Beginners' tips:
-Follow the steps on the third column of the core book PDF page 17. They should have just started the damn chapter with that checklist.
-You can roll your stats on Discord, it's got the Sidekick dice bot. Use "/r 4d6-4 #texthere" for the main stats, "/r 1d10 #texthere" for almost everything else. You can also compare to a target number "/r 1d10+2>=6"
-Skills DO NOT start at zero, the first skill point you buy only allows you to familiarize. The progression starts at skill 0, and then 1.
-Read up on the careers, especially what skills they allow as Primary and Secondary to make the character as close as possible to your desired archetype.
-The normal skills cost 1/2 point on char gen, and a full point during play.
Primary skills cost normal, Secondary cost double and Unrelated cost triple the desired skill level
Better yet, use this little table that I think I got right:
Desired Char gen XP
Skill points points
level P/S/U P/S/U
0 1/1/2 1/2/3
1 1/1/2 1/2/3
2 1/2/3 2/4/6
3 2/3/5 3/6/9
4 2/4/6 4/8/12
5 3/5/8 5/10/15
6 3/6/9 6/12/18
7 4/7/11 7/14/21
8 4/8/12 8/16/24
-Each level must be bought separately, rounded up, and you must spend all your points in each round of char gen or lose them.
-The prices stack; to go from nil to a level 3 primary skill in char gen it's not just 2 points, it'd be 1+1+1+2=5 points; to raise it to 4, then level 5 on another char gen round it'd be 2+3=5 more points.
-The rounds of char gen are separated by a roll of increasing difficulty: 1d10 + (determination/4 rounded down) against difficulty 2 on the first and second roll, 6 on the third, 10 on the fourth, 14 on the fifth and the sixth is an auto-fail.
-You can voluntarily stop the char gen at any moment, but if you continue and fail a roll there may be consequences (ask the GM for the resolution)
I think that more or less covers it, if I forgot or got something wrong (very likely) please tell me so I can correct or add it.