Oh wow. So all these "handling of sapients" stuff is messed up in far more ways than I first thought.
Thanks for the !!SCIENCE!! though, even if it likely doesn't get us any closer to sorting any bugs out. ._.
Thanks for listening. I actually proved this without knowing even further back in the thread. *EDIT - Or maybe i kept it to myself & forgot to share the find in fear of coming across a bit obnoxious, i just proofread my previous posts again to make sure eitherway the method is below*
I live slaughtered a troll (buggily) watched its parts go to the graveyard stockpile, i then gave it a name post death by tracing the ID (which the skulll & bones adopted) then released dead_dwarf and made a totem out of the named skull = no more named BP part.
So you could say that Nish's bone crossbow is a fluke because it was forcefully crafted via a mood, while a kosher non dead_dwarf material would have been generic lower case "dwarf bone crossbow" *Ninja'd by Max*
Tested on milestone version 40.24 prior to the Tavern update and it is
CONFIRMED, that dead_dwarf isn't affecting functions in that release and non own civilian corpses correctly stack in the refuse piles. It wasn't hard to mod goblins to be playable on that earlier version, just copy paste a expedition leader noble & remove the replace mayor tag, and then run with some Trolls.
> Ivory is still restricted, so BP bugs with teeth/ivory is
very old, but ALL other butchered goods are usable.
To save space the results are within this spoiler.Loadout - just to confirm to you i have the right ethics & access to livestockSaid ivory is unusable but brought to the workshop (after the troll was live slaughtered & materials successfully gathered)Bones are craftable (not sorted into graveyard, into refuse) & lose the name becoming lowercase despite "Troll" being the creatures personal name (there's wild differences between that version & the tavern version check it out)Meat sorted into stockpile & barrels, i only brought generic troll meat with me on embark & this is slaughtered troll meat Interestingly the troll can be gelded & slaughtered like a normal animal (upper photo) but when compared to 43.05 (lower photo) it is now treated like a intelligent unit and you have to buggily press (s) to prompt the live slaughtering action> My further line of speculation is that the visitor code or some kind of code regression might have triggered this bug to appear, some other notable behaviors as something major seems to have changed (semi-intelligents & animals act like sentients & have emotional overloads & responses)
I went ahead later to try again and changed the Troll creature's raws to include [INTELLIGENT] (removing slow learner) & added[COMMON_DOMESTIC] so that they were guaranteed to appear, and to eliminate whether the fact they were usable was purely because they were.
No difference between semi & intelligent pets for slaughtering on this version. (I still need a creature to die for butchering, but the prognosis is good)> Intelligent [COMMON_DOMESTIC] pets are not citizens also unlike the new current versions, suggesting the visitor system applying for petitions changed things
The tavern update seems to have broken a lot of these things in that explicit time-frame, so my eye is on how traveller/vistors are overlapping on the systems and whether the necessity to add visitors to the corpse stockpile might have anything to do with it.