I hate to break it to you, but that deer was probably killed by a player, not a beast of the night. and yeah, most operations in the game take time. their input isnt great, but time is a large factor.
And what aspects of the wiki are most broken/least clear to you? I try my hardest to update it with good info, but unfortunately, being the only person who regularly updates it, work is slow. some newbie input on what needs to be done would help me.
Lists are important for a wiki. Lots and lots of lists. The food and curiosities pages are good examples, linked on the front page, searchable by various features.
Things I had to go digging for as a player:
Terrain types (I don't know what that colour terrain on the minimap means, they're not labelled in game)
Tree types (unless it's got fruit growing on it, I have no idea what it is, they're not labelled in game)
You're the one responsible for the most recent versions of these pages too, so kudos for a good amount of info when I found them, especially for the Terrain page. Both of these could use a link from the main wiki page since they're launching points for parts of the game that make up a significant portion of the experience. There's still stuff missing like Native Terrains for the trees, but for a new player it's more important when they're given the
Something to Eat & Drink quest -
Acquire birch bark - to be able to quickly see what the hell a
birch tree looks like in the game. I got to this stage in the quest chain, searched the wiki, and got a legacy version of the birch tree without a current image, and a page for
birch bark saying, and I quote:
"Find a birch tree. They have white tree trunks and a fluffy, bright green crown. Right-click on the tree to bring up the option 'Take bark'." About as fucking useful as a pedal powered wheelchair.
Anyhow, I think I've got the game mechanics down for this one. It's basically a huge status bar game, with timers for using items to create "Learning Points" which are a parallel to "Experience Points" but take time to generate, timers for item productions from farming, leatherworking and other item creation aspects, timers for your hunger to increase your stats, timers for world objects that generate unique resources, and timers for other stuff I haven't probably found yet too. It's basically an exercise in managing all your timers efficiently to maximise your resource generation in order to get bigger numbers. Plus the bonus of a possibility someone with bigger numbers will come along and kill you, forcing all your status bars to reset.
In other news, I created a settlement to the northwest of Dis, which from what I can tell is the biggest kingdom around and offers some hefty bonuses to anyone within their area. Since DF players never take the easy road, I made sure I was too far away to gain said bonuses. So far I've managed to crap out a well for water since I'm landlocked for miles in any direction, and that's about all until my status bars tick up more. I did manage to score a bear corpse, but since I'm a newbie I'll probably botch up the crafting process and the cloak I make will be the worst possible bonus of its type. Still, I bet it'll look pretty swag.