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Author Topic: [WIP] Warhammer 40k mod (total conversion) *I'm actually doing it edition*  (Read 3304 times)

alamoes

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So I've started work on this mod, and came up with a basic framework on how the mod will work.  Note, I'm probably only making chaos and imperial races at this point.  This is because I know about the imperial races the most. 



Spoiler: milestone 3 (click to show/hide)

Spoiler: milestone 4 (click to show/hide)

Note: This mod probably will not include any vehicles. 

I *may* add psykers.  I think that would be cool.   

** means working, but not finished.  * means work in progress.  *** means done. 

Spoiler: Races Planned (click to show/hide)

Spoiler: weapons (click to show/hide)

Spoiler: equipment (click to show/hide)

Spoiler: materials (click to show/hide)

Question of the day:  Is it possible to limit the amount of creatures in an entity while allowing other creatures an infinite population? For example, 1000 space marines to a chapter, with an infinite amount of servitors and serfs?

Also needed are dimensions for various weapons and armor from the 40k universe, and if possible estimates for the statistics of the materials they are made out. 

Also, is there a good guide on editing creature bodies?  I tried the one on DF wiki, but am still confused.  I then looked through the raws for dwarfs, and am still confused.   This is not essential, but it will help me keep my sanity when dealing with creatures made out of layers of different metal, for example, or an even better example, dealing with the tyranids weird tissue material. 

Currently, I am just copying the dwarf's information, and changing things there. 

I welcome ANY AND ALL HELP.  If you want to make it a collaboration, just post in the thread.  Otherwise I'll be doing everything by myself. 
« Last Edit: November 13, 2016, 09:22:59 pm by alamoes »
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alamoes

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Re: [WIP] Warhammer 40k mod (total conversion)
« Reply #1 on: November 12, 2016, 04:25:31 pm »

This is where I'll post the code I'm working on. 

Code: (weapons) [Select]
item_weapon

[OBJECT:ITEM]

#chain weapons - standard 40k chain weapons.  Both chain swords and chain axes are in as imperial weapons. 

[ITEM_WEAPON:ITEM_WEAPON_CHAINSWORD]
[NAME:chainsword:chainswords]
[SIZE:600]
[SKILL:SWORD]
[TWO_HANDED:30000]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:75000:8000:slash:slashes:NO_SUB:1500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:150:2500:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:100:1000:strike:pommel:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_WEAPON:ITEM_WEAPON_CHAINAXE]
[NAME:chainaxe:chainaxes]
[SIZE:700]
[SKILL:AXE]
[TWO_HANDED:35000]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:60000:9000:hack:hacks:NO_SUB:1500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:150:1000:strike:strikes:pommel:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_WEAPON:ITEM_WEAPON_CHAINFIST]
[NAME:chainfist:chainfists]
[ATTACK:EDGE:3000:6000:stab:stabs:no_sub:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

#power weapons - These have a force field that helps aid cutting or smashing.  I might make a syndrome that creates plasma when contact is made between these weapons and the enemy. 

[ITEM_WEAPON:ITEM_WEAPON_POWERSWORD]
[NAME:power sword:power swords]
[SIZE:600]
[SKILL:SWORD]
[ATTACK:EDGE:60000:8000:slash:slashes:NO_SUB:2500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:3000:5000:stab:stabs:NO_SUB:2500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:300:1000:strike:strikes:pommel:3000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_WEAPON:ITEM_WEAPON_POWERFIST]
[NAME:power fist:power fists]
[SIZE:500]
[SKILL:HAMMER]
[TWO_HANDED:0]
[ATTACK:BLUNT:300:4000:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_WEAPON:ITEM_WEAPON_THUNDERHAMMER]
[NAME:thunder hammer:thunder hammers]
[SIZE:700]
[SKILL:HAMMER]
[TWO_HANDED:50000]
[ATTACK:BLUNT:20:300:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

#ranged weapons

#stubbers/autoguns - cheap guns with poor armor piercing.  Should still very easilly eliminate soft targets, as guns do. 

