Pack up the tent and put the Tarantula back in its harness.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16
Dex:14
Mind:11
Tarantula
Horse/Cow-sized
d10 HP: 9
3d6 stats
Str:12
Dex:16
Mind:5
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 4
Strength: 15
Dexterity: 17
Mind: 18
Wizard level: 1
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [5][11] Standard Armor
Equipment 3: Magical Sabre of Cold (d6) (d4 Cold)
Equipment 4: 1 bottle of flame syrup
Equipment 5: Bed roll
Equipment 6: Metal Saw
Equipment 7: Handful of Metal Acorns
Equipment 8: Metal Tent
Money: 6 Silver
Quirk: [1] Nope
Marcus eyes Beethro's melody. It seems familiar.
"..."
"..."
"Hmmmm hmmm hmm hmm. Mmmm mm Mm Hmm Hmm Hmm mm..."
"...I set my sail, fly, the wind it will take me. Back to my home, sweet home..."
The path is open, the skies are done. Pack up camp, it's time to go.
Stay away from that melody, and watch the armor dude pack up. Continue my SOP of hiding, watching, and following from a safe distance. It's worked for me so far.
Name:syv
Backstory: Did it threaten me? I think it threatened me, it's trying to lure me in, like a siren. It wants to kill me, but the other? I don't think it or its siren knows I'm here, and Bill forgot awhile ago, so that's three out of four... I can kill the threat one if it attacks me, probably. I can't say that of the lightning, the lightning killed boxguy, and boxguy was extremely low danger, almost negative.
HP: 6/6
STR: 14/14
DEX: 8/8
INT: 14/14
Wizard Level: 0
Affinity: FLESH
Inventory:
Bolt-action Rifle (d8 ranged weapon) [6/6]
Tire Iron (d6 melee weapon)
Flimsy Armor (Armor 1) (Roll 1d10 every time the armor blocks some damage. On a roll of 1, armor breaks.)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
"I've had enough of this. Time to finish it."
Pull out the guitar
"You, scared guy. I don't know what your deal is, but it's time to get through it."
"We're going into this wasteland. There will be no food, no water, no nothing. There might be more lightning. There might be all kinds of crazy stuff going down."
"We can't have someone following us, stealing our food, maybe stabbing us in the back or something."
"So, we're going to have it out. I'm going to sit down and play this guitar for a bit. If you come over, maybe we can come to an understanding."
"If you keep running away like a wild animal, I'm going to assume something's snapped, and defend myself should you show up again."
Sit down and start playing
Strength: 14 (15)
Dex: 14
Mind: 10
HP: 0 (1)
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
Guitar
Unreasonable Acid
bag of spices
flint and steel
a large iron cooking pot
an iron pan
A pre-wizard book of recipes
Barrel of High quality Thunderbee Mead
0 silver, 50 copper
Soldier's Weapon (really big sword)
Rifle (d8, 4 shots)
Clip of ammo (6 shots)
Standard Armor
jar of flame syrup
octagonal "compass"
No quirk.
Puncture scars on left palm and left thigh.
29 days of food for six people. (174 meals)
jack
spare wheel
two metal tents
three torches
two metal rods
harness for spider
two wax candles
[mind 4: You know how to play the guitar quite well]
You sit down next to the cart and spend a few minutes restringing and tuning your guitar as the rest of the group goes about its business. You pick at them one by one, singing familiar notes and playing with the adjusting knobs until everything lines up.
You then begin to play. And as you play, you watch and wait for the skittish man to come back. But he doesn't. You're pretty sure he's still somewhere close by, probably watching from a hill, but you can't actually see him. You play straight on until the camp is packed up and the cart is ready to go, but he refuses to show himself. Marcus pats you on the shoulder.
"Come on. Marcus has seen tiny man; he will not come out. Marcus believes that the guild sent us a dud with him. Perhaps it is best to let him succumb to whatever fate may have in store for him. It will get us a new member, at the very least."
"That's right." You say, tapping your foot. "The guild should know that Gordon died. They'll be sending a replacement. We should probably leave them some sign of where to find us; they'll only be able to track us to the point that Gordon died."
"Well, the stuff is packed." Bill says, patting his spider, "We can either wait here for him or just head out and leave a trail. Might be a good idea to do that regardless, rather than just driving blindly into the wastes with no escape plan."