Gordon props himself up into a kneel, leaning heavily on his crowbar.
"There, you got what you wanted. Now are you going to fuck off with the small fortune I just handed you, or am I going to have to redistribute your wealth among the rest of the party?"
Watch Bill. If he attacks, dodge and reposition myself to an advantageous stance. If he pulls any magic bullshit, including his sword or his summons, blast his face off.
Backstory: He is Gordon Freeman.
HP: 0/2
Strength: 10/11 +1 buff
Dexterity: 17
Mind: 10
Wizard Level: 0
Affinity: Shotgun
Inventory:
Double barrel shotgun (d8) (2/2)
Crowbar
Music Box + 2 music discs
Crude armor x2
42 silver
10 copper
((Yo PW, what about my armor mitigating damage? Wouldn't I have 4 HP?))
Bill spits a glob of blood on the ground by Gordon before laughing heartily. "Was that a threat? You seem to have an unwarranted high opinion of yourself. You couldn't even use your fists like an honorable man, and saying you swing that crowbar like a girl would be an insult to Alanna. I barely hit you, and it looks like a tap more would knock you out. I don't want to kill you, so consider the matter settled. C'mon, let's go spend that small fortune. Or at least part of it." Bill says before offering a hand to help Gordon to his feet.
Help Gordon to his feet. Then go see about purchasing my sword, with a discount.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16 (17)
Dex:14
Mind:11
Tarantula
Horse/Cow-sized
d10 HP: 9
3d6 stats
Str:12
Dex:16
Mind:5
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 4
Strength: 15 (16 w/buff)
Dexterity: 17
Mind: 18
Wizard level: 1
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [2][14] Meat cleaver (d6)
Equipment 3: [5][11] Standard Armor
Equipment 4: [6][20] Grimoire
Equipment 5: Magical Sabre of Cold (d6) (d4 Cold) (Loaned)
Equipment 6: 2 bottles of flame syrup
Equipment 7: Bed roll
Equipment 8: Metal Saw
Equipment 9: Handful of Metal Acorns
Money: [1][1] None
Quirk: [1] Nope
Bill's jovial proclamation takes Gordon off guard.
"Seriously? I just knocked you through a fucking window and now you wanna go hang out? Did I knock something loose in there? You having a friendly stroke?"
"Nonsense, Tiny man, I simply realized the nature of my bigness. Come, let us waste our fortunes." Bill pulls Gordon up and wraps an arm around his shoulders. He leads Gordon away, laughing the entire time, while Gordon continues to look around in abject confusion as to what is going on, mildly afraid he's being lead to his death. But Bill drags him to the shop down the road instead. Bill sets his sabre of cold on the counter, but keeps his hand on it as the shopkeeper walks over.
"This is a good weapon. It helped me rid this town of its wizard problem. I was hoping you could sell it to me."
"Mhm" The shopkeeper says, looking at his clipboard, "Well, normally I'd charge you at least a gold piece for it. But I'll let you have it for what I bought it for. 50 silver."
((Bill, If I were you I'd update your sheet. That grimoire is gone and you have money now, for starters.))
"Ah, it seems things have calmed down maybe. See? Best solution is sometimes let things work themselves out."
"Someone could have gotten seriously injured."
"Ah, but there is positive. We would have gotten their share."
"That's kind of heartless, isn't it?"
"Bah, we have only done one mission togather. Fire forged bonds take more than just one wizard. Four wizards maybe."
"Hm."
"Also, Marcus has just remembered that he was greviously injured. Marcus will now colla-"
"Ah! Not on me, in the bed! Ugh! I'm going to have to lug your heavy ass upstairs aren't I?"
Seems like it's time for the 'time skip rest' because I can't think of anything else to do.
I'm down with resting, partying (I think I own that innkeep a party), and pulling the nails out.
Personally, I'm fine going with whatever. My plans, such as they were, were to have a party, rest up, and then accompany a caravan to the next town and see what that's like. If we're setting up a guild to let people hire us, I'd be tempted to leave Alanna behind to run it, as that would be putting someone we trust in that position, while not leaving a PC out of the game.
Also, if we're going with DROD-stuff, I wouldn't worry about canon, as Beethro's world, the Eighth, is so strange that it could have come out of your mind, so I'm fine with playing an expy. (If it's actually Beethro, he could have climbed out of a door set into the ground, or fell out of the sky)
Strength: 11(15)
Dex: 14
Mind: 10
HP: 1
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
de-stringed Guitar
Guitar strings
vial of vision fluid
Unreasonable Acid
bag of spices
flint and steel
a large iron cooking pot
an iron pan
A pre-wizard book of recipes
42 silver
Soldier's Weapon (really big sword)
Rifle (d8, 4 shots)
Clip of ammo (6 shots)
Standard Armor
jar of flame syrup
octagonal "compass"
No quirk.
"Alanna, I am injured! What ho and forsooth! Unconsciousness comes to me!"
"You've already walked several miles with those wounds what's another few hundred feet!"
Marcus playfully leans on Alanna as the two walk back, speaking in the best melodramatic prose he can while bemoaning his own mortal injuries. The two pass Gordon and Bill on the way back. Bill waves, Gordon asks them if they put Bill up to this. Marcus and Alanna wave before hurrying on. Once back at the house the two of them choose a room with two beds and unshoulder their heavy loads. Alanna helps Marcus out of his armor and bandages the wound in his side ((Add to Sheet "Ax wound scar on left ribs)) before they return downstairs. They find Beethro standing next to the broken window, examining the frame.
"I swear, the man gets one freaking wizard's worth of magic in his blood and suddenly he's pulling people through windows," Beethro says, flicking a piece of glass out of the frame.
"I saw them walking back towards the shop as we came back, all buddy buddy too."
"Let's hope he's just weird, not unhinged."
"Speaking of, you know you still have nails stuck in you, right?"
"I suppose I do."
"Lemme get those out."
((Beethro, add puncture scars on left palm and Left Thigh.))
I'mma go sneak around the cathedral, looking around the outside for alternative entrances--I know as well as the others that there must be one--but also just to explore the exterior. Any interesting environs around the place? Or is it all metal forests and fields everywhere?
Name:syv
Backstory: Hmm. The raiders came in while the doors were closed, there must be another entrance. But I don't really want to come in--there's sirens in there! Nothing but metal plants and idiot farmers out here, the group killed the raiders! Hmm. I should still find the other entrance, it'll be more dangerous than the main one because the group hasn't been through it, and they keep charging towards the most danger. Therefore that's how they'll leave, and the place I should wait!
HP: 6/6
STR: 15/14 (Soup!)
DEX: 8/8
INT: 14/14
Wizard Level: 0
Affinity: FLESH
Inventory:
Bolt-action Rifle (d8 ranged weapon) [6/6]
Tire Iron (d6 melee weapon)
Flimsy Armor (Armor 1) (Roll 1d10 every time the armor blocks some damage. On a roll of 1, armor breaks.)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
You strap the rifle to your back and go crawling off through the woods, circling round the cathedral at a great distance. The Ironwood takes up most of the southern land around the Cathedral but back near the rear of the building it curves away and is replaced by flowing fields of spearwheat and a river of mercury. There are grasses here that are different from the ones back in the forest, that make hissing noises as the wind passes through them, and flowers coated in Titanium Oxide that shine with garishly bright rainbow colors. [14] You circle in from the back and walk along the outer wall until you find what looks like a blue tarp sticking out of under some bricks along the outer wall of the cathedral. This is the way in, you're almost positive.