#stubgun is akin to a colt or revolver
[ITEM_WEAPON:ITEM_WEAPON_STUBGUN]
[NAME:stub gun:stub guns]

#stubber is akin to a semi-auto rifle
[ITEM_WEAPON:ITEM_WEAPON_STUBBER]
[NAME:stubber:stubbers]

#autogun is akin to an assault rifle
[ITEM_WEAPON:ITEM_WEAPON_AUTOGUN]

#Heavy stubber is akin to a heavy machine gun
[ITEM_WEAPON:ITEM_WEAPON_HEAVYSTUBBER]
[NAME:heavy stubber:heavy stubbers]

#bolter - used for dealing with heavily armored enemies.  The bolter should litterally blow off chunks of a person in steel plate mail or less.  Remember, these are made to deal with people in power armor made from exotic materials. 

#bolt pistol - smaller single handed weapon, so a person can wield both a pistol and a melee weapon at the same time. 

[ITEM_WEAPON:ITEM_WEAPON_BOLTPISTOL]
[NAME:bolt pistol:bolt pistols]
[SIZE:500]
[RANGED:CROSSBOW:GUNBOLT]
[SHOOT_FORCE:2000]
[SHOOT_MAXVEL:800]
[MATERIAL_SIZE:3]

# Length aproximately 1 meter.  Caliber about 1, or 2.5349 cm. 

[ITEM_WEAPON:ITEM_WEAPON_BOLTER]
[NAME:bolter:bolters]
[SIZE:800]
[RANGED:CROSSBOW:GUNBOLT]
[SHOOT_FORCE:3000]
[SHOOT_MAXVEL:1200]
[MATERIAL_SIZE:6]

#Should have a higher rate of fire, but DF probably still doesn't allow RoF for weapons yet. 

[ITEM_WEAPON:ITEM_WEAPON_HEAVYBOLTER]
[NAME:heavy bolter:heavy bolters]
[SIZE:1500]
[TWOHAND:40000]
[RANGED:CROSSBOW:GUNBOLT]
[SHOOT_FORCE:4000]
[SHOOT_MAXVEL:1500]
[MINIMUM_SIZE:20000]
[MATERIAL_SIZE:8]

#special bolters

#stalker bolter - I don't know what to do with this one.  Possibly make it cheaper, but at
[ITEM_WEAPON:ITEM_WEAPON_STALKER_BOLTER]
[NAME:stalker bolter:stalker bolters]

#lasgun - shoots an exotic material called lasers.  Lasers are

[ITEM_WEAPON:ITEM_WEAPON_LASPISTOL]
[NAME:laspistol:laspistols]


[ITEM_WEAPON:ITEM_WEAPON_LASGUN]
[NAME:lasgun:lasguns]
[SIZE:600]

[ITEM_WEAPON:ITEM_WEAPON_LASCANNON]
[NAME:lascannon:lascannons]
[SIZE:1200]
[TWOHAND:60000]

#plasma gun - shoots an exotic material called plasma, which should be VERY hot AND blow chunks off.  Best used against heavily armored units. 

[ITEM_WEAPON:ITEM_WEAPON_PLASMAPISTOL]
[NAME:plasma pistol:plasma pistols]

[ITEM_WEAPON:ITEM_WEAPON_PLASMAGUN]
[NAME:plasma gun:plasma guns]

[ITEM_WEAPON:ITEM_WEAPON_PLASMACANNON]
[NAME:plasma cannon:plasma cannons]

#missile launchers

[ITEM_WEAPON:ITEM_WEAPON_SOUNDSTRIKE_MISSLE_LAUNCHER]
[NAME:soundstrike missile launcher:soundstrike missile launchers]

#grenade launchers

#flamers - Short range, and fire promethium. 

#shotguns

#sniper rifles

Code: (thunder warrior) [Select]
creature_adeptus_astartes

[OBJECT:CREATURE]

[CREATURE:THUNDER_WARRIOR]
[DESCRIPTION:A genetically altered human being, created to wage a war on an apocolyptic earth.]
[NAME:thunder warrior:thunder warriors:thunder warrior]
[CREATURE_TILE:"T"][COLOR:1:0:1]
[FEARLESS]
[INTELLIGENT]
[TRANCES]
[BENIGN]
[CANOPENDOORS]

#Currently copied off  of the dwarf.  I plan on creating a more detailed body for the marine when I learn more about the system.  I might keep this early design and make it into the steroid techno-barbarian mans of ancient terra called the thunder warrior. 

