Okay, so I thought I'd try to do it right this time, post pics and create a sign up sheet and everything. I'm using the
Lazy Newb Pack PeridexisErrant's DF Starter Pack, with version 43.03 of Dwarf Fortress, with the
Iron Hand ASCII tileset. Each person takes a single game turn, and each turn is a year long, starting and ending during as soon as its Spring. Please upload a link to your save file to your own account at
http://www.mega.nz/ when you are done with it so I can link to it here. (Remember to change the tileset when you download it) If you do not know how to play, simply download the folder next to one of the names on the list, rename it regionX, where X is a region you don't already have listed under \Dwarf Fortress 0.43.03\data\save, and copy it to the aforementioned directory. Try not to take more than a couple of days, if you go a week without responding I will bump it to the next person on the list.
Starter Pack
http://dffd.bay12games.com/file.php?id=7622Oh yeah, forgot to add:
Don't Cheat!
Save scum if you have to, but only use DF Hack to fix bugs and do things like prospect, don't use it to spawn adamantium. Management tools are fine, i.e. workflow and therapist, but don't break the game by adding free booze.
Waiting List
1 ringringlingling
http://dffd.bay12games.com/file.php?id=125712
theimmortalryukan3 gwolfski
http://dffd.bay12games.com/file.php?id=125704 jecowa
http://dffd.bay12games.com/file.php?id=125765 gwolfski (current)
I picked a random name cause I thought it'd be more dorfy. I embarked with quite a bit of supplies, which i used to jump start my fort.
The Main Military Floor is up, its dining hall is at half capacity, there is plenty of food and drink but I still have some workshops set up in the dining room. (Was planning on getting rid of them.) Behind the well where all the bags are stored are what remains of all the sand I took at embark, I wanted to turn this into a hospital and made some soap and brought some cloth, thread and gypsum powder at embark, but I haven't gotten around to it yet. The trade depot/tavern doesn't have any chairs or tables in it yet, but there is a nice 5x5 dance floor area clean of obstructions. The doggos have been trained as war dogs and placed at the entrance to the airlock, but I haven't placed any traps at the 3x5 exit hallway yet. The airlock has a meeting area assigned to smuggle in migrants and serve as a tavern, but its currently deactivated. I don't have any mugs or cups except a few platinum ones I made for trade, and the bedrooms are all tiny 4x1 rooms. So far the bedrooms have no furniture except beds. The well draws from a seperate resevoire, making this floor completely self contained. Also, there is about a 100 wood, all hazel wood, in the upper right.
The Top Farm Area
The Top Farm area has two pens, one for Pigs, one for Turkeys. I haven't build any nesting boxes yet. There is a large overhead roof that extends to the surface. Below it is a kitchen and a butchers shop, as well as a dump area in the center. I set the fort to dump everything except skins, and I might have a few things i threw in there to get them out of the way. There are also two above ground farms in the corners, each 3x5. There are three above ground farms to the north, each 3x5, set to grow 2 harvests of each underground crop every year.
The First Basement Area
This basement is set up to work metal. So far, I've made 10 full suits of steel mail, (shirt, helm, gauntlets, and high boots) 5 silver war hammers, 5 steel battle axes, 50 steel, 80 iron, some platinum and some silver. I'm almost out of coke/charcoal though. (6 bars) The first squad of axe dorfs is up and running and has a training schedule set up. As you can see I had to carve out the stone bedrooms and build walls there instead, as I ran out of coal early on and i needed more to finish my armor.
The Second Basement Area
This basement is set up to build mechanisms, stone pots and masonry furniture. Its just recently been built and I forgot to put the staircases in when digging so a few of them are constructed instead of normal. The bedrooms here still have natural rock. Both basements are a good place to start digging out expansion areas and mining more ore, should you need some.
The Third Basement Area
This place was still being dug when it turned Spring, so I dont' have any pictures of it. I was thinking it could be a dining room for all the miners and craftsdwarfs below.
The Stairwell
You may notice the separate 3x3 staircase to the left. This is sealed off from the rest of the fort and can be used to dig into the caverns. It doesn't have a bridge installed on its chokepoint as of yet.
The Airlock Controls
The upper left control the airlock entrance, the upper right controls the airlock exit, and the bottom center controls the bridge leading to the staircase.
The Reservoir Controls
The bottom controls the inflow, the right seals off the second reservoir, and the left leads to the drainage ditch.
IMPORTANT!
If you need to refill the reservoir, remember to disassemble the well and build a hatch over it so you don't flood the fortress!
The Drainage Ditch/ Tree Farm
This is a large area hollowed out for dumping the reservoirs contents should some urist decides to fall in. It is two levels deep which will allow it to grow fungus/trees once you breach the caverns.