"HAAAVE AT EM LAAADS!"
"AAAH!"
Marcus attempts to restrain and beat the living shit out of his opponent. Alanna helps by stabbing.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13
Dexterity: 13
Mind: 10
Health: 5/5
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Inventory:
1: Caltrops (D4 damage against unarmored feet)
2. Hourglass in a metal frame.
3. Heavy Armor
Quirks:
Full body burn scars
Name: Alanna
Daughter of Marcus, she is sixteen years of age and desires to do something with her life. This mostly involves putting up with her father and making sure he doesn't go off too half cocked on some crazy adventure, usually by being smarter than him. Unfortunetly, she is also a bit weak and has the grace of a house being very suddenly introduced to a boulder at 50 mph.
HP 4
Strength 8
Dexterity 5
Mind 12
A dagger. D6 damage
[2][6]
Marcus jumps to his feet and grabs the handle of the ax with his left hand, yanking it out of his armor and dragging the bandit in towards him in one movement.
"Marcus thanks you for coming to him!"
He uses the momentum to ram his shoulder straight into the man's chest and send him reeling back. As he stumbles Alanna slips in, leaping up in forward, putting all her weight into a single slash that cleaves the axman's throat from ear to ear. She tumbles and rolls back up onto her feet, crouched low, ready to attack again. The axman takes a few shaky steps backwards as he gurgles and paws uselessly at his throat, but then stumbles and falls to the ground, still writhing.
Wait.
Backstory: Nobody's quite sure where he came from, or who he is, but one thing is certain: he's not 100% sane. Also; not 100% harmless. More like 14%.
HP: 0/2
Strength: 10/11
Dexterity: 17
Mind: 10
Wizard Level: 0
Affinity: Shotgun
Inventory:
Double barrel shotgun (d8) (2/3)
Crowbar
Music Box + 2 music discs
10 copper
You lay back against the metal tree and run your finger along the barrel of your shotgun, very deliberately doing fucking nothing as the bandits attack your teammates.
"Maybe" You whisper to yourself, "This will teach them the importance of not creating situations where I get a fucking nail in the lung."
Keep huddling under my tree! Make sure to have my pistol ready to shoot, in case something stumbles across me.
Name:syv
Backstory: Woof! Woof! Woof!
HP: 6/6
STR: 14
DEX: 8
INT: 14
Wizard Level: 0
Affinity: FLESH
Inventory:
Tire Iron (d6 melee weapon)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
You huddle down smaller than before and pull out your pistol, holding it tightly as though it were a talisman against harm. Somewhere in the back of your mind a tiny voice tells you that not helping these people means you'll probably be putting yourself in more danger because it increases the odds that your meat shields will die and leave you unprotected.
You tell that part of your mind to shut the hell up.
Attack the group on the right with my summons and sword if the group is close enough, focusing on the one that was the large heat signature. Otherwise attack the most threatening bandits taking cover with my sword and snakescorpion and send the Boa to ambush the large heat signature.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16
Dex:14
Mind:11
Amber Boa
Horse/Cow-sized
d10 HP: 8
3d6 stats
Str:13
Dex:15
Mind:6
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 6
Strength: 8 14
Dexterity: 12 16
Mind: 18
Wizard level: 0
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [2][14] Meat cleaver (d6)
Equipment 3: [5][11] Standard Armor
Equipment 4: [6][20] Grimoire
Equipment 5: Magical Sabre of Cold (d6) (d4 Cold) (Loaned)
Money: [1][1] None
Quirk: [1] Nope
Bill 5+3
Snakescorpian:4
Boa: 1+1
Bill stands on the back of the chimera and draws the blade of cold with a flourish as the scorpion unfolds itself and rises to its feet. It launches off, surging forward with a rapid clicking of insectoid legs on metal, weaving through the trees with Bill still standing on its back. It curves hard, curling around the tree the bandits are hiding behind while still running at full speed. The scorpion slams into one of the bandits and bashes him out of the way, while Bill leans out and slashes at the other one as they pass. The sword sings with a sound like crackling ice as it cuts into the man, slicing straight through his collar bone and deep into his chest, the red plume of blood freezing solid before it can leave his body, like a sanguine ice sculpture growing from his wound. He drops to the ground without a sound.
Across the path the Amber boa has slithered down the tree and is charging in towards the heat signature. Bill sees the target for a moment in the Boa's eyes; the man looks much like his subordinates, thin and scraggly, with cobbled together armor. But there's more to him. A bandolier of glass bottles filled with glowing orange liquid and tiny amounts of fire smoldering and spreading across his skin and hair. He's a wizard, of that there is no doubt. The Boa lashes out at him with a mouth full of amber fangs, but by some oversight or accident the creature knocks him away from its massive jaws and instead simply bashes him with its bulk, doing far less damage.
Stay down until the summons enter the fray. Then get them in the back while they're distracted with the bigguns. If someone steps over me, cheese hiding and go for the groin stab.
Strength: 12 (15)
Dex: 14
Mind: 10
HP: 1
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
de-stringed Guitar
Guitar strings
Soldier's Weapon (really big sword)
Standard Armor
Unreasonable Acid
No quirk.
Sneaky roll: 7
Stabby roll:2+4
As soon as you hear the summons engage in battle you roll out of the wreckage and take off at a crouching sprint towards the closest enemies, or in this case enemy; the swordsman over by Alanna and Marcus. You move in a rapid crouching walk, circling around behind the two bandits and then quickly taking cover behind a tree a dozen or so feet away. When Alanna slits the axeman's throat you take advantage of the moment and charge in behind the swordsman. You raise your blade and cleave his back, cutting through the armor and splitting his flesh down to the bone. He staggers forward but catches himself and spins to face you.
Bandit leader
Str:13
Dex:10
Mind:13
HP:11
D8 sword
Swordsman
str:5
Dex:8
Mind:8
HP 0
Sword: d6
Gunman 1
str 7
Dex 8
mind 8
Hp 0
Rifle: D8
Gunman 2
str 8
Dex 8
mind 8
Hp 3
Rifle: D8
Gunman 3
str 8
Dex 8
mind 8
Hp 3
Rifle: D8
[3-1 for 2 damage] save [2]pass
The swordsman charges Beethro, injured and wild, and swings a blow down at him. Beethro's armor weathers some of the hit, but the blade still bites into his shoulder. He grunts and shifts his weight, not losing even an inch.
[6-1= 5 damage, 1 hp remaining]
The rifleman that Bill's scorpion knocked to the ground pulls himself onto one knee and lines up a shot on Bill as the chimera weaves through the trees. He fires and the bullet hisses out through the trees and ricochets off one of the armor plates on Bill's back. Bill stumbles forward and drops to one knee, but then stands again. He turns and points his sword at the rifleman, with clear and murderous intent.
[7+6+8= 21 damage. 0 hp, 0 str]
The Bandit leader and his two riflemen turn on the amber boa as one and fall upon it with blade and bullet. Bullets pierce its golden flesh and in a single blow the leader cleaves its head clean from its body. The creature melts into thick goo as it dies, spreading a smell of pungent sweetness across the entire battlefield.