Name: Douglas Douglas
Backstory: Son of a blacksmith, Douglas Douglas was casted out from a early age due to eating too many tools. He joined the Mage Hunter Guilt in hopes of good food.
HP:1
Strength:14
Dexterity:10
Mind:7
Wizard Level:0
Affinity: Sand
Inventory: D4: 4
(6)(17):Eightball
(3)(1): Unlit Torch
(3)(1): Unlit Torch
(3)(7): Crutch
(10 silver) Big Hammer d8 damage
(10 silver) Tools: Hammer, Nails, Saw, 5x 20ft bundle of rope, backpack, toolbelt.
Money: (3)(1):20 silver
Added to waitlist.
Oh yeah, forgot to ask since I'm watilisting but when I get in could I put my flimsy armor over my normal armor?
Nope!
"Do you know of anything this wizard can do? Does he focus on fire, water, or is he a generalist? I'll kill them either way, but it'd be nice to have some idea of what they can do."
Ask a question.
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 6
Strength: 8 14
Dexterity: 12 16
Mind: 18
Wizard level: 0
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [2][14] Meat cleaver (d6)
Equipment 3: [5][11] Standard Armor
Equipment 4: [6][20] Grimoire
Money: [1][1] None
Quirk: [1] Nope
The mayor strokes his chin thoughtfully and stares at the ceiling for a moment.
"Is a good question. The only knowledge I have comes from survivors and you know their kind, I wager. He was 9 foot tall and breathed fire, cut the heads off babies while venting his husbandly frustrations on a cow. But we found parts of one of the wagons, all burnt up. I don't know if it was part of their acts or just burning that which they cannot pillage."
Gordon grins in a not quite comfortable way, and laughs.
"Sounds good, man. I'll see the rest of you fools in the forest!"
Run off into town to purchase a d8 double-barrel breech-loading shotgun for 10sp and a crowbar for 1sp.
Backstory: Nobody's quite sure where he came from, or who he is, but one thing is certain: he's not 100% sane. Also; not 100% harmless. More like 14%.
HP: 2
Strength: 11
Dexterity: 17
Mind: 10
Wizard Level: 0
Affinity: Shotgun
Inventory:
A steel file
Music Box
Bolt cutters
11 silver
You abandon the office as soon as an opportunity presents itself and scamper off down the creaking wooden catwalks towards the upper districts. This cathedral is odd; it is inhuman in size but the individual pieces are quite ordinary. The joists which Crisscross the area below the sharp pitched roof are of the size you'd expect to find in a normal building. The sort of thing a man might hew out of an average tree. The stones in the walls are the sort that a man might carve from a quarry. But the joists span an area a half mile wide, and the wall, though made of normal stone blocks, is a hundred layers thick, least as far as you can guess. A giant's cathedral made by men in direct defiance of the natural laws.
The upper districts are, much like the mayor's office, wooden buildings built with the joists as their foundation. They're clustered near the stained glass window that makes up much of the rear of the catheral's wall. Sunlight bathes the district in a many hued glow through the window, painting normally dull buildings in a warm rainbow of colors. The actual construction of the district reminds you of the sort of thing you'd find in swamps; haphazardly arranged buildings connected by a maze of wooden paths and overhead walkways that connect one structure to another. It takes some searching but you eventually find what seems to be the closest thing this place has to a store. Its a fairly large building, but unassuming in construction or decoration; just a wooden box with a signboard out front depicting pictograms of a wrapped package and a coin. The interior is likewise unimpressive; there's a counter, and a great many shelves, but all of them are empty. Instead it seems the goods are all packed away in crates that litter the area behind the counter, tall stacks of crates with paper tags tacked to them. The shop owner is standing in one corner, clipboard in hand, tallying goods and checking boxes. The place smells stagnant, old air, old wood, slightly rotten food.
"Oi!" you shout, simultaneously rapping your knuckles on the counter, "I need a gun, some ammo and a crowbar."
