Update 17Get in the van. Reload my guns on the way.
"Really now. Damn, should of read the contract before I signed."
Get into the van and message the other assassins to see if they want to come along.
Do my best to follow the address I received. If I get within line-of-sight in this turn somehow, examine area.
The van picks up the lone members of the party one by one. The Agency owes the others a lift as soon as their work is done, but for the time being it'll be up to you to infiltrate the mansion.
*One bumpy,
extradimensional ride later...*
You arrive at a nondescript mansion (aside from looking marvelous, ostentatious, and
expensive, like any proper villain's mansion should be). Statues of mechanical guard dogs line a walkway between two gleaming pools of water, populated with statues of indecently-dressed Greco-Roman characters. A pair of mahogany front doors deny entry, emblazoned with the words "Alfonso F. Fischetti" in golden text on a wooden plaque.
Lots of conveniently-placed trees that violate building codes are present next to the mansion, providing alternative access to the second and third stories; the fourth story is smaller than the others and so the highest you can get from the edge is the first level of the roof. A fifth and sixth story are piled up on top creating a terraced ziggurat-like structure.
You notice a garage joined to the property by an offroad section of lawn, marked by the sign "No Tresspassing." Several pickups are parked, full of barrels stacked in the back, and an old woman seems to be fishing inside one of the barrels, sitting on the roof of the truck.
"Oh come on. That's just plain cheating."
Close into the crowd of thug-alikes and try to see if one of them is acting in a thug-ish manner (like running away, since the civies seem mostly fine with this state of affairs.)
( Gifted nose huh? }>:] )
Seeing that it would likely be a bad idea to just go cleaving/wrestling his way through the crowd, Wrestleclaw instead attempts to SMELL for the real one, which considering how close to him she was, shouldn't be too hard.
Nyar lets the thug slide off his sword, he then taps the slide lock and holsters his Samurai Edge 92FS handgun.
In a blink he summons and throws to kunai at the decoy/real dame. "Smoke and mirrors-
Is that all you drag those mooks around for?"
Creativity award goes to Cop, special mention goes to Wrestleclaw's sniffing attempt.
[2/7] There's too many of them! In fact, the stench of alcohol is so debilitating that it overloads more than just your sense of smell. You have contracted
Vertigo Syndrome, a side-effect of too much interdimensional travel, where your senses are imposed on reality to yourself. You sneeze and end up standing on the ceiling.
[6/2] Cop dives into the crowd, running after the fleeting mobster. She catches on, and holds still while diving into the crowd. Fortunately, the presents of a cop excites the partying crowd. "It's the police!" some shout, others making crude gestures and most simply running away and tripping on their equally-drunk compatriots. The mobster is left standing in the middle of a fallen mob, giving Nyr an easy shot. The kunai begin their heavenly journey.
[3][6] The first would embed itself in the mobster's face, but she holds up her hand and takes the hit instead. (Pack Leader gets
1 more auto-parry)
[4][2] The second one nails her in the leg, severely hampering her ability to run. This fight is all but won.
Status of Team: Pretty Much DetectedDimensional Interference Radar: PortentiousSpecies: Deathclaw(dressed like Macho Man Randy Savage)
Homeworld: Boston Commonwealth
Physical Stats:
DEXterity - 1
CELerity - 2
STRength - 3
RESistance - 2
Mental Stats:
FOCus - 2
TACtics - 2
INTuition - 3
PERception - 1
Trait:
Gifted nose - Looks like the dimensional transporter bugged out...
Vertigo Syndrome - You can affect gravity when disoriented. Requires 8 or 9 on the mental to guarantee your choice of direction. Never fails.
Born of radiation - being born from extremely high levels of radiation, all deathclaws are naturally immune to levels of radiation far, Far, FAR, beyond what would be immediately harmful to a human,
Skills:
- Lv 2 Wrestling
Loadout:
- Claws
- Horns
- Metal folding chair
Wrestling moves:
- Suplex
- Flying clothesline
- Choke slam
- Dropkick
- RKO outta nowhere - can only be performed from stealth
Species: Probably human
Homeworld: Unknown, he seems to be an interdimensional assassin sent to attack your group of interdimensional assassins. Has since been subdued.
Physical Stats:
DEXterity - 3
CELerity - 3
STRength - 1
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 1
INTuition - 3
PERception - 1
Trait: Can power up his sword or hand based melee attacks with bullshit pseudo electricity, this is totally not at all chidori. This trait specifically enhances penetration capabilities and has a nice smoldering paralysis effect.
