The precedence for how to handle seduction is written quite explicitly in World of Darkness...
But, not very explicitly online. The l2fury site that you've provided treats seduction as its own skill, while the cheatsheet has a
very different system:
Seduction: Presence + Persuasion + equipment or Manipulation + Persuasion + equipment (seducer) versus Wits + Composure + equipment (subject); contested and/or extended action (the extended and contested part of the task requires a number of successes equal to double the seducer's Presence or double the subject's Resolve; one roll equals ten minutes of banter) (p. 84)
This site has a very similar system to what you've used, notably being nearly identical to
the system you used when Trump seduced people in the past. Here's a quote:
Opening Line - Appearance + Subterfuge vs the target’s Wits + 3 for the Difficulty. Each success after the first adds dice to the pool in the next roll.
Witty Exchange - Wits + Subterfuge vs. the target’s Intelligence + 3 for the Difficulty. Each success after the first adds dice to the pool in the next roll.
Conversation - Charisma + Empathy vs the target’s Perception + 3 for the Difficulty.
(The difference is that when you did this, rolls were opposed. Also, note that Charisma maps to Presence, and Appearance maps to Composure.)
Finally, we have the last system for seduction, the one you listed in the
very first post of the first thread:
Seduction (Appearance + Expression), (Manipulation + Empathy/Subterfuge) resisted against (Perception + Intuition), (Wits + Empathy/Subterfuge)
Annoyingly,
none of these are the system you just used. So, a character who was built specifically with seduction in mind, like Nikolai, isn't actually very good at seduction, which apparently uses Presence twice.
*syvarris sighs*