The year is 1917. The Great War rages on in Europe. The Western Front is in east France, along with those iconic trenches. You, whoever you are, are stuck in that muddy hellhole. For some, it's a new and horrifying experience, but in those who have been here a while, it's just another day in hell.
Alright, so I wanted to make a class-based, Grunts-like game in the setting of WW1 for a while now. I know that I'm ignoring the other fronts, including the less famous, but equally important, Gallipoli.
There will be a fair amount of dying, missing your shots, and accidental TK, but don't worry. Just like in Grunts you can make a new soldier immediately, but depending on how far the push has gone, it may be a turn or two before you get there.
You will be French, British, Canadian, or American. Sorry for the lack of Italians, Russians, Ottomans, Australians, Germans, Austrians, etc., but I plan on opening up some of the other fronts later on, for now, I want a good old trench fight.
That aside here's the game, enjoy.
Name: ((Last only))
Nationality: ((French, American, British, or Canadian))
Rank: PFC ((Not too keen on staying real here, so every successful push gets you halfway to the next rank))
Class: ((Choose one))
Weapons:
HMGs
Vickers Mk1: 30 damage: 6 Rounds per turn: 250 round belt: 20% Accurate: Suppressive fire (Allows for continuous firing pinning down an enemy force, giving a higher per bullet accuracy, double damage on enemies caught outside of cover, at the cost of quadruple the ammo consumption per turn.)
Hotchkiss 1914: 45 damage: 8 Rounds per turn: 30 round Magazine: 20% Accurate: Suppressive fire
Browning 1917: 35 damage: 5 Rounds per turn: 250 round belt: 20% Accurate: Suppressive fire
Lewis Gun: 55 damage: 5 Rounds per turn: 47 round Magazine: 20% Accurate: Suppressive fire
LMGs
Browning Automatic Rifle: 40 damage: 5 Rounds per turn: 20 round magazine: 25% Accurate: Spray and pray (Fire willy nilly in the general direction of the enemy, same bullet damage, but half the accuracy
Chauchat: 45 damage: 3 Rounds per turn: 20 round magazine: 35% Accurate: Spray and pray
Hotchkiss 1909: 40 damage: 4 Rounds per turn: 30 round magazine: 30% Accurate: Spray and pray
Bolt Action Rifles
Lebel 1886: 80 damage: 1 Round per turn: 5 round clip: 45% Accurate: Bayonet charge (doubles the effectiveness of a melee attack with a bayonet, but during the act, doesn't allow you to shoot.)
Springfield 1904: 75 damage: 1 Rounds per turn: 5 round clip: 50% Accurate: Bayonet charge
Lee-Enfield SMLE: 60 damage: 1 Rounds per turn: 5 round clip: 60% Accurate: Bayonet charge
Flamethrower
Flamethrower: 80 Damage: 50 Fuel per turn: 250 Fuel Fuel tank: 5% Accurate: Why are these candles screaming? (When blind firing out of cover, you have a 25% chance to hit instead of 5%)
Grenade
Hand Grenade: 100-20 Damage: N/A: N/A: 40% Accurate
Pistols
Colt m1911: 50 damage: 4 rounds per turn: 7 bullets in magazine: 25% Accurate: Run and Gun (you can fire this on the move, and fire it before or after you fire your main gun)
Webley Mk4: 60 damage: 3 rounds per turn: 6 bullets per cylinder: 30% Accurate: Run and Gun
Melee
Bayonet/Knife/table leg idgaf: 100 damage: N/A: N/A: 50% Accurate: Improvise (you can use litterally anything as a melee weapon)
Shotguns
Browning Auto-5: 70-90 damage depending on what round is used: 2 shells per turn: 5 shells in mag tube: 40% Accurate: Shells for days (You can load three different shells. Buckshot, 80 damage/40% accuracy, Birdshot, 70 damage/50% accuracy, and Slugs, 90 damage/30% accuracy)
Rifleman: HP: 100/Speed: 4 ((How far you can run in one turn. For comparison, the No Man's Land is about 8 to 10))
Loadout: 1 rifle, 1 pistol, 5 charger clips for the rifle, 2 magazines or reloads for the pistol, a gas mask, 3 hand grenades, and your bayonet
Light MG: HP 120/Speed: 2
Loadout: 1 LMG, 1 pistol, 3 magazines for the LMG, 2 mags or reloads for the pistol, 2 hand grenades, knife, and a gas mask
Heavy MG: HP: 150/Speed: 1
Loadout: 1 HMG, 1 pistol, 2 chains or 4 mags for the MG, 3 mags or reloads for the pistol, knife, and a gas mask
Flamethrower: HP: 50/Speed: 2
Loadout: 1 Flamethrower and a gas mask
Grenadier: HP: 80/Speed: 5
Loadout: Browning Auto-5, 18 twelve gauge shells, 6 hand grenades, shotgun bayonet, and a gas mask