"Oh that fucking tears it! NOBODY HURTS MY DAD!"
"Ugh, Marcus feels like insides want to come out..."
Marcus and Alanna attempt to... shoot the tree?
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13 (13)
Dexterity: 13
Mind: 10
Health: 5 (0)
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Money: 0
Inventory:
Shield: Has 20 HP and can be used to absorb damage instead of taking it yourself. Once HP is expended,
the shield breaks. HP cannot be replenished. ~ 25 silver [20/20]
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Axe
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Rifle [4/6]
Rifle clips (6 rounds each), x1
Double barrel shotgun (d8) (2/8)
Big revolver (d10) (5/6)
Crowbar
Heavy Armor (Armor 2) (Can't move AND attack in the same turn.)
Flame syrup ~10 silver. Glass jar filled with faintly glowing yellow-orange viscous fluid. Fluid ignites when
exposed to air and burns for 5 rounds. If thrown, sets 15ft diameter area alight and deals 1d6 damage to
anything in it each round. x1
Caltrops (D4 damage against unarmored feet)
Hourglass in a metal frame.
Bag of Metal Acorns.
Quirks:
Full body burn scars
Ax wound scar on left ribs
Name: Alanna
Daughter of Marcus, she is sixteen years of age and desires to do something with her life. This mostly involves putting up with her father and making sure he doesn't go off too half cocked on some crazy adventure, usually by being smarter than him. Unfortunetly, she is also a bit weak and has the grace of a house being very suddenly introduced to a boulder at 50 mph.
HP 4 (4)
Strength 8 (8 )
Dexterity 5
Mind 12
Wizard Level: 0
Money: 0
Standard armor (armor 1) ~ 30 silver.
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Sword
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Rifle 3/6 ammo
Rifle clips (6 rounds each), x1
Backpack:
Recipie book (?)
10 Abstract Food Units. (1 = a meal)
Spice bag (Useful for food items.)
Flint and steel, crowbar, saw, hammer, 20ft rope, spy glass, shovel, collapsible pole, grappling hook, glue, magnifying glass, lock picks.
First Aid Kit~ 10 silver. A box of clean bandages, needle and thread for stitches, casts and other general
purpose medical supplies. Used to tend for someone with critical damage. Single use. x3
You both shoot the tree. The shots seem to plink off like the tree is made of metal.
(marking my gun as empty)
Move closer throw the flame syrup jar at the girl. Do I have any idea what damage type is necessary?
Strength: 14 (15)
Dex: 14
Mind: 10
HP: 1
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
Guitar
Unreasonable Acid
bag of spices
flint and steel
a large iron cooking pot
an iron pan
A pre-wizard book of recipes
Barrel of High quality Thunderbee Mead
0 silver, 50 copper
Rifle (d8, empty)
Empty clip. (stores 6 shots.)
Standard Armor
jar of flame syrup
octagonal "compass"
Currently deafened with candlewax.
No quirk.
Puncture scars on left palm and left thigh.
140 meals
jack
spare wheel
two metal tents
three torches
two metal rods
harness for spider
one wax candle
You throw the flame syrup bottle. It Arcs in and smashes against the tree, showering the tree, the girl and the water in flame. But it seems to have no effect.
Well, the children are immune to cutting and stabbing, you assume that her immunities have to be somewhat related to theirs in some way.
Fleyshius will walk tenativlly forward and dip a toe into the pool, seeing what happens.
Name: Fleyshius Von Flesh, (On a good day may respond to the name John Doe.))
Backstory: fleshyius was not originally named flesyshius he was orginally named John Doe and was originally a surgeon, but then a wizard ended up dying on his table and things went down hill from there. Mostly because then rest of the wizards gang burned his house down and tossed everything he loved into the house fire.
Strength: 12
Dexterity: 12
Mind: 13
Wizard Level: 0
Affinity: flesh
Inventory:
3/5 hp
3 silver 7 copper
Tire iron (d6)
Archaic poison
Flimsy armor
Standard armor (Worn)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
No quirk
"Fleyshius! FLEYSHIUS! SAVE ME! PLEASE!"
Grab onto Fleyshius and beg for salvation. Defend self/Fleyshius from any ash children that decide to attack. After Fleyshius dips his tow into the pool, assuming that doesn't send him into fits of screaming or something, Sigh will dive headfirst into it because he assumes Fleyshius is indicating the path to salvation.
Name:syv
Backstory: I was right! I knew it! It's a wizard, and it has a powerful old world artifact! Why did they think they stood any chance, did they think Fleyshius would save them?! No! He only saves the intelligent ones, like me! He only saves the ones who learn from their mistakes! He'll get us out of here soon, he always does, always will! Very very soon!
HP: 6/6 (+1 from Flimsy Armor)
STR: 14/14
DEX: 8/8
INT: 14/14
One arm thoroughly blended, and bandaged. Now partially healed.
Wizard Level: 0
Affinity: FLESH
Inventory:
Bolt-action Rifle (d8 ranged weapon) [3/6]
Tire Iron (d6 melee weapon)
Flimsy Armor (Armor 1) (Roll 1d10 every time the armor blocks some damage. On a roll of 1, armor breaks.)
1 silver coin, 30 copper coins
Now, Fleyshius' action has little effect but Sigh's full belly flop into the pool results in an interesting situation. Sigh, deep in the nothing of the pool, hears a voice ask "What do you desire?"
Meanwhile, up above, the girl voices something at Marcus again and blood gouts from him. His strength is halved, but he manages to stay standing.