The shop keeper turns to look at you, squinting through his round little spectacles. He notices your guild badge and nods slowly, not saying anything. It takes him a good 15 minutes to find what you asked for and get it unpacked. He lays it out on the counter and tallies it in the ledger before speaking.
"Gun's loaded, but only got the two shots. Box of ammo a silver."
You give him the money for the Crowbar and Shotgun, forming a little silver tower of coins on the counter.
"Marcus gonna hold you to your word. Marcus is worried about what bandits might do to his daughter. Marcus accepts the job! Marcus gonna go bust some heads. Marcus expects a weight mesure for when he returns."
Marcus gonna go find some transportation. Marcus also gonna tell his kid he's going out for a while. Marcus knows a guy, she can stay with him for a while.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13
Dexterity: 13
Mind: 10
Health?:5
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Inventory:
1: Caltrops (D4 damage against unarmored feet)
2. Hourglass in a metal frame.
3. Heavy Armor
Quirks:
Full body burn scars
Do you want to have your daughter exist as a Low level NPC that actually follows the group or would you prefer her to remain abstracted?
You stride confidently out of the office, down the wooden walkways and about halfway to the upper district before you stop dead in your tracks.
"Wait. Marcus think that high up place probably not good to find ride things. They down there, Marcus think."
You peer down, far below at the tiled interior of the cathedral and the structures scattered around it. Under the Upper district and the middle district is the lower district. Most of the population lives down there in shacks and small homes, clustered around the center of the isle. There are stables and cart houses down there, along with the trade post and the platform used to bring goods up to the other districts. You and your team rode that platform to get up here, but it looks like no one is manning it now; meaning the only way down is a long series of stairs that spiral down around one of the ceiling support columns. It takes you a good 20 minutes to make your way down, but you eventually make it to the ground floor and cross the wide field of mosaic tiles over to the cart house and stables.
The stables are a long, thinly made building, not more than a wooden frame with no roof and unevenly finished walls. Inside are thin, straw floored pens, about half of which are empty. The occupied ones hold Crawlers, strange creatures often used to draw plows an carts. They're donut shaped with hundreds of legs branching off from either side; Like a centipede biting its own tail. Their bodies are soft though, pudgy, bright green and their legs are like human fingers without nails. Just fleshy protuberances without detail. You've seen them before; they both roll and walk forward in a very strange fashion, and they normally make carts just for them, with big circular axles that are fit into the Crawler's central hole and then attached to the cart by two long wooden supports. A quick glace into the cart house confirms that they have a few carts like that on hand. A crawler and cart would provide ample transport, but you're not sure if you could afford one.
"That's fine, you can always count on a smitemaster. I'll get that wizard and anything else in there. So many crazy people underground."
Head off with the others
Strength: 15
Dex: 14
Mind: 10
HP: 1
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
Guitar
Soldier's Weapon (really big sword)
Standard Armor
Unreasonable Acid
No quirk.
We'll, the party has split three ways, so you're gonna have to make a choice of which of the three you'd like to be with.
syv shivers a bit and cowers behind Bill. After Bill asks his question, he peeks out from behind him to ask some of his own "Uh, yeah, and what about the other people? Are there, like, a lot? Or not many or just a couple or, uh. Is the wizard the main threat?"
Mumble the above question jumble.
Name:syv
Backstory: Gah
HP: 6
STR: 14
DEX: 8
INT: 14
Wizard Level: 0
Affinity: FLESH
Inventory:
Tire Iron (d6 melee weapon)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
Box of razor blades
A steel file
"There's six or so, we think. I've seen at least 3 myself. They come at night, steal into the lower districts and make off with what they please. Alone they'd be no threat to us, the militia would have'em strung up outside the gate without bother. But that damned wizard of theirs is enough to put the militia in a very skittish persuasion. Regardless of their numbers, if you kill that Wizard, you'll more than likely scatters his men, and we can handle the rest."