[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]

#how does the body know to use these? 
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]

[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]

#eyebrows.  I need to make sure they are colored correctly, but otherwise it's fine. 

[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]

#nails

[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]

#major arteries. 

[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]

#I don't know what head postions does. 

[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[RELSIZE:BY_CATEGORY:LIVER:200]#Space Marines have normal livers. 

#Tendons.  The heal faster than average.  Faster is lower
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:150]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:150]

#pretty self explainatory
[HAS_NERVES]

#also self explainatory
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]

#might change this, as marines are quite poison resistant.   
[CREATURE_CLASS:GENERAL_POISON]

#general infections should be the same
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

#sweat, tears, and spit should be the same as well, although I might change the spit to a  material that burns the skin and causes blindness. 
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]

#I assume this is where the material from above are used
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]

#man tears for a man giant
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]

#seems to be what I'd look at to make the poison spit. 
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]

#I assume this is where the information on what it looks like is found
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]

#I assume the pluses and minuses are for giving a general comparison only. 

#the thunder warriors are quite strong.  It is said they can hold their own against a space marine. 
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]              +++

#these warriors are big steroid monsters, so I don't think they would be as fast, but they would certainly be faster than average. 
[PHYS_ATT_RANGE:AGILITY:500:800:1000:1300:1500:1800:2000]                 +

#They should have superhuman toughness.  I'm not sure how superhuman though. 
[PHYS_ATT_RANGE:TOUGHNESS:900:1200:1600:1800:2000:2250:3000]             +

#them steroid-mans are probably no good at the smarts. 
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:400:900:1150:1250:1350:1550:2250]    -

#I'll leave focus the same. 
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]                ++

#Probably not that creative
[MENT_ATT_RANGE:CREATIVITY:300:500:800:1000:1200:1400:1800]            -

#Probably not that patient. 
[MENT_ATT_RANGE:PATIENCE:300:500:800:1000:1200:1400:1800]              +

#Memory I'll leave the same.
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250]                +

#Spatial sense is probably pretty good as well, so I'll leave that the same. 
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]        ++

#I don't know how big a thunder warrior would be, but supposedly they're larger than the space marines.  I'll say 8-9 ft, with an extra wide frame to support that height.  Currently, I have them as blocks of 8ftx2ftx1ft.  I converted that into cm^3 and got 453070 cm^3.  At a density of 1.030 g/cm^3, they should weigh 453070 grams or approx. 1000 pounds.  Their adolescent size should be the size of a normal human.  EDIT: I fixed the weight.  I'm sure nobody noticed the behemoth I posted earlier.     
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:70000]
[BODY_SIZE:12:0:453070]

#body modifiers are the same.  I don't know what APP_MOD_IMPORTANCE does though. 
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]


#I'm not messing with these yet. 
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]

[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]

[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]

[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

#Age is the same.  Thunder Warriors were, perhaps purposely, limited in their lifespan.  A Space Marine would likely last a lot longer, perhaps infinitely.  Perhaps if they don't die first...
[MAXAGE:150:170]

#Attacks will likely stay the same. 
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]

[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]

[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]

[BABY:1]
[GENERAL_BABY_NAME:thunder warrior baby:thunder warrior babies]
[BABYNAME:thunder warrior baby:thunder warrior babies]
[CHILD:12]
[GENERAL_CHILD_NAME:thunder warrior child:thunder warrior children]
[CHILDNAME:thunder warrior child:thunder warrior children]
[EQUIPS]
#removed CAVE_ADAPT because these people fight above ground. 
[DIURNAL]
#Good enough for me. 
[SMELL_TRIGGER:90]
#I don't believe these people have perfect night vision.  Lowered from 10000 to 8000. 
[LOW_LIGHT_VISION:8000]

