Tip: All of your crews can help in combat, but the more participant, the more possibility of property damage.
Wave 0: 6AM[KET ASSIGNED: EVENT. He will not be able to do anything this turn, but can keep acting in event.]
Ket unsheathed his longsword- well, a shortsword to humans. He ignored the elder’s eyeroll as he ventured to the backrooms, and down the stairs.
The pantry was a small underground room, rows of beer kegs and dry food organized neatly by Noc and Gwen. Opposite to the stairs, an ensorceled door that only open to the sorcerer’s kin. Fortunately, the sorcerer in question was Ars. The door led to the storage, which contained their wealth.
The swordskobold took a careful look around the pantry first, but the room was as clean and quiet as it could be. They don’t even have rats, since the elder placed wards against vermins.
The noise again. Something metallic colliding. Reminded Ket of… when Ars was counting coins? But Ars was upstairs.
A thief? But if the thief could bypass an area watched by a shaman with the True Sight, and bypass the magic door, then maybe Ket might need to be careful and call for his uncle’s backup. On the other hand, the thief might be gone by the time he convinced that old codger to pry his butt from the chair.
>_
[NOC ASSIGNED]
Meanwhile, a discreetly dressed man wandered into the tavern. He wore a long, black, hooded cloak. His face was obscured in shadows. He was armed to the teeth. You know. Very discreet.
He sat on one of the table, took out a coin, and played around with it like a totally cool mysterious rogue. Ars nudged Noc to go take his orders before he started playing with his knives and accidentally cut his fingers, or, more importantly, scratch the table.
NOC: H-hello, sir? What would you like to order?DUFF: (Wait, what's that drink with the honey that adventurers drink again?)
DUFF: Mead.
DUFF: (How do I even order a sandwich and look cool, the word just sounds dumb. Ugh, fuck it.)
DUFF: And a sandwich. Got it?NOC: ...Yes sir.
A jauntily-dressed bard wandered into the tavernn, whistling merrily. She then walked into one of the tables and crumpled with a yelp of pain.
AMBER: Ow! Ow! No... I'm fine. Thanks.She waved the concerned kobolds away.
Cards1) Prepare Drinks: Prepare drinks in the menu, or combine simple drinks via the recipe.
2) Prepare Drinks: Prepare drinks in the menu, or combine simple drinks via the recipe.
3) Patron: Absentminded Bard4) Prepare Food: Prepare food in the menu, or combine simple foods via the recipe.
5) Prepare Drinks: Prepare drinks in the menu, or combine simple drinks via the recipe.
TABLES: 10
REMAINING CUSTOMERS: 3
LOSS THRESHOLD: 3
Menu- Water (UNIVERSAL)
- Ale (UNIVERSAL)
- Mead (UNIVERSAL)
- Beer (UNIVERSAL)
- Toast (MENIAL TASKS)
- Ham (HOT) (COOK)
- Soup (HOT) (COOK)
- Ham Sandwich (RECIPE)
Recipes (COOK, MIXING DRINKS)- Ham Sandwich (HOT): Ham, 2 Toasts
Unless stated otherwise, everyone can perform MENIAL TASKS.
ARS the ELDER
Role: Manager: GET THINGS DONE, NEGOTIATE, RALLY.
Healer: HEAL
+ Intelligent: Able to have two roles.
+ Used to Chaos: 10% chance of GETTING THINGS DONE instantly.
- Haughty: Unable to perform MENIAL TASKS.
KET the ADVENTURER-TO-BE
Role: Bouncer: REASON, EVICT
+ Trooper: 10% chance of shrugging off FRIENDSHIP.
+ Handy: Able to REPAIR.
- Haughty: Unable to perform MENIAL TASKS.
GWEN the DAZED
Role: Assistant: 10% chance of performing MENIAL TASKS instantly.
+ Hyperactive: 10% chance of performing anything instantly.
- Cutebold: Adorable, but prone to accidents.
NOC the SHY
Role: Waiter: WAIT
- Cutebold: Adorable, but prone to accidents.
NEM the COOK
Role: Cook: COOK, MIX DRINKS
+ Resourceful: Can substitute ingredients occasionally.
- Cutebold: Adorable, but prone to accidents.