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Author Topic: How to get a goblin seige  (Read 1581 times)

davidc

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How to get a goblin seige
« on: November 06, 2016, 10:33:27 am »

I've tried several times to get a goblin seige and I've been unable to so far. I'm using the latest version of DF. Could someone tell me, starting at world gen, what buttons to press to ensure that I get a seige? Iron is too scarce and boring forts are boring. :(
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davidc

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Re: How to get a goblin seige
« Reply #1 on: November 06, 2016, 10:34:29 am »

Also, if you're already in fortress mode, is there any way of telling if you are able to get seiged? I've pressed c and all I see is my own civ, I believe. On embark, I checked the civ tab and goblins were a red ----------
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davidc

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Re: How to get a goblin seige
« Reply #2 on: November 06, 2016, 11:01:56 am »

I have invaders set to on in the init files.
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GhostDwemer

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Re: How to get a goblin seige
« Reply #3 on: November 06, 2016, 11:04:36 am »

You should try to embark closer to the goblins, so they have less distance to march to get to you. In embark screen, try switching to all the different dwarf civilizations and moving around the embark map, see if they are at war with any goblin civs, marked as red "war" instead of just dashes. For more iron, try advanced world gen, and set the mineral scarcity lower. You could also try increasing the number of civilizations, to give more potential for war.
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FantasticDorf

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Re: How to get a goblin seige
« Reply #4 on: November 06, 2016, 11:10:02 am »

Invaders have to travel across terrain in game time to actually get to your settlement because the armies are actual things on the map that move about. If you settle closer to goblins, the easier the walk and target you will be for future sieges since they dont have to travel far as opposed to somewhere really far away.

First they have to declare war on your civ (which takes time since AI's seem to not be able to declare two wars at once or will be weakened by wars that are already ongoing) then have the armies & population ready to siege, on top of travelling to your place which depending on distance could be inaccessible or too far away, they might get distracted on the way, destroy some hillocks or a another dwarf fortress, get a peace treaty and go home until they are strong enough to try again.

The game is actually quite complicated with stuff like that, units dont 'generate' as a enemy force, they pick population from the enemy, assign resources and a plan then send them out.

Your best bet for a siege if goblins are too busy fighting elves, other dwarves or humans is to on-purposefully annoy humans by destroying their trade wagons if you are also within range (of their cities and hamlets) and don't care about not having any future human trade wagons.
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CABL

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Re: How to get a goblin seige
« Reply #5 on: November 06, 2016, 11:52:21 am »

If you want to get sieged by goblins, you need to be in "radius" of nearest goblin settlement. Dark Fortresses have 30 tiles radius and Dark Pits have 10-15 tiles radius.
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Pounded in the Butt by my own Government... oh wait, that's real life.

Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.

PatrikLundell

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Re: How to get a goblin seige
« Reply #6 on: November 06, 2016, 01:34:48 pm »

The civ screen shows the civs your fortress has come into contact with, which is their own civ only on embark (unless the civ is dead, in which case this screen is completely empty). The screen is updated when humans and elves come to trade, when goblins attack, and when kobolds try to steal things. It's not updated by visitors or necro sieges (I've heard reports of additional civs on the civ screen, but never seen it, even with visitors).
To ensure sieges you should embark so your fortress is the closest thing to a goblin dark tower (not a puny dark pit), and you should also use Legends Mode prior to embark to ensure the goblin civ is healthy and that the dark tower is actually under goblin control and has a healthy population.
Also, goblins are under legal obligations not to siege fortresses with a population of less than 80 in a show of sportsmanship. This limit can be changed to 50 and 20 (as well as increased in two steps).
Embarking close to black towers (necros) tend to give you 2-3 sieges before they run out of cold bodies.
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Melting Sky

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Re: How to get a goblin seige
« Reply #7 on: November 07, 2016, 09:11:14 am »

I think most of the issues have been addressed by other already, but one thing I find important to remember is if you really want to have some strong and varied foes it's wise to let the world history run at least a few hundred years.

It takes time for civilizations to expand into new sites and populations to build up. It also takes time for historic figures to develop and grow in prowess. Necromancers in particular need quite a bit of time to discover the secrets of life and death and to start collecting their undead armies and constructing towers.

The only other thing you need to worry about is to make sure you embark near large goblin sites and at least one necromancer tower. If you do that you should get enough sieges to keep you busy.

If you want to make your current fortress interesting, dig deep. Seek that most elusive and coveted of metals and gather every last bit.
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Fleeting Frames

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Re: How to get a goblin seige
« Reply #8 on: November 07, 2016, 03:09:48 pm »

One thing not mentioned: You could gen world to a state where <insert civ> is already at war with you. Finding out wars that happened is easiest to do by looking during worldgen if any dwarf hillocks are overtaken, then finishing it, saving the parameters, looking in legends mode for a year where they're still at war in spring (lot of wars seem to not qualify) and then gen world to that year.