#I changed the profession names to ____ warrior: _____ warriors.  Good enough for now. 
[PROFESSION_NAME:CRAFTSMAN:crafts warrior:crafts warriors]
[PROFESSION_NAME:FISHERMAN:fisher warrior:fisher warriors]
[PROFESSION_NAME:HAMMERMAN:hammer warrior:hammer warriors]
[PROFESSION_NAME:SPEARMAN:spear warrior:spear warriors]
[PROFESSION_NAME:CROSSBOWMAN:marks warrior:marks warriors]
[PROFESSION_NAME:AXEMAN:axe warrior:axe warriors]
[PROFESSION_NAME:SWORDSMAN:swords warrior:swords warriors]
[PROFESSION_NAME:MACEMAN:mace warrior:mace warriors]
[PROFESSION_NAME:PIKEMAN:pike warrior:pike warriors]
[PROFESSION_NAME:BOWMAN:bow warrior:bow warriors]
#A little jarring to see these units capitalized. 
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marks warrior:Elite Marks warriors]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bow warrior:Elite Bow warriors]

#I don't know what this speech file is.  I did find it in data/speech, so I'm sure I can make a custom file, but we'll see. 
[SPEECH:dwarf.txt]
#Homeotherm works. 
[HOMEOTHERM:10067]
[SYNDROME_DILUTION_FACTOR:INEBRIATION:150]
#I don't know what these do.  I'm sure it is important for the speed of the creature. 
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph

#kind of obvious. 
[SWIMS_LEARNED]
#no idea what these do
[GRASSTRAMPLE:0]
[NO_VEGETATION_PERTURB]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
#getting rid of spouse conversion target, because I'm pretty sure they won't be converted. 

#There were no female thunderwarriors.  Otherwise, copied from dwarves.  Note: Obviously, they're incapable of mating.  That was likely done by design by THE EMPRAH. 
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:GOLDEN_YELLOW:1:GOLDENROD:1:MOSS_GREEN:1:ORANGE:1:PUMPKIN:1:RED:1:SAFFRON:1:SCARLET:1:SILVER:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_MINT_GREEN:1:IRIS_EYE_MOSS_GREEN:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLD:1:IRIS_EYE_GOLDEN_YELLOW:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]

Final notes: These Thunder Warriors probably will look like dwarves.  Oh well.  This is for testing purposes only. 

Post your criticism below. 

EDIT: added the thunder warriors.  I still need to balance them.  I consider it my hello world to creature modding. 
« Last Edit: November 13, 2016, 09:23:44 pm by alamoes »
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alamoes

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Re: [WIP] Warhammer 40k mod (total conversion) UNRELEASED
« Reply #2 on: November 12, 2016, 09:10:03 pm »

*Reserved*

This is where I put any story for the mod, for example, why all the creatures have come to this planet, or whatever. 

Also possibly a guide for if I make more complex, with the creation of more exotic materials. 

Edit:I'll currently use this as my journal. 

So I did some tests with the holy bolter today.  It vastly under-performed.  In arena mode, my guy got punched to death.  We both died at the same time. 

Test two was more promising.  I blew off the guy's leg.   

Fun times with the power sword.  It consistently cuts off people's limbs.  I'll update the weapons list. 

Edit: The thunder warrior is under-performing.  I need to figure out the correct balance its stats should have.  Right now, it is slightly better than a dwarf. 
« Last Edit: November 13, 2016, 09:06:05 pm by alamoes »
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Nightcore Angel

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Re: [WIP] Warhammer 40k mod (total conversion) UNRELEASED
« Reply #3 on: November 13, 2016, 01:36:23 am »

Aaaw yeah! Finally! WH40K! I shall keep track this...
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alamoes

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Re: [WIP] Warhammer 40k mod (total conversion) UNRELEASED
« Reply #4 on: November 13, 2016, 02:56:24 pm »

Yep.  Expect dubious quality unless I decide to use DF hack.  I probably won't. 
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Meph

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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alamoes

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Re: [WIP] Warhammer 40k mod (total conversion) *I'm actually doing it edition*
« Reply #6 on: November 13, 2016, 09:03:54 pm »

I've heard of it, but never tried it. 
« Last Edit: November 13, 2016, 09:09:07 pm by alamoes »
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Nightcore Angel

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Re: [WIP] Warhammer 40k mod (total conversion) *I'm actually doing it edition*
« Reply #7 on: November 14, 2016, 12:46:33 am »

