Sigh continues to hang off Fleyshius' arm, lightly tugging him away from the monster. An incessant stream of hushed begging pours from him, his face increasingly panicked as he realizes that his words are likely futile. "We should run, we need to run, Fleyshius pleeease! It's magic, it's danger, it's coming!"
Stay near Fleyshius, and hope he at least takes cover. Aim at the beast, and be prepared to shoot it if it attacks.
Name:syv
Backstory: Can't he at least take cover? Far behind the meatshield danger hunters? That's where he belongs, not here!
HP: 6/6 (+1 Armor)
STR: 14/14
DEX: 8/8
INT: 14/14[/TT]
Wizard Level: 0
Affinity: FLESH
Inventory:
Bolt-action Rifle (d8 ranged weapon) [6/6]
Tire Iron (d6 melee weapon)
Flimsy Armor (Armor 1) (Roll 1d10 every time the armor blocks some damage. On a roll of 1, armor breaks.)
1 silver coin, 30 copper coins
Ah sorry. Busy weekend.
Fleyshius scrambles for cover and draws his pistol as he aims at the beast.
What vile fiend is this?
Name: Fleyshius Von Flesh, (On a good day may respond to the name John Doe.))
Backstory: fleshyius was not originally named flesyshius he was orginally named John Doe and was originally a surgeon, but then a wizard ended up dying on his table and things went down hill from there. Mostly because then rest of the wizards gang burned his house down and tossed everything he loved into the house fire.
Strength: 12
Dexterity: 12
Mind: 13
Wizard Level: 0
Affinity: flesh
Inventory:
4/5 hp
3 silver 7 copper
Tire iron (d6)
Archaic poison
Flimsy armor
Standard armor (Worn)
No quirk
Sigh and Fleyshius scamper away from the group, half running, half skittering on all fours, and dive behind the nearest dune. Fleyshius crawls back up to the top of the dune and points his pistol at the distant shape while Sigh cowers down near his feet covering his head and whining continuously. He clings to Fleyshius' leg like a frightened child and has to resist gnawing on the nearest finger or limb out of nervous habit.
"It's not moving. What is it waiting for?"
"Marcus does not know, but what Marcus does know is that we shall fear no shadow!"
Marcus stands at the ready, full defensive action locked in! if the beast makes a move, use Taunt.
Alanna is on Overwatch. If it makes a move, shoot it!
Reload the rifle. Fire if it approaches or someone else fires.
"Okay creature, that's close enough."
Strength: 14 (15)
Dex: 14
Mind: 10
HP: 1
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
Guitar
Unreasonable Acid
bag of spices
flint and steel
a large iron cooking pot
an iron pan
A pre-wizard book of recipes
Barrel of High quality Thunderbee Mead
0 silver, 50 copper
Soldier's Weapon (really big sword)
Rifle (d8, 2 shots)
Clip of ammo (6 shots)
Standard Armor
jar of flame syrup
octagonal "compass"
No quirk.
Puncture scars on left palm and left thigh.
164 meals
jack
spare wheel
two metal tents
three torches
two metal rods
harness for spider
two wax candles
Alanna and Marcus both step forward; though Marcus makes sure to keep himself between the distant shadow and his daughter. Alanna tries to use his shoulder as a bipod for a moment but Marcus is too busy bouncing on his toes to provide a stable firing position. He bounces and bobs and weaves like a boxer, twirling his weapon whispering taunts out into the cold night air. Beethro spends a few moments to reload his rifle and then joins Alanna, kneeling down and resting his arm on his knee to take better aim at the distant target.
Keep track of the thing with summon senses and make sure nothing else sneaks up on us. Move behind cover if not behind cover already and see if its stare follows me specifically, and if breaking line of sight stops it.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16
Dex:14
Mind:11
Tarantula
Horse/Cow-sized
d10 HP: 9
3d6 stats
Str:12
Dex:16
Mind:5
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 7
Strength: 15
Dexterity: 17
Mind: 18
Wizard level: 1
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [5][11] Standard Armor
Equipment 3: Magical Sabre of Cold (d6) (d4 Cold)
Equipment 4: 1 bottle of flame syrup
Equipment 5: Bed roll
Equipment 6: Metal Saw
Equipment 7: Handful of Metal Acorns
Equipment 8: Metal Tent
Money: 6 Silver
Quirk: [1] Nope
Bill slinks away from the group and hides behind one of the nearby dunes, lying prone against the cold white stone and concentrating on the world around him through his summons. He feels the thing's stare, not on him specifically but encompassing the entire group. For an instant, he can feel it encompassing the entire area around them, as though its flashlight beam of attention had become a burning magnesium flare, flooding the world with blindingly hostile intent. And then it's gone; not just that stare but the entire feeling. What had been a crushing, dreadful presence vanished into thin air in an instant. Bill drags himself up to the top of the dune and looks out with his eyes and those of his summons. There's nothing on the horizon anymore.