::: If you like the content I produce and enjoy playing Masterwork, consider supporting it on Patreon. :::
::: It allows me to do regular updates and add more content more quickly. :::
New Update - V1.21
Notes:Bugfix update. I resolved most of the issues reported about the new tileset. Bins are not black, designations are not black... ramps look more distinctive, new tiles for a few things like partly-mined rock... track stops exist now, as do seeds. Thanks to everyone who posted feedback.
I also fixed startdwarf, you can now embark with X dwarves again. Just type "startdwarf #" into dfhack in the embark selector.
There are a couple of misc bugfixes too, see below.
I also made and releases the Meph Map Tileset in the meantime. Screenshots:ChangelogNew utility: GifCam (Found in \Masterwork V1.21 (43.03)\MasterworkDwarfFortress\Utilities)
A small .exe that allows you to easily make gifs of your fort, for community games and such. Use is almost self-explanatory, for more info head over to
http://blog.bahraniapps.com/gifcam/.
Graphics:
- Fixed elven archers, crossbowmen and blowgunners.
- Fixed human archers, crossbowmen and blowgunners.
- Fixed goblin archers, crossbowmen and blowgunners.
- Fixed kobold archers, crossbowmen and blowgunners.
- Fixed bins.
- Fixed trap stops.
- Fixed "children playing make-believe", added animation.
- Fixed digging designation numbers. (appeared as solid black tiles)
- Fixed furniture designations. (appeared as solid black tiles)
- Made stockpiles brighter.
- Made water/magma brighter.
- Made rocks/inorganics brighter.
- Made ramps clearer.
Dfhack:
- Fixed startdwarf.
- Updated TWBT, Mifki made a bugfix update himself. NO MORE CRASHES (!) FROM TWBT.
Ingame:
- Alchemists guild now properly boosts Alchemy skill to 200%. (Dwarf mode)
- Making ashland glass now accepts orthoclase boulders, instead of gems, which didnt exist. (Orc mode)
- Buildings no longer accept filled bags/boxes as build-materials. (Orc mode)
- Kobold potters can now sieve loamy/sandy/silty clay and get easier access to pure clay/sand. (Kobold mode)
- Same for hired kobold workshops in (Human mode).
- Javelins can now be made of iron, copper, bronze, silver, platinum or steel, instead of steel-only. (Dwarf mode)
Future plans: I started working on a few animated animal graphics, like this:
As well as plants and vermin. Vermin are fine, pretty much all done, but plants are a lot. 4-8 graphics per plant, for 120-ish plants is not a small undertaking.
Once I'm satisfied with the tileset, I'll work on a small(ish) goblin or elf mode, to finally get all the vanilla races playable, before heading into harder projects again.
Patreon: No new Patrons, again. I think I should start doing more special Patreon projects(?)
Cheers,
Meph