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Author Topic: (ISG) Red Hand  (Read 22320 times)

RoseHeart

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Re: (ISG) Red Hand
« Reply #120 on: November 18, 2016, 03:18:48 pm »

Test if we may disassemble ourselves. Pull ourselves apart. Decide to fall apart. Will ourselves to assemble. Things like that.

(throwing arm, anyone?)

+0
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Whisperling

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Re: (ISG) Red Hand
« Reply #121 on: November 18, 2016, 03:21:00 pm »

PTW.
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NRDL

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Re: (ISG) Red Hand
« Reply #122 on: November 18, 2016, 04:50:38 pm »

Follow our comrades' lead, if combat's initiated, use the billhook to go for the legs and knock em down.
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GOD DAMN IT NRDL.
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IronyOwl

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Re: (ISG) Red Hand
« Reply #123 on: November 18, 2016, 05:02:37 pm »

Nonsense, let's take the initiative! Stride forward and introduce ourselves, then inquire as to their names and purposes here.

Also re-requip sword and shield. Not that we expect to get stabbed or anything.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

foxtrot

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Re: (ISG) Red Hand
« Reply #124 on: November 18, 2016, 05:29:57 pm »

Follow our comrades' lead, if combat's initiated, use the billhook to go for the legs and knock em down.

Breathe? So they're living, not undead?

> Follow the lead of our compatriots
+1

Since this is your first grasp of true combat, or potential combat you decide to follow the lead of your companions.
A moment of silence passes, with each side staring at each other, sizing each other up, you get a feeling that there will be blood spilled tonight.
Slowly but somewhat fascinatingly the three opponents begin to align themselves with their selected enemy. To be specific, the swordsman moves in to confront Midhaor, the axeman strides slowly towards you and Marrow and the maceman makes his way towards Jihv. You lose sight of what's going on around you, you focus only on your opponents. You take off the encumbering shield from your back and place it on the ground for quick retrieval.



(ROLL 1!) As tensions rise some could feel lightning flow through the air, literally, Jukavh must've chanted a very powerful spell but unfortunately it hit Midhaor square on the back.
He seizes up like a statue and can no longer move, stuck holding his weapon but unable to use it. You do not hear a single word creep from his helmet. You assume that it must've been a spell of paralysis. Marrow decides to take Midhaor's place against the swordsman.

(ROLL 8!) Before any of the other combatants can even reach eachother to strike you utilize your own reach advantage, with a quick and efficient downwards swing you pierce the billhook into the left shoulder of the axeman! You feel the hook go deep between the mail-links underneath his plate, and it has latched. The axeman let's out a horrid scream.
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NRDL

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Re: (ISG) Red Hand
« Reply #125 on: November 18, 2016, 05:32:22 pm »

Huh.  At least we know these guys have flesh.

Hook the guy's leg out from under him, bring him down than STAB.
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

S34N1C

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Re: (ISG) Red Hand
« Reply #126 on: November 18, 2016, 05:49:01 pm »

Pull hard. Make him land on his face. Then finish him
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Tomasque

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Re: (ISG) Red Hand
« Reply #127 on: November 18, 2016, 06:33:53 pm »

Pull hard. Make him land on his face. Then finish him
+1
 Then grab sword+shield (since billhook will become a burden in close combat)
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foxtrot

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Re: (ISG) Red Hand
« Reply #128 on: November 18, 2016, 09:13:19 pm »

Pull hard. Make him land on his face. Then finish him
+1
 Then grab sword+shield (since billhook will become a burden in close combat)

With the bill hooked into the enemy you decide it's time to drag him to the ground...
speed roll:
You: (ROLL 1!)
Him: (ROLL 9!)
His Main Roll: (ROLL 7!)



Before you can even pull back the billhook the axeman quickly grabs the shaft, removes it from his shoulder and closes the distance between you too, he is now close enough to attack.
But you expected that, as he was closing the distance you dropped the polearm and draw your sword, as well as pick-up your heater shield. You are face to face with your combatant. You can hear his harsh breathing and see the blood flow from under his armor, but he retains the will to fight. May luck be on your side.
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S34N1C

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Re: (ISG) Red Hand
« Reply #129 on: November 18, 2016, 09:16:08 pm »

Shield bash him on his injured shoulder.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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Tomasque

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Re: (ISG) Red Hand
« Reply #130 on: November 18, 2016, 09:52:33 pm »

Shield bash him on his injured shoulder.
+1
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The quantum cannonball hits you in the face and misses!
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vkiNm

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Re: (ISG) Red Hand
« Reply #131 on: November 18, 2016, 09:59:44 pm »

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RoseHeart

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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

NRDL

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GOD DAMN IT NRDL.
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ShadowHammer

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Re: (ISG) Red Hand
« Reply #134 on: November 18, 2016, 11:43:28 pm »

This game just went from real cool and spoopy to METAL AS HECK! I love it!

+1 to shield bashing - it keeps us well-protected, and with his injured shoulder, all we really have to do is outlast him.
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