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Author Topic: (OOC) Feudalism - A Multiplayer Kingdom Simulator  (Read 3445 times)

andrea

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #15 on: November 04, 2016, 08:18:35 am »

Shame on me, shame! I read that part about quarries and mines something like 10 times looking for labour requirements and only now I see it.
Well, that changes things, quite a bit. Serves me right for not reading properly, I suppose.
I guess I'll have to find another source of villeins for my quarries... if only I was at war against somebody!

Kashyyk

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #16 on: November 04, 2016, 09:15:48 am »

Not entirely sure what went wrong with your resources Andrea, but it should be fixed now.

I've also fixed Ghaz's explosion of dignitaries.
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andrea

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #17 on: November 04, 2016, 10:33:07 am »

I am not sure... I ended last turn with 0 resources left , one quarry and one lumber camp.
That should leave me with 20 stone and 10 wood this turn, not 100 and 60.

And I still can't quite match the gold expenses to the action. I suppose you included cost of courtiers, which makes the hundreds correct, but there is roughly 10 gold I can't quite place. Unless you also bought resources from quarries and lumber camps this turn, in which case the gold is off by a negligible 2 units but resources are still too much? quarry produces 80 per turn and lumber camp 40. that is a total of , well, 80 stone and 40 lumber, not 100 and 60.

edit: that said, I am perfectly fine ending corrections now that I am producing above my expectations :P
« Last Edit: November 04, 2016, 10:41:34 am by andrea »
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Imic

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #18 on: November 04, 2016, 11:06:23 am »

How do you get more gold again?
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andrea

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #19 on: November 04, 2016, 11:11:15 am »

wait until september taxes/sell stuff. That or go stealing I suppose. Or research other things.

Kashyyk

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #20 on: November 04, 2016, 11:14:29 am »

I am not sure... I ended last turn with 0 resources left , one quarry and one lumber camp.
That should leave me with 20 stone and 10 wood this turn, not 100 and 60.

And I still can't quite match the gold expenses to the action. I suppose you included cost of courtiers, which makes the hundreds correct, but there is roughly 10 gold I can't quite place. Unless you also bought resources from quarries and lumber camps this turn, in which case the gold is off by a negligible 2 units but resources are still too much? quarry produces 80 per turn and lumber camp 40. that is a total of , well, 80 stone and 40 lumber, not 100 and 60.

edit: that said, I am perfectly fine ending corrections now that I am producing above my expectations :P

You chose economy as your trait, which means you started with two lumber camps and two quarries, hence the extra resources. Logs cost 1.5 silver each and stone is 1 silver each also.


How do you get more gold again?
Gold is acquired as yearly tax from freemen in September. you can also sell resources to the market and to other players for gold.

So, pretty much what andrea said.
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andrea

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #21 on: November 04, 2016, 11:20:36 am »

Ah. But, the turn 1 report only showed one quarry and one lumber camp. Unless I am once again blind to obvious things.

edit: anyway, doesn't matter. Turn 2 lumber camps and quarry count is accurate with what you said. so all the extra resources I didn't plan... good!
I think I can still buy resources this turn right?
« Last Edit: November 04, 2016, 11:58:56 am by andrea »
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Taricus

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #22 on: November 04, 2016, 11:20:46 am »

On that note I think I should have an extra 12 stone from taxation since the quarries are all built there and the steward arrived this month. Otherwise mine seems to look solid. EDIT: Actually, should it be roughly 90 stone out of 360 since I have three quarries built there? I'm not sure if the empire is taking it's share out of the stone.

Also it seems like my dignitaries haven't done much work in husband-finding :P
I had something in mind for that, I just forgot to add it :P
When you gonna add it into the post then? :P
« Last Edit: November 04, 2016, 12:09:19 pm by Taricus »
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Ghazkull

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #23 on: November 04, 2016, 11:39:07 am »

So is Insane helping andrea, or just in to pick up some nice loot?
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Kashyyk

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #24 on: November 04, 2016, 02:20:57 pm »

On that note I think I should have an extra 12 stone from taxation since the quarries are all built there and the steward arrived this month. Otherwise mine seems to look solid. EDIT: Actually, should it be roughly 90 stone out of 360 since I have three quarries built there? I'm not sure if the empire is taking it's share out of the stone

Steward and clergy bonuses apply as of this turn. Empire taxation... I completely forgot about. Because it'll take too much effort and screw too many things up we'll forget about it for last turn. It'll apply as of now.
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andrea

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #25 on: November 04, 2016, 02:41:25 pm »

Ah, I thought taxes would be only on annual income (food,  gold).
This poses an interesting problem in that having a steward and clergy makes empire taxes cut an higher percentage of the total production.

Insanegame27

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #26 on: November 04, 2016, 03:43:12 pm »

So is Insane helping andrea, or just in to pick up some nice loot?
They're not there to see the sights, that's for sure XD
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vishdafish

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #27 on: November 04, 2016, 08:26:46 pm »

Ptw
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vishdafish

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #28 on: November 04, 2016, 08:33:55 pm »

Can I move unemployed villeins from different villages around?

Edit: Also, will I get the tax from my stone mines I built last turn on this turn? Or is it next turn?
« Last Edit: November 04, 2016, 09:17:29 pm by vishdafish »
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Grek

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Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #29 on: November 05, 2016, 04:40:28 am »

How do you get more gold again?
I'm buying any wood and stone you can spare, and am willing to pay a considerable premium for it.
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