"Right! COmrades, our target is ahead! Marcus will be vanguard! FOR HONOR! FOR JUSTICE! AND FOR PEACE TO THE DEAD!"
"Right behind you!"
"What? No, you stay at distance."
"Metaphorically, dad."
"Oh, yes."
Marcus heads the group, shield and axe at the ready.
Alanna stays at the rear, and prepares to fire upon any sign of incoming movement. Also she looks to any convienient sniper spots.
Both move towards the mystery lightning dome.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13 (13)
Dexterity: 13
Mind: 10
Health: 5 (5)
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Money: 0
Inventory:
Shield: Has 20 HP and can be used to absorb damage instead of taking it yourself. Once HP is expended,
the shield breaks. HP cannot be replenished. ~ 25 silver [20/20]
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Axe
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Rifle [4/6]
Rifle clips (6 rounds each), x1
Double barrel shotgun (d8) (2/8)
Big revolver (d10) (5/6)
Crowbar
Heavy Armor (Armor 2) (Can't move AND attack in the same turn.)
Flame syrup ~10 silver. Glass jar filled with faintly glowing yellow-orange viscous fluid. Fluid ignites when
exposed to air and burns for 5 rounds. If thrown, sets 15ft diameter area alight and deals 1d6 damage to
anything in it each round. x1
Caltrops (D4 damage against unarmored feet)
Hourglass in a metal frame.
Bag of Metal Acorns.
Quirks:
Full body burn scars
Ax wound scar on left ribs
Name: Alanna
Daughter of Marcus, she is sixteen years of age and desires to do something with her life. This mostly involves putting up with her father and making sure he doesn't go off too half cocked on some crazy adventure, usually by being smarter than him. Unfortunetly, she is also a bit weak and has the grace of a house being very suddenly introduced to a boulder at 50 mph.
HP 4 (4)
Strength 8 (8 )
Dexterity 5
Mind 12
Wizard Level: 0
Money: 0
Standard armor (armor 1) ~ 30 silver.
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Sword
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Rifle 3/6 ammo
Rifle clips (6 rounds each), x1
Backpack:
Recipie book (?)
10 Abstract Food Units. (1 = a meal)
Spice bag (Useful for food items.)
Flint and steel, crowbar, saw, hammer, 20ft rope, spy glass, shovel, collapsible pole, grappling hook, glue, magnifying glass, lock picks.
First Aid Kit~ 10 silver. A box of clean bandages, needle and thread for stitches, casts and other general
purpose medical supplies. Used to tend for someone with critical damage. Single use. x3
"Hang on a sec, there's one more thing I want to do before rushing in there."
Use the candles to deafen myself, by filling my ears with wax. Then proceed towards the henge, but don't enter it yet. Stop at about throwing distance away.
"With all that lightning around, I don't want to get hurt by a near miss."
Trail along behind the group, continually emitting a low whimper, and occasionally glancing wistfully back at the empty wasteland. Don't get close to any of the statues, or if it is unavoidable without losing the team, smash them with a prybar.
Name:syv
Backstory: *depressed whining*
HP: 6/6 (+1 from Flimsy Armor)
STR: 14/14
DEX: 8/8
INT: 14/14
One arm thoroughly blended, and bandaged. Now partially healed.
Wizard Level: 0
Affinity: FLESH
Inventory:
Bolt-action Rifle (d8 ranged weapon) [3/6]
Tire Iron (d6 melee weapon)
Flimsy Armor (Armor 1) (Roll 1d10 every time the armor blocks some damage. On a roll of 1, armor breaks.)
1 silver coin, 30 copper coins
Name: Fleyshius Von Flesh, (On a good day may respond to the name John Doe.))
Backstory: fleshyius was not originally named flesyshius he was orginally named John Doe and was originally a surgeon, but then a wizard ended up dying on his table and things went down hill from there. Mostly because then rest of the wizards gang burned his house down and tossed everything he loved into the house fire.
Strength: 12
Dexterity: 12
Mind: 13
Wizard Level: 0
Affinity: flesh
Inventory:
3/5 hp
3 silver 7 copper
Tire iron (d6)
Archaic poison
Flimsy armor
Standard armor (Worn)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
No quirk
fleyshius will wander with the group keeping his tire iron at the ready if he sees any of the children that that seem to be already dead he'll smash them, if they look life like hell just stand there and mourn.
Beethro holds the group up only just long enough to deafen himself with some candle wax. Thus impaired he gives them the thumbs up to continue forward. They ask him what he thinks he's doing, only for predictable shouting of "WHAT?!" to be the only answer. They press in towards the henge, the air becoming thick and charged, choked with ozone and uncomfortably humid. Their clothing and skin quickly become covered in a thin layer of oily build up, like they've been spritzed with wd40. As they push their way through increasing winds, they finally penetrate the henge and find themselves standing within the eye of a storm. Here, the world is quiet and calm. The sky is blue, only the edges tinged with the constant swirl of the storm outside, and the air fresh. The ground is almost blindlingly pristine and clean, a kind of white that seems impossible. There are no shadows here; everything is lit seemingly from all directions. So bright and clean is it that making out any forms here is almost impossible; the shape of the ground is only visible when you crouch low to the ground and view it against the storm walls. There are bodies here too. The ground is completely covered in them; like rough hewn ground or chaotic stone. Everyone struggles to cross it without tripping. At the center of this place is a pool of black. No. Not black. A pool of absence, of utter utter nothing. It is as black as the white is white, and only via careful observation while moving, craning their necks at various angles, can the group tell that this blackness is fluid in nature. At the center of the pool, are two things. There is a tree, made of the same white as everything else. It looks like a marble statue, but it rustles and shivers slightly in a non-existant breeze. The other thing, leaning, slumped against the tree, is a young woman. Her age is hard to tell, she could be anything from 13-17, her features thin and slight. Her skin is almost the color of the white around her, only just a half a shade off, and her hair the color of the pool, also only a touch away from utter darkness. She is laying there, back against the tree, lower body submerged, like an exhausted swimmer having just pulled herself back onto land.
The girl tilts her head up, tiredly, but her eyes remain closed.
"Why wouldn't you just leave?" she asks.
"You said other children, you were a child as well before you found the pool? Do you want to spread the White so that you can bring other people back if they die? So you can protect them? And what if they refuse the white? Will you force it on them?"
Bill continues to talk with the wizard, but stays his safe distance away from the magnetic field with his summons nearby. Continue using summon senses to detect threats or anything interesting.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16
Dex:14
Mind:11
Tarantula
Horse/Cow-sized
d10 HP: 9
3d6 stats
Str:12
Dex:16
Mind:5
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 7
Strength: 15
Dexterity: 17
Mind: 17 (18)
Wizard level: 1
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar (currently a lumpy lead golem)
Equipment 2: [5][11] Standard Armor
Equipment 3: Magical Sabre of Cold (d6) (d4 Cold)
Equipment 4: 1 bottle of flame syrup
Equipment 5: Bed roll
Equipment 6: Metal Saw
Equipment 7: Handful of Metal Acorns
Equipment 8: Metal Tent
Money: 6 Silver
Quirk: [1] Nope
"I..." The child goes suddenly silent and tilts its head up and to the side, as though listening to something far away. It then vanishes into thin air.