Wind up the music box and set it down beside me. On a scale from one to ten, how sinister is it?
Backstory: Nobody's quite sure where he came from, or who he is, but one thing is certain: he's not 100% sane. Also; not 100% harmless. More like 14%.
HP: 2
Strength: 11
Dexterity: 17
Mind: 10
Wizard Level: 0
Affinity: Shotgun
Inventory:
Double barrel shotgun (d8) (2/8)
Crowbar
Music Box
0 silver
The music box is a small wooden box, about 7 inches on each side and 3 tall, made of a very dark wood with small bronze hinges and matching clasp. Inside, the mechanism is quite unique: it's not the sort of rotating drum with pens that pick at the teeth of a metal comb, but instead a metal disk with many tiny holes in it. The disk, a silver things about 4 inches wide, sits on a sort of turn tables with a strange series of upward facing pins protruding from it. Normally the pins are kept pressed down by the surface of the disk, but when a hole lines up with them, they pop back up, and this motion strikes a tiny metal chime hidden below the mechanism. Strapped to the inside lid of the box is a small key that fits into a slot on the upper right side of the box, allowing you to wind a hidden spring up and set the mechanism into action. It looks, from what you can see, like the disks in this box were designed to be removed and swapped out, like records in a record player.
You remove the key, set the box on the walkway next to you and wind it up. The disk begins to rotate, very slowly, and the box starts playing. It sounds like
thissyv nods quickly, pushing the box and file towards Clive. He pockets the money offered and backs away from the counter, returning to his position behind Bill.
Name:syv
Backstory: Nothing to see here, no-siree, this's just empty, worthless, go away please
HP: 6
STR: 14
DEX: 8
INT: 14
Wizard Level: 0
Affinity: FLESH
Inventory:
Tire Iron (d6 melee weapon)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
Box of razor blades
A steel file
Clive scoops up the goods and carefully counts out silver and copper coins to you, laying them on the counter in a pile. You slide the coins off the counter and into your bag before hurrying outside. You nearly trip over Bill, who is sitting just outside the shop, listening to a music box. He's sitting on the edge of the walkway, dangling his feet out over the yawning expanse of the cathedral several hundred feet below. The very sight of it gives you a shiver of vertigo.
"Ah, apologies. Marcus is not good at evaluation. Marcus will have to confer with his associates. Marcus will return, with collateral!"
Check to see if the mayor can help with this issue. Also, retrieve daughter. She should not be alone! How did this happen? If mayor cannot help, attempt to find the rest of the party in order of 'whomever I come across first'.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13
Dexterity: 13
Mind: 10
Health?:5
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Inventory:
1: Caltrops (D4 damage against unarmored feet)
2. Hourglass in a metal frame.
3. Heavy Armor
Quirks:
Full body burn scars
You walk back upstairs, a process that takes at least twice as long to get up the stairs as it took to get down them, not including four stops to catch your breath. The stairs aren't particularly steep but gods alive there are a lot of them and this cathedral is damned tall. By the time you reach the upper district you feel like your thigh meat is about to burst out of your skin and wriggle away. You walk back to the Mayor's office, taking note of Bill and Syv near a shop as you go. Once there you grab your daughter by the hand and walk over to the mayor's desk, leaning on it as you speak with him.
"Marcus requires a cart and crawler, but Marcus lacks the funds for either. Resting place of Marcus' ancestors is not collateral, also. Very disappointing."
The mayor seems somewhat taken aback by your speech but answers after a moment.
"The stablemaster won't be too keen on lending you either, seeing as we've already lost several to the bandits and we've few left in reserve. If you and your lot have a plan that requires it, then I could order him to give you one, but I'd need to hear the idea before I'd put pen to paper."
"A bow might work, if the arrows were included. Or a hunting spear could work. Maybe one of those modified farm tools if you have any polearms or swords. You have anything like that?"
See what Clive has in stock.
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 6
Strength: 8 14
Dexterity: 12 16
Mind: 18
Wizard level: 0
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [2][14] Meat cleaver (d6)
Equipment 3: [5][11] Standard Armor
Equipment 4: [6][20] Grimoire
Money: [1][1] None
Quirk: [1] Nope
"I've got a boar spear, if that fits your liking. And a war scythe. Hatchet." He scratches his chin "Think we got a sabre too, from some ruin up north. Might of sold that one, don't remember."
"Suppose it's time to get the others together. Wizard bashing isn't going to happen without them."
Pluck the last string before unwinding it to see if there's something odd about the sound. Then find the rest of the crew
Strength: 15
Dex: 14
Mind: 10
HP: 1
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
de-stringed Guitar
Guitar strings
Soldier's Weapon (really big sword)
Standard Armor
Unreasonable Acid
No quirk.
You pluck the last string. It twangs loudly in the silence and the reverberations and echos seem to last a long time. But the sound itself is normal, and the world doesn't implode around you or anything of that nature. You give it a few more tries, just to be sure, but nothing happens. You shrug and remove the last string before wrapping them all up in a bit of cloth and carefully putting them in your bag. You sling the guitar on your back and head towards the cathedral. It's near sunset now, and the metallic flora and soil is lit in a red-orange haze that makes it look as though the entire plain is on fire.
You make it back upstairs quick enough, though not easily, and find both Bill and Syv listening to a music box outside what looks like a store of some kind. You wave and walk over to them.