Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: (OOC) Feudalism - A Multiplayer Kingdom Simulator  (Read 3502 times)

andrea

  • Bay Watcher
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #15 on: November 04, 2016, 08:18:35 am »

Shame on me, shame! I read that part about quarries and mines something like 10 times looking for labour requirements and only now I see it.
Well, that changes things, quite a bit. Serves me right for not reading properly, I suppose.
I guess I'll have to find another source of villeins for my quarries... if only I was at war against somebody!

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #16 on: November 04, 2016, 09:15:48 am »

Not entirely sure what went wrong with your resources Andrea, but it should be fixed now.

I've also fixed Ghaz's explosion of dignitaries.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #17 on: November 04, 2016, 10:33:07 am »

I am not sure... I ended last turn with 0 resources left , one quarry and one lumber camp.
That should leave me with 20 stone and 10 wood this turn, not 100 and 60.

And I still can't quite match the gold expenses to the action. I suppose you included cost of courtiers, which makes the hundreds correct, but there is roughly 10 gold I can't quite place. Unless you also bought resources from quarries and lumber camps this turn, in which case the gold is off by a negligible 2 units but resources are still too much? quarry produces 80 per turn and lumber camp 40. that is a total of , well, 80 stone and 40 lumber, not 100 and 60.

edit: that said, I am perfectly fine ending corrections now that I am producing above my expectations :P
« Last Edit: November 04, 2016, 10:41:34 am by andrea »
Logged

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #18 on: November 04, 2016, 11:06:23 am »

How do you get more gold again?
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

andrea

  • Bay Watcher
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #19 on: November 04, 2016, 11:11:15 am »

wait until september taxes/sell stuff. That or go stealing I suppose. Or research other things.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #20 on: November 04, 2016, 11:14:29 am »

I am not sure... I ended last turn with 0 resources left , one quarry and one lumber camp.
That should leave me with 20 stone and 10 wood this turn, not 100 and 60.

And I still can't quite match the gold expenses to the action. I suppose you included cost of courtiers, which makes the hundreds correct, but there is roughly 10 gold I can't quite place. Unless you also bought resources from quarries and lumber camps this turn, in which case the gold is off by a negligible 2 units but resources are still too much? quarry produces 80 per turn and lumber camp 40. that is a total of , well, 80 stone and 40 lumber, not 100 and 60.

edit: that said, I am perfectly fine ending corrections now that I am producing above my expectations :P

You chose economy as your trait, which means you started with two lumber camps and two quarries, hence the extra resources. Logs cost 1.5 silver each and stone is 1 silver each also.


How do you get more gold again?
Gold is acquired as yearly tax from freemen in September. you can also sell resources to the market and to other players for gold.

So, pretty much what andrea said.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #21 on: November 04, 2016, 11:20:36 am »

Ah. But, the turn 1 report only showed one quarry and one lumber camp. Unless I am once again blind to obvious things.

edit: anyway, doesn't matter. Turn 2 lumber camps and quarry count is accurate with what you said. so all the extra resources I didn't plan... good!
I think I can still buy resources this turn right?
« Last Edit: November 04, 2016, 11:58:56 am by andrea »
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #22 on: November 04, 2016, 11:20:46 am »

On that note I think I should have an extra 12 stone from taxation since the quarries are all built there and the steward arrived this month. Otherwise mine seems to look solid. EDIT: Actually, should it be roughly 90 stone out of 360 since I have three quarries built there? I'm not sure if the empire is taking it's share out of the stone.

Also it seems like my dignitaries haven't done much work in husband-finding :P
I had something in mind for that, I just forgot to add it :P
When you gonna add it into the post then? :P
« Last Edit: November 04, 2016, 12:09:19 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #23 on: November 04, 2016, 11:39:07 am »

So is Insane helping andrea, or just in to pick up some nice loot?
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #24 on: November 04, 2016, 02:20:57 pm »

On that note I think I should have an extra 12 stone from taxation since the quarries are all built there and the steward arrived this month. Otherwise mine seems to look solid. EDIT: Actually, should it be roughly 90 stone out of 360 since I have three quarries built there? I'm not sure if the empire is taking it's share out of the stone

Steward and clergy bonuses apply as of this turn. Empire taxation... I completely forgot about. Because it'll take too much effort and screw too many things up we'll forget about it for last turn. It'll apply as of now.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #25 on: November 04, 2016, 02:41:25 pm »

Ah, I thought taxes would be only on annual income (food,  gold).
This poses an interesting problem in that having a steward and clergy makes empire taxes cut an higher percentage of the total production.

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #26 on: November 04, 2016, 03:43:12 pm »

So is Insane helping andrea, or just in to pick up some nice loot?
They're not there to see the sights, that's for sure XD
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

vishdafish

  • Bay Watcher
  • Look at me grow.
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #27 on: November 04, 2016, 08:26:46 pm »

Ptw
Logged

vishdafish

  • Bay Watcher
  • Look at me grow.
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #28 on: November 04, 2016, 08:33:55 pm »

Can I move unemployed villeins from different villages around?

Edit: Also, will I get the tax from my stone mines I built last turn on this turn? Or is it next turn?
« Last Edit: November 04, 2016, 09:17:29 pm by vishdafish »
Logged

Grek

  • Bay Watcher
    • View Profile
Re: (OOC) Feudalism - A Multiplayer Kingdom Simulator
« Reply #29 on: November 05, 2016, 04:40:28 am »

How do you get more gold again?
I'm buying any wood and stone you can spare, and am willing to pay a considerable premium for it.
Logged
Pages: 1 [2] 3 4