Aw, I missed a piecewise game.
Can I get on the waitlist now and then make a sheet when I get to the top 5 or so?
Sure! And/or you got this
"Scratches are no problem for Marcus! Alanna, did you revive our comrade?"
"I don't know a damn thing about first aid old man!"
"Excellent work!"
"Wh- ugh."
"Quickly now, we must be the sneaky! No doubt foolhardy people are coming to investigate! Marcus will PILEDRIVE THEM INTO A DIRT NAP!"
Plan ambush the scouts! By hiding in tree.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13
Dexterity: 13
Mind: 10
Health: 5/5
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Inventory:
1: Caltrops (D4 damage against unarmored feet)
2. Hourglass in a metal frame.
3. Heavy Armor
Quirks:
Full body burn scars
Name: Alanna
Daughter of Marcus, she is sixteen years of age and desires to do something with her life. This mostly involves putting up with her father and making sure he doesn't go off too half cocked on some crazy adventure, usually by being smarter than him. Unfortunetly, she is also a bit weak and has the grace of a house being very suddenly introduced to a boulder at 50 mph.
HP 4
Strength 8
Dexterity 5
Mind 12
A dagger. D6 damage
MYSTERY ROLL BECAUSE YOU DON'T KNOW HOW WELL YOU HID UNTIL SOME TRIES TO FIND YOU!
Marcus and Alanna get off the path and sit themselves down right behind the nearest tree.
"NOW ALANNA IT IS VERY IMPORTANT YOU GIVE ME A SIGN WHEN BAD MEN COME. I CANNOT HEAR THEM COME BECAUSE MY EARS EXPLODED."
"Couldn't you just peek out and watch for them?"
"WHAT?! I ASSUME YOU ARE TELLING ME THAT YOU UNDERSTAND THE SITUATION AND WILL DO AS I ASK."
"No, damn it, just peek your head out. What am I supposed to do, just shove you out from behind here when they show up?"
"THATS A GOOD GIRL. I'M GONNA JUST CLOSE MY EYES AND TRY TO REGAIN THE FEELING IN MY EVERYTHING."
"A group of them are about half a mile away, and headed this direction from what I can tell. They may be sending a scout or two first to investigate."
Summon my Amber Boa. Have it hide in the trees to drop down on foes. Ride my snakescorpion into cover, or at least behind a thick cluster of trees to hide. Continue to track the bandits using the snakescorpion senses, and the Amber Boa senses for more detail.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16
Dex:14
Mind:11
Amber Boa
Horse/Cow-sized
d10 HP: 8
3d6 stats
Str:13
Dex:15
Mind:6
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 6
Strength: 8 14
Dexterity: 12 16
Mind: 18
Wizard level: 0
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [2][14] Meat cleaver (d6)
Equipment 3: [5][11] Standard Armor
Equipment 4: [6][20] Grimoire
Equipment 5: Magical Sabre of Cold (d6) (d4 Cold) (Loaned)
Money: [1][1] None
Quirk: [1] Nope
You summon up the amber boa in the same way you summoned the chimera. The boa is a strange thing; a dull golden brown and translucent. It looks almost like a gummy candy, albiet more shiny and obviously hard. You can make out the mouth of the thing, complete with thin amber teeth, but the actual details of face are dull and rounded, lacking definition. It has no visible scales either, just a polished smooth body. It joins the Chimera in your head, squatting somewhere in your middle mind, heavy and slow.
You gesture and it slithers off like a flowing river of warm molassas, climbing the nearest tree by coiling its way up. You lay down on the back of the chimera and have it skitter behind a tree and curl up, making itself as small as possible.
Hidden roll for stealth, blah blah blah.
You close your eyes and track the bandits as they come. Not two, but all of them. You have a hard time making the number out until they get close, but you think there are 7 of them. Even once they get closer its hard to tell; one of them is so hot that he's blurring the image from the snake's thermal senses. Judging from the vibrations though, you think its seven. They're within a few hundred feet of the wagon now, and they're starting to spread out. Two are walking along the path, the others are starting to fan out into the woods around it.
Good, good, this tree is now definitely the safest object around. Due to that, I'll huddle very very close to it. I will become one with the the tree.
Name:syv
Backstory: Hehehe. People will think I'm bark, but I'm really all bite.
HP: 6/6
STR: 14
DEX: 8
INT: 14
Wizard Level: 0
Affinity: FLESH
Inventory:
Tire Iron (d6 melee weapon)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
MYSTERY ROLL BECAUSE YOU DON'T KNOW HOW WELL YOU HID UNTIL SOME TRIES TO FIND YOU!
The tree's credentials verified, you proceed to ball yourself up as small as humanly possible and wedge yourself down against the tree and the ground. Its very uncomfortable, what with everything being made of metal and all, but you do it. You listen and wait quietly for for the inevitable doom.
"Dammit, where am I going to find another yellow shirt? This one's been with me a long time."
"Now time to do something either brilliant or stupid."
Hide by playing dead near the pile of wreckage.
Strength: 12 (15)
Dex: 14
Mind: 10
HP: 0 (1)
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
de-stringed Guitar
Guitar strings
Soldier's Weapon (really big sword)
Standard Armor
Unreasonable Acid
No quirk.
MYSTERY ROLL BECAUSE YOU DON'T KNOW HOW WELL YOU HID UNTIL SOME TRIES TO FIND YOU!
You walk over to the largest remaining pile of wreckage and give it a good look over before looking around the surroundings. After a few moments of thinking you decide that the best way to handle this is to make it so that you are partially visible to anyone coming up the path the other way. That way they have to come in close to inspect you and it looks more real and credible than a nice corpse right in the center of the road. You gather some blood from the wound in your leg and smear it all over your head and face. Then you lay down next to the wreckage, contorting yourself into an uncomfortable and unnatural position so that it looks like you just fell dead.
Go punch Marcus in the face.
"Be more careful next time!"
Backstory: Nobody's quite sure where he came from, or who he is, but one thing is certain: he's not 100% sane. Also; not 100% harmless. More like 14%.
HP: 0
Strength: 10/11
Dexterity: 17
Mind: 10
Wizard Level: 0
Affinity: Shotgun
Inventory:
Double barrel shotgun (d8) (2/3)
Crowbar
Music Box + 2 music discs
10 copper
Gordon stands up, wobbles a bit, and then seems to get his legs under himself again. On balance again, he walks straight over to Marcus and punches him square in the nose. Marcus just kind of stares at him, nose bleeding, visibly stunned.
"Why'd ya have to trigger that freaking trap ya dumb bastard!"
"What!?"
"Don't act all indignent to me, this is totally your fault!"
"What!?"
"....You can't hear anything, can you?"
"What!?"