Not very useful for goblins or when you can antagonize other civilizations, but it's something. Speaking of which...
get a peace treaty and go home until they are strong enough to try again.
While I haven not played enough on this area to even estimate, I've once read that peace treaties don't happen with player civ post-worldgen. Do you recall one happening?

FantasticDorf

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Re: How to get a goblin seige
« Reply #9 on: November 07, 2016, 04:00:19 pm »

One thing not mentioned: You could gen world to a state where <insert civ> is already at war with you. Finding out wars that happened is easiest to do by looking during worldgen if any dwarf hillocks are overtaken, then finishing it, saving the parameters, looking in legends mode for a year where they're still at war in spring (lot of wars seem to not qualify) and then gen world to that year.

Not very useful for goblins or when you can antagonize other civilizations, but it's something. Speaking of which...
get a peace treaty and go home until they are strong enough to try again.
While I haven not played enough on this area to even estimate, I've once read that peace treaties don't happen with player civ post-worldgen. Do you recall one happening?

At the end of every war (check legends) after either getting the target or losing too many people goblins just fizzle out and go back into hostile relations until they build up again, the event to actually call them off is a treaty (I've only ever witnessed 1 artifact treaty or object with diplomatic status and humans made that) but mostly its just a agreement so they can turn back home and regroup.

I run my worlds for atleast 60 - 125 years, enough for 1 or two big wars.
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Fleeting Frames

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Re: How to get a goblin seige
« Reply #10 on: November 07, 2016, 05:01:27 pm »

I usually gen for longer, around 400 or so for big goblins sites to have proper population, sometimes over 2k, though I find some other applications like pockets with necro towers benefit more from around 100 year gens.

However, double-checking that when you say "every war", you mean "every war the player civilization is involved in in Fortress mode post-worldgen", right?

(Otherwise, I've seen a lot of that behaviour for worldgen-time legends mode, yes - couldn't help coming across when using the war-searching method described right before :P)

FantasticDorf

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Re: How to get a goblin seige
« Reply #11 on: November 07, 2016, 05:21:45 pm »

I usually gen for longer, around 400 or so for big goblins sites to have proper population, sometimes over 2k, though I find some other applications like pockets with necro towers benefit more from around 100 year gens.

However, double-checking that when you say "every war", you mean "every war the player civilization is involved in in Fortress mode post-worldgen", right?

(Otherwise, I've seen a lot of that behaviour for worldgen-time legends mode, yes - couldn't help coming across when using the war-searching method described right before :P)

I mean with other races viewed as a observer, your civ and other civs (humans vs elves/goblins other dwarves for whatever reason) all call the wars off if they can't do the lot in one go or run out of troops.

Every war that gets called off without a full conquest or razed draws up a peace treaty (or a call for peace trying to refresh my memory, apologies if i confused you) as a action to just stop the war until they are ready again and find a greivance. Trying to scrape my own memory, the human object peace treaty (a literal artifact written declaration) was between some inter-factional civil war human fighting caused by value differentiation rather than two seperate human civs going at each other.

The war target isn't literally the target but moreso the place where they are going to send their armies first. (since the civ's dont really value taking all the sites conquering them as a second issue to razing more and more about mudslinging ethics and goading how your way of life is wrong and how much it brown-nosed them)
« Last Edit: November 07, 2016, 05:23:40 pm by FantasticDorf »
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Re: How to get a goblin seige
« Reply #12 on: November 07, 2016, 08:00:13 pm »

Hm. Am I to understand correctly that what you described in general and also the human peace treaty happened during world gen, not during world activation elsewhere while you were playing fort mode?

The exact mechanics are interesting but I'm unclear about the when of what you describe. Do you go straight to legends mode after worldgen finishes?

FantasticDorf

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Re: How to get a goblin seige
« Reply #13 on: November 08, 2016, 03:30:12 am »

Hm. Am I to understand correctly that what you described in general and also the human peace treaty happened during world gen, not during world activation elsewhere while you were playing fort mode?

The exact mechanics are interesting but I'm unclear about the when of what you describe. Do you go straight to legends mode after worldgen finishes?

After a world gen war, when you finish and go into legends mode yes, else-wise i would be unaware of how such a artifact exists outside of inscriptions for engraving, it was quite a while ago and i haven't been able to generate similar settings since.
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Fleeting Frames

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Re: How to get a goblin seige
« Reply #14 on: November 08, 2016, 07:32:45 am »

Oh well. It's interesting nonetheless.
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