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Author Topic: Succession Fort Birdglove 43.03 (Looking for Players!)  (Read 6060 times)

ringringlingling

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Re: Succession Fort Birdglove
« Reply #30 on: November 15, 2016, 03:51:05 pm »

You do any exploratory mining?
Breach the caverns?
Make any furniture?
Build any traps?
Carve out more/better bedrooms?
Make any Potash?
Smooth/Engrave any walls/floors?
Make some goblets/mugs?

Did anybody tantrum?
Was there an election?
Have you received any mandates?
Piss off any elves?
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jecowa

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Re: Succession Fort Birdglove
« Reply #31 on: November 15, 2016, 06:48:29 pm »

Lever maps:

Spoiler: entryway airlocks (click to show/hide)

Spoiler: water controls (click to show/hide)
« Last Edit: November 15, 2016, 07:38:43 pm by jecowa »
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ringringlingling

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Re: Succession Fort Birdglove
« Reply #32 on: November 15, 2016, 07:19:38 pm »

Sorry Gwolfski, Didn't mean to badger ya.

Its just this is my first succession fort and I'm excited.

Tell me about your courtyard.
How many plants did you collect from the surface?
What do you think the next person should do with all that hemp?
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ringringlingling

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Re: Succession Fort Birdglove
« Reply #33 on: November 15, 2016, 07:21:24 pm »

Thanks jcowski.  Those labels will really help new players out.
I think you got the airlock entryway closed and open positions backwards though.
(Oh, NM, i see you listed that)
« Last Edit: November 15, 2016, 07:40:45 pm by ringringlingling »
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jecowa

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Re: Succession Fort Birdglove
« Reply #34 on: November 15, 2016, 07:41:38 pm »

I think you're right. I just switched them around.
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ringringlingling

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Re: Succession Fort Birdglove
« Reply #35 on: November 15, 2016, 07:46:34 pm »

Maybe we can each do that thing where we pretend we are the new overseer and describe it from the dorfs pov.
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Gwolfski

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Re: Succession Fort Birdglove
« Reply #36 on: November 16, 2016, 02:36:20 am »

I will upload the screenshots i took, and put in a bit more detail.
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Eventually when you go far enough the insane start becoming the sane

Gwolfski

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Re: Succession Fort Birdglove
« Reply #37 on: November 16, 2016, 05:16:30 pm »

Okay. more detailed writeup with pictures! I finished off the two last months, as I said I would

Save plz wait for pics

I will try to do this from my dorf's point of view

---------

Well, I'm in charge now! Wonderful. Let us have a look at this place.
First problem: The Depot is inaccessible to wagons, or so everyone tells me. Huh. Ramp seems ok, but I'll guess I'll order it moved up onto the surface.

There is nothing on the surface. We at least need a basic palisade!

That's better now!
Spoiler (click to show/hide)

Two dorfs complain they are bored. Go smooth walls!

WHAT!?! there's no booze!? How can this be! No brewable plants, you say? Well, Mr. Brewer, new job for you! Go upstairs, and gather EVERY single plant!
Spoiler (click to show/hide)

By that I didn't mean leave piles of plants everywhere, but whatever, I don't care.
Spoiler (click to show/hide)

I haven't slept properly in ages! I recon we need proper rooms, not shabby dirt holes. Let me plan this out...

This looks great!
Spoiler (click to show/hide)

The two dorfs from earlier are getting good! And I'm gonna be a master wood-butcher carpenter!
Spoiler (click to show/hide)

Oh carp, migrants. That brings us up to 52 Urists. Gotta expand bedrooms.
Spoiler (click to show/hide)

Aaaand someone went crazy.
Spoiler (click to show/hide)

Also, we got weed hemp now!
Spoiler (click to show/hide)

Nice!
Spoiler (click to show/hide)

Oh, Winter already?
Spoiler (click to show/hide)

((I had to stop here, my game crashed a month shy of spring))
« Last Edit: November 16, 2016, 05:31:07 pm by Gwolfski »
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Eventually when you go far enough the insane start becoming the sane

ringringlingling

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Re: Succession Fort Birdglove
« Reply #38 on: November 16, 2016, 05:48:20 pm »

Excellent Work Gwolfski!
Great Report, Nice Progress.
Looks like we made it through another year.
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ringringlingling

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Re: Succession Fort Birdglove
« Reply #39 on: November 16, 2016, 05:50:02 pm »

Alright Gwolfski turn is done.
Jecowa, you're up.
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jecowa

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Re: Succession Fort Birdglove
« Reply #40 on: November 16, 2016, 05:57:29 pm »

Glad we have a brewer now, and I like those farm improvements. By the way, the Trade Depot was blocked before because of a boulder by the ramps. It looks like we're getting low on logs. Actually, we seem to still have lots of logs. I guess I can't read ASCII packs so well.
« Last Edit: November 16, 2016, 06:29:01 pm by jecowa »
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ringringlingling

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Re: Succession Fort Birdglove
« Reply #41 on: November 16, 2016, 06:48:32 pm »

You can change the graphics, I just thought I'd set the default to ASCII since that seems to be the norm.  (I think Gwolfski had the newest save set for ASCII, not sure)
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jecowa

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Re: Succession Fort Birdglove
« Reply #42 on: November 16, 2016, 07:50:51 pm »

I found a strange new room. Trying to figure out what it is meant to be:

A well?
A watch tower?
Bottomless pit?
A hole to let in fun things?
A sky light?
Oh, no, it's a windmill hole!
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ringringlingling

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Re: Succession Fort Birdglove
« Reply #43 on: November 16, 2016, 08:09:26 pm »

a room you say?
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jecowa

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Re: Succession Fort Birdglove 43.03
« Reply #44 on: November 16, 2016, 08:30:50 pm »

More like a hole with a windmill. Holes are blue in Obsidian, so I got confused and thought it was water at first.
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