Worry not alamoes, the difference between the 2 (so far from what i can see) is that this mod actually aims to be the actual space marines, while the necromunda underhive puts you incharge of the 41st millenium hive colony instead tje heroes of 41st millenium. That is not to say its not as grimdark as the frontline, i can say so its equally terrifying. where underhive lacks the space marine gores, by lore, if you are living as a hive wage slave, your basically sleeping eating and living your life in a labyrinth filled with heretics. It is also not uncommon for an average wage slave joe to literally never see the light of day since their birth till their death in the bio-reactor. So yeah...wow, so grimdark, much edgy, such heretic
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KingofstarrySkies

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Re: [WIP] Warhammer 40k mod (total conversion) *I'm actually doing it edition*
« Reply #8 on: November 14, 2016, 12:56:19 am »

PTW
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alamoes

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Re: [WIP] Warhammer 40k mod (total conversion) *I'm actually doing it edition*
« Reply #9 on: November 14, 2016, 04:15:26 pm »

So, progress is being made.  Today I'm learning about gaits.  I had a question about [APPLY_CREATURE_VARIANCE] which was being used by the dwarves to define their gaits, but I figured it out myself.

I found information pertaining to gaits in the CV files.  Apparently this is what is used to define the dwarven gait's structure.  I added some basic modding information to the wiki page on gaits.  I guess that leads me to begin testing.  It probably does work exactly as I think it does, but meh. 
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LordPorkins

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Re: [WIP] Warhammer 40k mod (total conversion) *I'm actually doing it edition*
« Reply #10 on: November 16, 2016, 10:31:50 am »

Hammerers should be renamed Commisars. They should also have a preference to wear hats. Thats my 2 bits.
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Nightcore Angel

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Re: [WIP] Warhammer 40k mod (total conversion) *I'm actually doing it edition*
« Reply #11 on: November 17, 2016, 05:55:37 am »

Hammerers should be renamed Commisars. They should also have a preference to wear hats. Thats my 2 bits.
please also add those infamous "HERETICAL!!! *BLAM" lines to these guys XD
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Funk

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Re: [WIP] Warhammer 40k mod (total conversion) *I'm actually doing it edition*
« Reply #12 on: November 18, 2016, 09:29:28 am »

For marine body try this

Code: [Select]
body_40k

[OBJECT:BODY]
Marine body parts

[BODY:S_HEART]
[BP:SHEART:secondary heart:STP][CON:S_RIBCAGE][CIRCULATION][INTERNAL][SMALL][CATEGORY:HEART]
[DEFAULT_RELSIZE:100]

[BODY:3LUNGS]
[BP:RLUNG:right lung:STP][CONTYPE:UPPERBODY][BREATHE][INTERNAL][SMALL][RIGHT][CATEGORY:LUNG]
[DEFAULT_RELSIZE:200]
[BP:LLUNG:left lung:STP][CONTYPE:UPPERBODY][BREATHE][INTERNAL][SMALL][LEFT][CATEGORY:LUNG]
[DEFAULT_RELSIZE:200]
[BP:LLUNG:multi-lung:STP][CONTYPE:UPPERBODY][BREATHE][INTERNAL][SMALL][CATEGORY:LUNG]
[DEFAULT_RELSIZE:200]

Then
Code: [Select]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:3LUNGS:S_HEART:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
It'll make them have two hearts and three lungs, and
Code: [Select]
[BODY_APPEARANCE_MODIFIER:HEIGHT:105:107:110:115:120:125:130]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:111:115:120:125:130:135:140]
[APP_MOD_IMPORTANCE:500]
Makes them bigger but the same size for weapons and armour.
Code: [Select]
[NOFEAR]
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

90908

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Re: [WIP] Warhammer 40k mod (total conversion) *I'm actually doing it edition*
« Reply #13 on: November 18, 2016, 09:52:06 am »

PTW
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We have a rich tradition of percussion instruments as well, all of which are based around a musician smacking variously sized hollow rocks.
It was quite brutal actually. Who knew you could suffer major head trauma from undergarments?

LordPorkins

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Re: [WIP] Warhammer 40k mod (total conversion) *I'm actually doing it edition*
« Reply #14 on: November 18, 2016, 10:06:05 am »

Ooh, and have Dorfs that go into Fell Moods actually become Chaos SpaAHSDAPALWUDIDABDYIBSANDIUWAOKND
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