For a moment you feel conflicting impulses, then decide to split it down the middle.
Pulling into the leather armor, you add the sword to your belt alongside the tool bag, and the pouch of gold. The coil of rope goes over your shoulder, while you tuck the bedroll under your arm.
You are about to reach out for the backpack, when suddenly the rest of the equipment all turn to sand and melt into the table. Huh.. seems like this is all you'll get.
Solid one-handed sword
Suit of black leather armor
Belt-bag of lockpicks and trap-disarming tools
Money pouch containing 50 gold coins
Coil of rope with a grappling hook
Bedroll
You take a moment to look over your gear. Swing the sword a bit. Look through the tools bag. You quickly come to the conclusion that this probably isn't your gear. It seems completely new, and is also pretty basic. Just messing around with it, you get the feeling that you are used to better stuff.
Fight +2
Skill +2
Lore -1
Talk +1
Having familiarised yourself with the equipment, you look at the room's sole exit. Time to get going.
Venturing into the passage outside, you find a dark corridor. The only light falls from doorways lining the passage. Sneaking up to the nearest doorway, you peek in seeing another room like the one you started in, including the sarcophagi, but without person or gear. As you venture onwards, you find all the rooms identical.
You've navigated the twisting corridors for maybe five minutes, when you come to a larger room lighted only by a single brazier in the middle of the room. Pillars stretch towards a ceiling hidden in darkness, while half-glimpsed in the gloom across the room is a set of double doors. There are two other features of note. On the right side of the room, in the gloom against the wall you spy an iron bound chest. And in the middle of the room, by the brazier, stands an animate skeleton, wielding a sword. Luckily it doesn't appear to have spotted you, though it is hard to judge a creature with eyes or facial features.
A) Draw your sword and fight the skeleton head on!
B) Sneak around the room, and try passing through the doors.
C) Sneak to the chest, and try to open it.
D) Maybe the skeleton isn't hostile. Try talking to it.
E) Something else