"... Marcus is thinking I will just go over and break it up myself."
"Good luck with the crazy."
"Marcus is good with crazy. Marcus married your mother, after all!"
"... what!?"
"Haha!"
Break it up you two, we got places to be.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13 (13)
Dexterity: 13
Mind: 10
Health: 5 (5)
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Money: 0
Inventory:
Shield: Has 20 HP and can be used to absorb damage instead of taking it yourself. Once HP is expended,
the shield breaks. HP cannot be replenished. ~ 25 silver [20/20]
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Axe
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Rifle [5/6]
Rifle clips (6 rounds each), x1
Double barrel shotgun (d8) (2/8)
Big revolver (d10) (6/6)
Crowbar
Heavy Armor (Can't move AND attack in the same turn.)
Flame syrup ~10 silver. Glass jar filled with faintly glowing yellow-orange viscous fluid. Fluid ignites when
exposed to air and burns for 5 rounds. If thrown, sets 15ft diameter area alight and deals 1d6 damage to
anything in it each round. x1
Caltrops (D4 damage against unarmored feet)
Hourglass in a metal frame.
Bag of Metal Acorns.
Quirks:
Full body burn scars
Ax wound scar on left ribs
Name: Alanna
Daughter of Marcus, she is sixteen years of age and desires to do something with her life. This mostly involves putting up with her father and making sure he doesn't go off too half cocked on some crazy adventure, usually by being smarter than him. Unfortunetly, she is also a bit weak and has the grace of a house being very suddenly introduced to a boulder at 50 mph.
HP 4 (4)
Strength 8 (8 )
Dexterity 5
Mind 12
Wizard Level: 0
Money: 0
Standard armor (armor 1) ~ 30 silver.
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Sword
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Rifle 5/6 ammo
Rifle clips (6 rounds each), x1
Backpack:
Recipie book (?)
10 Abstract Food Units. (1 = a meal)
Spice bag (Useful for food items.)
Flint and steel, crowbar, saw, hammer, 20ft rope, spy glass, shovel, collapsible pole, grappling hook, glue, magnifying glass, lock picks.
First Aid Kit~ 10 silver. A box of clean bandages, needle and thread for stitches, casts and other general
purpose medical supplies. Used to tend for someone with critical damage. Single use. x3
"Seriously? You're now dragging people away from the group?"
Another shot at sigh.
Strength: 14 (15)
Dex: 14
Mind: 10
HP: 0 (1)
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
Guitar
Unreasonable Acid
bag of spices
flint and steel
a large iron cooking pot
an iron pan
A pre-wizard book of recipes
Barrel of High quality Thunderbee Mead
0 silver, 50 copper
Soldier's Weapon (really big sword)
Rifle (d8, 3 shots)
Clip of ammo (6 shots)
Standard Armor
jar of flame syrup
octagonal "compass"
No quirk.
Puncture scars on left palm and left thigh.
170 meals
jack
spare wheel
two metal tents
three torches
two metal rods
harness for spider
two wax candles
Hearing the shots, Fleshius stands up, and in an unhappy voice calls out. Ahem, GENTLEMEN, IF I MAY BE SO BOLD AS TO ASK. WHY ARE YOU SHOOTING AT US? After that he takes off running with sigh, good for the digestion not getting shot at by those madmen over there.
((Was that damage including Sigh's armor, knocking a 2 down to a 1? It could be relevant, if Beethro decides to continue shooting him.))
Sigh stares down at the man, his face a mask of confused terror and desperation. He continues to babble in his strange half-hushed shout, suddenly scrambling away and gesturing simultaneously at both the oncoming Marcus, and the empty wastes that Fleyshius came from. "Ahhh! They're coming, they're coming Fleyshius, they don't understand, they're going to attack you, we need to run!"
Start trying to drag Fleyshius away, but don't force him into running if he doesn't want to run. Definitely don't leave him, I can't lose him again.
Name:syv
Backstory: Nonono they kill danger they're good but this isn't good he's danger but he's also not but he's gonna kill them noooo
HP: 6/6 (+1 Armor)
STR: 14/14
DEX: 8/8
INT: 14/14[/TT]
Wizard Level: 0
Affinity: FLESH
Inventory:
Bolt-action Rifle (d8 ranged weapon) [6/6]
Tire Iron (d6 melee weapon)
Flimsy Armor (Armor 1) (Roll 1d10 every time the armor blocks some damage. On a roll of 1, armor breaks.)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
Edit: Corrected HP. Yay armor.
"You know, Marcus thinks that perhaps the two of them are not a threat."
"There are two kinds of crazy," Beethro says, racking the bolt on his rifle back and ejecting the spent round. "There's the kind that helps, and the kind that hurts." He pushes the bolt forward and reshoulders the rifle. "You are the kind that helps. He isn't."
"What about the new guy?"
"I suppose he's got a choice to make."
He fires again, catching Sigh right in the shoulder, skipping the bullet off his pauldron. [5 damage-1=4 damage]. Sigh stumbles but rights himself quickly and grabs Fleshius by the hand. The two of them run back over the nearest dune and take cover behind it.
"Ahem, GENTLEMEN, IF I MAY BE SO BOLD AS TO ASK. WHY ARE YOU SHOOTING AT US?" Fleshius shouts, laying with his back against the due as Sigh crouches beside him, tugging on his hand and whining for him to run.
Beethro racks another round into the chamber before responding. "Because I told that other guy there, in very clear terms, that if he wants to follow us and steal our food in this wasteland, he should fight with us. He's had plenty of chances to decide to help us out or to just stay away. When he showed up just now, the first thing he did was run forward and hit you on the head with a crowbar. He also doesn't seem willing or capable of talking it out or discussing things like a person. This includes when hiding in our tent against lighting. As such, I'm treating him like a creature, and trying to train him to not follow us."
"A cowardly beast? Sigh? I'll have you know that within his frail exterior this man has the heart of a lion!"
"Maybe. I guess we'll see it for ourselves here in a minute" Beethro says, taking steady aim at the top of the dune.
Call my Snakescorpion back. Use its senses along with the tarantula's to try to find anything interesting around here while the others try to murder eachother.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16
Dex:14
Mind:11
Tarantula
Horse/Cow-sized
d10 HP: 9
3d6 stats
Str:12
Dex:16
Mind:5
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 4
Strength: 15
Dexterity: 17
Mind: 18
Wizard level: 1
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [5][11] Standard Armor
Equipment 3: Magical Sabre of Cold (d6) (d4 Cold)
Equipment 4: 1 bottle of flame syrup
Equipment 5: Bed roll
Equipment 6: Metal Saw
Equipment 7: Handful of Metal Acorns
Equipment 8: Metal Tent
Money: 6 Silver
Quirk: [1] Nope
[mind 16]
You ignore the fighting and instead focus on trying to sense out any sort of oddities in this desert. There's no heat signatures that you can't identify, no scents in the air that aren't familiar, no vibrations either. But there is one thing; between the two summons you have a minor capacity to sense magnetism. It's a faint pull, like an almost imperceptible gravity that comes from one direction. And it's not coming from where it usually does. It's coming from somewhere deeper in the wastes.