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Author Topic: Possible bug  (Read 709 times)

Tbear13

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Possible bug
« on: November 11, 2016, 09:36:15 am »

Hi guys, so I've had a problem with the latest release of masterwork, when I set hermit to active and playable in fortress mode, it doesn't show up in the race options at embark. Yeah.. thats about it.
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Amostubal

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Re: Possible bug
« Reply #1 on: November 11, 2016, 05:12:13 pm »

If I remember right it's not suppose to.  It provides a simple free workshop to build, after embark, that allows you to start hermit mode.
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Legendary Dwarf Fortress
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"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal

Tbear13

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Re: Possible bug
« Reply #2 on: November 11, 2016, 05:54:46 pm »

Thanks, one more question now, so when I play as humans in fortress mode, are the building supposed to be the exact same as dwarf ones..?
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Amostubal

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Re: Possible bug
« Reply #3 on: November 11, 2016, 09:21:04 pm »

The vanilla dwarf fortress ones (kitchen, loom, clothier shop, tanner, butcher, etc.) should be available, there currently not a mod added to remove the basic buildings.  without looking at your game direct, I can't tell what options you set or what your seeing. 
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Legendary Dwarf Fortress
Legendary Discord Group
"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal