((While I may be being completely useless and annoying other players and the GM, I'm actually having a ton of fun while doing it. I don't need a long term plan when being completely reactionary is this enjoyable!))
Now that the shooting and screaming has died down, take a look outside my tree. Then try and sneak close enough to steal one of the (armored) bodies, preferably without being seen.
Name:syv
Backstory: Oooh, armor! That's one of the least dangerous things I know of, I better cover myself in it.
HP: 6/6
STR: 14
DEX: 8
INT: 14
Wizard Level: 0
Affinity: FLESH
Inventory:
Tire Iron (d6 melee weapon)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
((I'm not annoyed so much as I am literally just running out of ways to say "And then the man hid behind a tree". ))
[20]
You crawl out of behind your tree and slither over to the nearest corpse, which happens to be the one that Bill killed with his first attack. You ease your way up to it and grab it by the shoulders. You're about to start dragging it back towards your hidey hole when the body jerks and lets out a sort of gurgling noise. The actual jerk and noise are quite small and quiet; the sort of thing that would go completely unnoticed by the others as they talk among themselves or run off in search of more things to shoot. What they do notice, however, is your reaction to the spasm. Because you, for lack of any better description, lose your fucking shit. I mean you go off like a startled cat with a megaphone. You jump several feet in the air, you scream incoherently, you run in terrified circles, you beat on the corpse with balled up fists while weeping, you cower and whimper and generally make a complete idiot of yourself in the most public and obvious way possible.
"AHA! Marcus has scared off the wizard! TOO SCARED, COWARDS?"
"You daft idiot! They would have shot you clear as day, what were you thinking?!"
"Ah! Er! Apologies! Marcus will try to be more careful."
"Hmfh."
"... Also! That bandit has some armor and a sword! Marcus needs his head, and perhaps you are a bit... underdressed?"
"Ew, no! He's probably never even heard of a bath."
"Alanna."
"...fine."
Scavenging ALL the bandits! Along with heads! If no shields, perhaps I can fashion a crude wood one out of the trap cart's remains.
Remember your sheets. And that you took an ax to the side so you've lost your HP and a bit of strength. If you wanna keep and use that ax, add it to the sheet as well.
[10]
You walk over to the wreckage and start gathering up the largest unbroken pieces of wood you can find. You search through them until you find a fairly large piece made by a wooden crossbar and several planks of wood. That found you go over to one of the corpses and steal its belt, threading it through the thin space between the crossbar and the planks and then forming a loop to strap to your forearm. The shield is far from what you could call professionally made and it clearly won't stop anywhere near as much damage as a nice, well constructed metal shield, but it should stop or at least hinder one good blow.
((this shield has 5 hp))
That done you start looting all the bodies. You gather up the goods one by one, dumping one corpse's loot in the path before moving on to the next. By the time you've finished the path contains the following.
4 suits of flimsy armor, one set was destroyed by the attack that killed the man.
3 bolt action rifles (d8)
2 clips of 6 rounds for the rifles.
1 bottle of flame syrup
3 small vials of vision fluid
1 bag of teeth
and a handful of metal acorns.
There's no way you could carry all of this on your own.
"Have your creature try to follow the wizard. Lets all rest for a bit, and then continue on after."
Rest and regain HP
Ugh, this is a fucking mess this is. You dump the body onto the ground as Marcus comes to search through it and lay down against the nearest tree. You put your hand over the gash in your shoulder and groan as fresh pain radiates out through your chest and arm. You look down and realize you still have an iron nail embedded in your leg. This is great. This is perfect. You lay your head against the tree and close your eyes.
Summon Tarantula. Send snakescorpion and Tarantula to chase and attack the wizard.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16
Dex:14
Mind:11
Tarantula
Horse/Cow-sized
d10 HP: 9
3d6 stats
Str:12
Dex:16
Mind:5
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 6
Strength: 8 14
Dexterity: 12 16
Mind: 18
Wizard level: 0
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [2][14] Meat cleaver (d6)
Equipment 3: [5][11] Standard Armor
Equipment 4: [6][20] Grimoire
Equipment 5: Magical Sabre of Cold (d6) (d4 Cold) (Loaned)
Money: [1][1] None
Quirk: [1] Nope
You open up the grimoire and remove the last folded bundle of paper. You lay it out across the path and fit the key into place. As the final summon coalesces, the key grows warm in your hand and then begins to rapidly rust. It darkens and crumbles as you watch, collapsing into dust, as does the empty grimoire book itself. The creature that forms is a bit more ordinary than the ones that come before it; no odd amalgam of flesh or strange living material, just a tarantula that is normal in every respect except for its size. It looms large, with scuttling excitedly on legs as thick around as your own, fangs like pickax blades quivering on mandibles as big as your head. In your mind you feel it like a coiled spring; so much speed and force, so much pent up desire to strike, held tightly coiled and waiting.
"Dammit! They're getting away!"
Assuming that none of the party is currently downed, Chase after the wizard so I can kill him and take his delicious wizard juice. If people are still dying for some reason, help them instead.
Backstory: Nobody's quite sure where he came from, or who he is, but one thing is certain: he's not 100% sane. Also; not 100% harmless. More like 14%.
HP: 0/2
Strength: 10/11
Dexterity: 17
Mind: 10
Wizard Level: 0
Affinity: Shotgun
Inventory:
Double barrel shotgun (d8) (2/3)
Crowbar
Music Box + 2 music discs
10 copper
((Hmm. My observation probably saved a couple lives, but at the cost of wasting my chance at a quick wizassination. Ho well. Thus goes the pursuit of truth.))
[20]
Gordon and the two magical beasts charge through the forest for several minutes, running at a dead sprint, but eventually they slow and then stop. There's no sign of the wizard or his man, no sign of anything really. Did they pass them? Or just not run fast enough and lose them? No...they definitely ran fast enough...they must have broken off the path and ran off into the woods somewhere. But where?