"------, --- --- ----?"
"---, ---- --- ---- --!"
"----?"
Marcus stays near Alanna, but otherwise takes a quick breather. Alanna attempts to apply first aid to Gordon.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13
Dexterity: 13
Mind: 10
Health?: 5 (Current:0)
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Inventory:
1: Caltrops (D4 damage against unarmored feet)
2. Hourglass in a metal frame.
3. Heavy Armor
Quirks:
Full body burn scars
Name: Alanna
Daughter of Marcus, she is sixteen years of age and desires to do something with her life. This mostly involves putting up with her father and making sure he doesn't go off too half cocked on some crazy adventure, usually by being smarter than him. Unfortunately, she is also a bit weak and has the grace of a house being very suddenly introduced to a boulder at 50 mph.
HP 4
Strength 8
Dexterity 5
Mind 12
A dagger. D6 damage
Marcus gestures that he understands what Alanna is yelling at him and then points towards Gordon.
"HELP HIM IF YOU CAN." he says, half yelling without realizing it. Alanna makes a face at him but nods and runs over to Gordon. He watches her go and then lowers himself heavily to the ground. The metal road is uncomfortable, to say the least, but its sturdier than his legs are at the moment. He lays back, awkwardly trying to find a way to lay down that doesn't dig the lip of the back plate into his spine or neck. He eventually settles for laying on his side, watching the rest of the team as he waits for his hearing to come back.
I'm a daughter, not a doctor roll [19]
Alanna kneels down next to Gordon and looks at the nail in his side. She squints and bites her lip, trying to devise some sort of method of helping without causing anymore harm. She gets hold of the head of the nail and tries, very gently, to get it free. Gordon screams as she pulls the nail about a quart inch out and she jumps back away from him, hands bloody and face pale.
"I don't know if I'm the best person to do this." she says, looking from Gordon to the rest of the team, silently begging for help.
MAJOR. FRACTURE. DETECTED.
AUTOMATIC. MEDICAL SYSTEM. ENGAGED.
MORPHINE. ADMINISTERED.
VITAL SIGNS. CRITICAL.
SEEK MEDICAL. ATTENTION.
Backstory: Nobody's quite sure where he came from, or who he is, but one thing is certain: he's not 100% sane. Also; not 100% harmless. More like 14%.
HP: 0 BLEEDING
Strength: 10
Dexterity: 17
Mind: 10
Wizard Level: 0
Affinity: Shotgun
Inventory:
Double barrel shotgun (d8) (2/3)
Crowbar
Music Box + 2 music discs
10 copper
You'd like to say something witty. You'd like to be a great big man and walk this off or let everyone know you're ok while they work on you. Or maybe even just utter an impressive string of swear words. Or at the very least beg for help. You can't do any of these. About the best you CAN do, is scream and grit your teeth, and you can't even do that very well. Anything more than a shallow gasp feels like someone is shoving a hot poker between your ribs, but anything less and you feel like you're drowning in the coating of warm blood that is trickling into your throat. When Alanna pulls on the nail, you overcome the pain of a deep breath just long enough to scream. It feels like she's pulling that nail out along with a few ribs.
Keep hiding, and make sure to check that my hiding tree isn't explosive. I'm pretty sure that explosion was the wagonmancer's fault, but maybe I'm wrong--can't be too careful!
Name:syv
Backstory: Well, I could be too careful, but I'm too smart to do that accidentally.
HP: 6/6
STR: 14
DEX: 8
INT: 14
Wizard Level: 0
Affinity: FLESH
Inventory:
Tire Iron (d6 melee weapon)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
You tap the tree carefully, cautiously, timidly and very gently. It doesn't explode. You knock it with your knuckles a few times and then press your ear against it. No ticking, no gurgling or humming or rapidly increasing whistling noise. You push on it a bit and it doesn't budge. You consider trying to light it on fire, just to be safe but reconsider that notion almost immediately, for a lot of very good reasons, you think. After a few more seconds of intense staring, you decide that the tree is, probably, not going to explode.
Keep an eye out for bandits. Have the Chimera make use of its senses to detect bandits too. If the coast is clear, summon up the Amber Boa constrictor. Have it patrol the perimeter to sense for bandits. If we get attacked, have my summons attack the bandits and attack the bandits with my sword, prioritizing the wizard if he shows up.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16
Dex:14
Mind:11
Amber Boa
Horse/Cow-sized
d10 HP: 8
3d6 stats
Str:13
Dex:15
Mind:6
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 6
Strength: 8 14
Dexterity: 12 16
Mind: 18
Wizard level: 0
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [2][14] Meat cleaver (d6)
Equipment 3: [5][11] Standard Armor
Equipment 4: [6][20] Grimoire
Equipment 5: Magical Sabre of Cold (d6) (d4 Cold) (Loaned)
Money: [1][1] None
Quirk: [1] Nope
You sit down on the back of the chimera and close your eyes, doing your very best to sense through its strange and inhuman organs.
Bill confirmed for half snake roll [1]The world opens up around you in a strange way; it's as though you can see in all directions at once, and every tiny vibration and point of heat lights up an otherwise utterly dark world. You can taste the scents around you, and further away than you believed possible. It is a nearly overwhelming amount of information, but out of the chaos you discern something. In the distance, maybe a half mile or more away, you can see living things. There are several of them, you think they are human sized and warm, and they are coming this way. From the state of things, and the information you have, you immediately understand a few things.
First, this wasn’t an ambush. The people coming your way weren’t hanging around near by, waiting for you, they seem to be coming in response to the sound of the explosion. This was a trap, surely, but this wasn’t an attempt to gather goods. This was an attempt to kill anyone that came this way.
And if this is an attempt to kill, then they must know or at least assume you’re coming. The death of a few of their members must have spooked them, made them defensive. They’re digging in, trying to thin the numbers of their pursuers and weaken the survivors before they are forced into a straight up fight.
That means there are probably more traps around here, and that the camp is probably ready for you. It’s hard to tell from the movements that you see if everyone is coming here, or if they’re moving around in one area, or if a few are heading this way while the others wait. If you had to make a guess, it would probably be a scout or two heading here while the rest wait.
Check on, and attempt to revive my downed comrade
Strength: 12 (15)
Dex: 14
Mind: 10
HP: 0 (1)
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
de-stringed Guitar
Guitar strings
Soldier's Weapon (really big sword)
Standard Armor
Unreasonable Acid
No quirk.
I’ve seen injuries like these before...roll [6]You hobble over to Gordon and step between him and Alanna, gesturing for the girl to move away. You roll the screaming man onto his good side and tear one of your sleeves off your shirt. You rip the fabric into crude bandages and set them aside before jamming the scabbard of your sword into Gordon’s mouth and grabbing the nail. You stand over him and press down with one hand while yanking the nail out with the other. Gordon screams and squirms, his voice muffled by the scabbard. You ignore him and set about packing the wound with bandages and then wrapping it to keep it in place. You end up having to use the other sleeve for cloth as well, but it works. Gordon’s breath comes a little easier and he sits up, spitting the scabbard out of his mouth, along with a fair bit of blood. You pick up the scabbard and sigh over the teeth marks in the leather before hanging it back on your belt.
Gordon has been stabilized and is no longer in risk of dying from this injury.