@Taffer
Thanks for pointing these out. I redesigned the Q and fixed some alignment issues on 171, 172 and 252. If a glyph is offset even 0.1 pixels off the grid, it can cause some blurring issues in the rasterization. I can't make 157 or 253 any sharper without compromising how they look at higher resolutions.
@Meph
Hey, Meph! Yeah, I felt completely burnt out after making GemSet but I'm slowly getting back into the swing of things. I have something pretty big in the works but that's going to be on the down-low for now. Until then, think of this as a warmup project.
I've heard of game-icons and I think it's a great resource. But if I expand curses_vector into a graphics set, I'll be making my own 8x12 images. My design philosophy behind this tileset is "What if Dwarf Fortress had a default graphics set?" Therefore, I'll be making everything as ASCII-like as possible. Sort of a Brogue/Caves of Qud aesthetic.