Skills:
- Lv 1 Excellence at using an enemies strength against them via redirection
- Lv 1 Excellence at taking quick, disabling snipes with his Samurai Edge mod. Wesker 92FS handgun
Loadout:
- Samurai Edge mod. Wesker 92FS handgun
- - 9mm ammo subsonic ammunition (Range: 40m)
- - 9mm ammo high-pressure ammunition (Range: 30m. Higher penetration, but makes more noise.)
- Sword of Kusanagi
- Kunai and shuriken
- Smoke pellets (The cloud gives +1 Cover and grants +1 to all Player melee rolls when inside)
- Thin metal wire
The Auspex
"The Auspex is seemingly a interdimensional communication device. Hard routed to communicate with Nayrs personal interdimensional allies. Can be used sparingly (GMs definition) to summon reinforcements. Summons randomly: 5 Roman legionaries, 5 Gondorian soldiers, 5 SWAT operatives, 5 Korean war era American combat infantry men, 5 imperial guardsmen, 5 Zeon footsoldiers, 5 First Order Stormtroopers or a temporary time clone of himself that I get to write dialogue for. These reinforcements (even the Romans) are tempered and aware of their situation as Nyar's interdimensional allies.
If the time clone uses the Auspex, his interdimensional reinforcements fade out of existence when his spurge expires." -Wunderkatze
Species: Human
Homeworld: Mojave Wasteland
Physical Stats: 3/2/1/2
This guy didn't keep the formatting tags on his stats, so his stats aren't freaking aligned.
Mental Stats: 2/1/2/3
Ugh.
Trait: Rigged from the start
The Courier is able to survive a normally fatal wound in return for resetting his skills to Lv: 1
Skills:
- Lv 1 Lockpicking
- Lv 1 Sniping
Loadout:
- Hunting rifle (Range: 100m) (-1 against moving targets)
- .357 Magnum Revolver (Range: 30m)
- Bobby Pins & +1 Screwdriver
Species: Human
Homeworld: Earth
Physical Stats:
DEXterity - 1
CELerity - 2
STRength - 2
RESistance - 3
Mental Stats:
FOCus - 1
TACtics - 1
INTuition - 3
PERception - 2
Trait: Percussive Maintenance
When failing a action roll on a mechanical device, Bracken will engage in Percussive Maintenance and whack the gibbing thing with his wrench, causing a reroll. If it fails again, the machine is broken and Bracken will suffer damage based on how volatile the thing is.
Skills:
- Lv 1 Intoxication Resistance
- Lv 1 Electrical Engineering
Loadout:
- Shotgun (Range: 30m)
- Wrench
- 100 Spondulicks
- +1 Whisky Bottle
Species: Human (IDPD)
Homeworld: Dimensional Cluster known as "Nuclear Throne"
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 2
STRength - 2
RESistance - 2
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 3
INTuition - 2
PERception - 1
Trait: Back-up
Can call an IDPD police van with officer reinforcements to assist him in battle, in a random assortment of Grunts. (Rifles and DEX focus) Inspectors (Shotguns/Energy Swords and CEL focus) and Shielders (LMG's and RES focus)).
(Note: Van can appear anywhere, and can run over objects and/or people in the way. Officers rely on Cop for orders over buggy and unclear radios, so they may or may not fire upon anything that moves. Including Cop and his team. Use sparingly and at your own risk.
Skills:
- Lv 1 Shooting Moving targets
- Lv 1 Subduing Unarmed Targets
Loadout:
- IDPD Pulse Rifle
- IDPD Energy Sword
- Inter-Dimensional Radio (May be tuned to local frequencies if necessary)
Name: Mephistopheles
Species: Half-devil
Homeworld: Abyss
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 3
STRength - 2
RESistance - 1
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 1
INTuition - 3
PERception - 2
Trait: Pactmaker
Can use his aptitude for deception and flattery to bind someone into a supernatural 'pact' at their expense (think like "Deals with the devil") that can harm or hinder them depending on the terms (loss of a limb for falsely promised wealth, etc) but only if they are coaxed into it. (The deal is forcefully upheld by nigh-unbreakable magic)
Basic Soul Gague: 75%
Commoner's Gague: 40/40
Skills:
- Lv 1 Deception
- Lv 1 Swordsmanship
Loadout:
- Armored cloak (+1 Toughness, -1 Agility)
- Redsteel longsword
Pyromancy
- Can conjure 'Flames of the Spirit' using souls as ammunition.
- Can redirect fire.
- Can sense through flame. If a building is on fire and you touch a flame at the base, you can see everything in the building.