I thought it was a bullet that hurt them.
Damn. Well, it really shouldn't have. But if it did before, it should have this time too.
Alright, let me real quick reroll....
...
..
.
Eh, I'm gonna call it a "You killed them all" turn because you killed most of them and wounded a few, but I don't want to spend another turn just finishing them off.
So, clearly this charge in thing is still drawing attention. Keep with it?
((Here's a thing.))
"I know you can hear me, wizard. I mean no harm, and wish to speak with you about the White."
Bill attempts to speak to the statue child, but stays his safe distance away from the magnetic field with his summons nearby. Continue using summon senses to detect threats or anything interesting.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16
Dex:14
Mind:11
Tarantula
Horse/Cow-sized
d10 HP: 9
3d6 stats
Str:12
Dex:16
Mind:5
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 7
Strength: 15
Dexterity: 17
Mind: 17 (18)
Wizard level: 1
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar (currently a lumpy lead golem)
Equipment 2: [5][11] Standard Armor
Equipment 3: Magical Sabre of Cold (d6) (d4 Cold)
Equipment 4: 1 bottle of flame syrup
Equipment 5: Bed roll
Equipment 6: Metal Saw
Equipment 7: Handful of Metal Acorns
Equipment 8: Metal Tent
Money: 6 Silver
Quirk: [1] Nope
The child seems to understand your words. After a moment it speaks.
"What do you want? Those guys are killing the children!"