracken hangs back around a corner, sipping from his whiskey bottle.
Bracken hangs back out of sight, conserving energy, presumably.
The courier enters sneak mode, [0/0] (first roll...) and promptly trips on the ground. He gets up, face and clothes covered in mud, and gazes upon the shins of a muscular clod. The brute shows cracks open his lips making a shallow grin, revealing his mismatched teeth and issuing a pungent breath, which hangs as a mist in the chilly air.
He's tossing the clay tablet thing up and down in his hand. It really doesn't look like anything more than a neatly-cut block of chert-colored rock.
Nyar's eyes glide past the crateward goon in a surreptitious scan. Promising.
He ducks and flips and such until he lands back in the ally and strolls out of the ally down the street in plain vision of this goon. To really sell it he sends out a bunch of darting glances, pretty much at everything besides the mook.
He strolls down another passage, large and busy enough that the goon, if he is in pursuit, would follow. Once out of vision Nyar gives his shoulders a rest on the wall and waits.
[6/10] You feign a convenient level of ignorance and soon enough, as you wait, you hear footsteps coming up the alley, projecting a furtively-cloaked shadow on the sunlit ground before you. It slowly advances, with due caution, and is about to pass you...
"Mhm.. smells like gullible mobster. Off I go." Mephistopheles mutters as he begins to move towards the source.
Trail the source of the 'scent', deception skills ready.
Illusionary magic would have either been more appropriate or a fitting replacement for pyromancy.. it's fine though. I'll play my hand as is.
You look around for entrances to the city underground, but all you find is a cellar door in the back of a bakery. There's a big padlock keeping it shut, the doors are made of metal, and there's a pair of extremely muscular window cleaners about two stories up who are riding a wooden scaffold, held up by a pulley system which happens to terminate on the ground right in front of you. There is possibility for mischief.
Status of Team: UndetectedDimensional Interference Radar: ClearSpecies: Halfling
Homeworld: Fantasy schizo-tech Earth
Physical Stats:
DEXterity - 3
CELerity - 2
STRength - 2
VITality - 1
Mental Stats:
FOCus - 3
TACtics - 3
INTuition - 1
PERception - 1
Trait: Gifted nose
A heightened sine of smell is a must for chefs, also useful for inter dimensional tracker assassins. Allows for noticeable scents to be detected from a distance, like a bloodhound.
Skills:
- Lv 1 Silent Sneaking
- Lv 1 Fisticuffs
Loadout:
x12 Throwing knives (Range of 30m.)
- +1 Brass knuckles
- Stiletto dagger
Species: Probably human
Homeworld: Unknown, he seems to be an interdimensional assassin sent to attack your group of interdimensional assassins. Has since been subdued.
Physical Stats:
DEXterity - 3
CELerity - 3
STRength - 1
VITality - 1
Mental Stats:
FOCus - 3
TACtics - 1
INTuition - 3
PERception - 1
Trait: Can power up his sword or hand based melee attacks with bullshit pseudo electricity, this is totally not at all chidori. This trait specifically enhances penetration capabilities and has a nice smoldering paralysis effect.
Skills:
- Lv 1 Excellence at using an enemies strength against them via redirection
- Lv 1 Excellence at taking quick, disabling snipes with his Samurai Edge mod. Wesker 92FS handgun
Loadout:
- Samurai Edge mod. Wesker 92FS handgun
- - 9mm ammo subsonic ammunition (Range: 40m)
- - 9mm ammo high-pressure ammunition (Range: 30m. Higher penetration, but makes more noise.)
- Sword of Kusanagi
- Kunai and shuriken
- Smoke pellets (The cloud gives +1 Cover and grants +1 to all Player melee rolls when inside)
- Thin metal wire
The Auspex
"The Auspex is seemingly a interdimensional communication device. Hard routed to communicate with Nayrs personal interdimensional allies. Can be used sparingly (GMs definition) to summon reinforcements. Summons randomly: 5 Roman legionaries, 5 Gondorian soldiers, 5 SWAT operatives, 5 Korean war era American combat infantry men, 5 imperial guardsmen, 5 Zeon footsoldiers, 5 First Order Stormtroopers or a temporary time clone of himself that I get to write dialogue for. These reinforcements (even the Romans) are tempered and aware of their situation as Nyar's interdimensional allies.
If the time clone uses the Auspex, his interdimensional reinforcements fade out of existence when his spurge expires." -Wunderkatze
Species: Human
Homeworld: Mojave Wasteland
Physical Stats: 3/2/1/2
This guy didn't keep the formatting tags on his stats, so his stats aren't freaking aligned.
Mental Stats: 2/1/2/3
Ugh.
Trait: Rigged from the start
The Courier is able to survive a normally fatal wound in return for resetting his skills to Lv: 1
Skills:
- Lv 1 Lockpicking
- Lv 1 Sniping
Loadout:
- Hunting rifle (Range: 100m) (-1 against moving targets)
- .357 Magnum Revolver (Range: 30m)
- Bobby Pins & +1 Screwdriver
Species: Human
Homeworld: Earth
Physical Stats:
DEXterity - 1
CELerity - 2
STRength - 2
VITality - 3
Mental Stats:
FOCus - 1
TACtics - 1
INTuition - 3
PERception - 2
Trait: Percussive Maintenance
When failing a action roll on a mechanical device, Bracken will engage in Percussive Maintenance and whack the gibbing thing with his wrench, causing a reroll. If it fails again, the machine is broken and Bracken will suffer damage based on how volatile the thing is.
Skills:
- Lv 1 Intoxication Resistance
- Lv 1 Electrical Engineering
Loadout:
- Shotgun (Range: 30m)
- Wrench
- +1 Whisky Bottle
Species: Human (IDPD)
Homeworld: Dimensional Cluster known as "Nuclear Throne"
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 2
STRength - 2
RESistance - 2
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 3
INTuition - 2
PERception - 1
Trait: Back-up
Can call an IDPD police van with officer reinforcements to assist him in battle, in a random assortment of Grunts. (Rifles and DEX focus) Inspectors (Shotguns/Energy Swords and CEL focus) and Shielders (LMG's and RES focus)).
(Note: Van can appear anywhere, and can run over objects and/or people in the way. Officers rely on Cop for orders over buggy and unclear radios, so they may or may not fire upon anything that moves. Including Cop and his team. Use sparingly and at your own risk.
Skills:
- Lv 1 Shooting Moving targets
- Lv 1 Subduing Unarmed Targets
Loadout:
- IDPD Pulse Rifle
- IDPD Energy Sword
- Inter-Dimensional Radio (May be tuned to local frequencies if necessary)
Name: Mephistopheles
Species: Half-devil
Homeworld: Abyss
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 3
STRength - 2
RESistance - 1
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 1
INTuition - 3
PERception - 2
Trait: Pactmaker
Can use his aptitude for deception and flattery to bind someone into a supernatural 'pact' at their expense (think like "Deals with the devil") that can harm or hinder them depending on the terms (loss of a limb for falsely promised wealth, etc) but only if they are coaxed into it. (The deal is forcefully upheld by nigh-unbreakable magic)
Skills:
- Lv 1 Deception
- Lv 1 Swordsmanship
Loadout:
- Armored cloak (+1 Toughness, -1 Agility)
- Redsteel longsword
Pyromancy
- Can conjure 'Flames of the Spirit' using souls as ammunition.
- Can redirect fire.
- Can sense through flame. If a building is on fire and you touch a flame at the base, you can see everything in the building.