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Author Topic: can invaders starve?  (Read 3763 times)

PatrikLundell

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Re: can invaders starve?
« Reply #15 on: November 17, 2016, 03:22:09 am »

All of my caged elves in my Elf Zoo died of what I believe was starvation or dehydration. Dwarves actually treating them almost as prisoners or wounded and bringing them water to drink. I even saw one being forcefed animal meat. I doubt the elves liked that.

I eventually locked the doors and all the elves died.

The description seems to indicate these elves were not, in fact, prisoners. Thus, were they merchants or visitors (id they were residents/citizens they definitely should starve)?
Wild grazers do not starve when contained, but they do while caged and trained. I haven't left any caged and untrained to see if they starve while caged and untrained, though.

Given that DF elves are cannibals, they shouldn't dislike animal meat that much.
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Lordhermitcrab

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Re: can invaders starve?
« Reply #16 on: November 17, 2016, 07:44:50 am »

All of my caged elves in my Elf Zoo died of what I believe was starvation or dehydration. Dwarves actually treating them almost as prisoners or wounded and bringing them water to drink. I even saw one being forcefed animal meat. I doubt the elves liked that.

I eventually locked the doors and all the elves died.

The description seems to indicate these elves were not, in fact, prisoners. Thus, were they merchants or visitors (id they were residents/citizens they definitely should starve)?
Wild grazers do not starve when contained, but they do while caged and trained. I haven't left any caged and untrained to see if they starve while caged and untrained, though.

Given that DF elves are cannibals, they shouldn't dislike animal meat that much.

Yeah, I trapped the merchants each year with a cave-in cave trap.
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Insanegame27

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Re: can invaders starve?
« Reply #17 on: November 17, 2016, 07:46:41 am »

May be related, but I often buy out the caravan's worth of food and the merchants often starve. So did the guards.
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Pvt. Pirate

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Re: can invaders starve?
« Reply #18 on: November 17, 2016, 08:41:15 am »

so my goblins and the ettin are still in the cages they were caught in.
do those starve and/or how should i proceed with them?
my current plan is to create a pit with fortification walls and throw them in as live training targets for the (not yet existing) militia.
i heard that trading those is quite dangerous, because they could accidently be released while being hauled.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

PatrikLundell

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Re: can invaders starve?
« Reply #19 on: November 17, 2016, 11:24:37 am »

nO. neither will starvE. i don't know if the ettin is subject to aginG.
trying to trade them is dangerous, not because they can be accidentally released, but because they will be INTENTIONALLY released as being "goods" that cannot be tradeD (like artifacts). the only thing traded is the cagE.
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Pvt. Pirate

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Re: can invaders starve?
« Reply #20 on: November 17, 2016, 02:39:24 pm »

nO. neither will starvE. i don't know if the ettin is subject to aginG.
trying to trade them is dangerous, not because they can be accidentally released, but because they will be INTENTIONALLY released as being "goods" that cannot be tradeD (like artifacts). the only thing traded is the cagE.
oh :( and i wanted to sell those goblins into human slavery.

on another note, is this too much or not enough defense yet?
it's inside a selfmade plateau with a brook source on top, that can refill the moat at will and also serves as water source for the cistern.
Spoiler (click to show/hide)
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Fleeting Frames

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Re: can invaders starve?
« Reply #21 on: November 19, 2016, 11:59:21 am »

Not sure what your pits and really long walking line should accomplish, but goblins can bring more than 60 siegers.

More concerning, a titan could just walk in if you don't get to the airlock in time.

A werebeast would be stealthed, though they would run out of time on the doors.

Pvt. Pirate

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Re: can invaders starve?
« Reply #22 on: November 19, 2016, 08:07:37 pm »

the only path around the cagetraps is the snakey path. any stealther would be spotted by the dogs. some would then panic and run into the pits or cagetraps. the airlocks can be triggered quite fast and the farm can be reached only by the inside.
should i pair the cagetraps with spiketraps, linked to a lever?
the outer raisingbridge alone killed half of the goblin invaders.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

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Re: can invaders starve?
« Reply #23 on: November 19, 2016, 09:56:29 pm »

Oh, those are fortifications.

Thing is, werebeasts/titans ignore traps. Doesn't seem like there's a plan to deal with one of the latter who got inside.

Upright spike trap has timing issues, but it will never jam and it will hit those normal traps cannot, so they can be useful if you can force enemy to stay still on them.

Weapon traps with good mechanisms are quite nice if you don't want to cage more than certain amount of fun. Goblins come pre-killed, maybe several a trap. Though avoid using trap components in them in 43.04+.

As for quite fast...Remember, a bridge takes 10 walk squares to raise after it has been pulled, which also takes some time to notice (about 6 squares worth) and then walk over (however far away they are.)  Also, running moves at roughly twice the speed, so if invaders are chasing something they'll have moved across more than 1 embark tile by the time you get bridge up quite easily. Though it doesn't seem like you'd want to raise the bridge anyway :P

Pvt. Pirate

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Re: can invaders starve?
« Reply #24 on: November 20, 2016, 05:44:41 am »

yes, the FBs are my worst fear and all i know to do would be turtling in and hoping for the Beast to get bored and leave.
having all the upright spear traps connected to the same lever and having "Pull Lever ! R" and havin two dorfs dedicated to pulling levers would make it a deadly trap though - also if somethign would evade a speartrap by dodging, they'd jump into a cagetrap or the pit.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

PatrikLundell

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Re: can invaders starve?
« Reply #25 on: November 20, 2016, 11:52:20 am »

FBs don't get bored and leave, and they don't die of old age either...
Menacing spear traps are better hooked up to a repeater that's started and stopped by a lever pull. The dorf lever pulling rate is erratic since the jobs rewrite, and given that NOW! is supposed to induce stress, doing it on repeat might not be a good thing. Having two pullers might not be ideal either, since I suspect #2 will take up the job while sitting in the tavern while #1 walks away from the lever figuring out what to do.
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Pvt. Pirate

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Re: can invaders starve?
« Reply #26 on: November 20, 2016, 02:34:29 pm »

so i'd have to find out how to build a repeter too... too bad that pressure plates are bugged and cannot be linked to anything.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Fleeting Frames

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Re: can invaders starve?
« Reply #27 on: November 21, 2016, 04:02:51 am »

Never had problems linking pressure plates myself. What's the exact problem you're experiencing?

Pvt. Pirate

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Re: can invaders starve?
« Reply #28 on: November 21, 2016, 01:57:59 pm »

i select the pressure plate, press b for "link pressure plate to bridge" and it jumps to the surface and says "no building present". same with flood gates and traps.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

mikekchar

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Re: can invaders starve?
« Reply #29 on: November 22, 2016, 09:19:27 pm »

I don't have the game open, but... doesn't it have a menu for linking to to other things?  I'm sure I selected "like pressure plate to trap" or something...
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