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Author Topic: Ye Gods 5 IC [17/40]: Tick 24: The Squared  (Read 43878 times)

Happy Demon

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #270 on: November 18, 2016, 07:13:31 am »

[Panzer, The Bestest God and Bestest Armor]

Panzer creates another unit of Futhark Menschen, placing them at a river inland, a big river.
"Th-there... must be- much better. L-lucky number s-seven."
Panzer's voice is a bit... off.
The Essence spending seems to have taken a toll on her divine health.
It'll probably wear off soon, but for now, she's ill.

Panzer rests her hands on her thighs, catching her breath. Before she tries to play it off, beating her chest.
"Wh-what is..."
Panzer finally notices the monolith in Scwerland.
"Wh-who made this?!"
Then she notices what Pisces did, and what Pharact is doing.
"D-damn it! S-stop... becoming stu- things!"
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I like cats, they're smart and mysterious, and their kittens adorable.

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Demonic Spoon

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #271 on: November 18, 2016, 07:31:48 am »

Support Pisces becoming the sea
« Last Edit: November 18, 2016, 11:06:55 am by Demonic Spoon »
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micelus

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #272 on: November 18, 2016, 08:30:58 am »

Oppose any god from becoming concepts/physical 'things' without paying a sufficiently high essence cost.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

endlessblaze

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #273 on: November 18, 2016, 10:58:46 am »

Oppose any god from becoming concepts/physical 'things' without paying a sufficiently high essence cost.
Support this opposition
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Detoxicated

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #274 on: November 18, 2016, 11:00:23 am »

gowler wanders the dunes placing bushels of oasioat while also gathering dune herder bones and sand. After a while He stops to pull out his mortar.  He crushes the bones and sand and his sweat mixes under the rest.  Drying in the Sun the mixture hardens. Thus bonement was born.


create 4e of dunelings in farankofor
teach the dunelings about bonement, a mixture of desert herder bone powder sand and water.  When hardened b fire it becomes hard as cement.
Create oasioat a grain with fruitful bulbs of yellow grain that grows near oasises and on savannas


"I see the advantage a magic System that was a god could have.
I also See the advantage the god gains. I say you can be magic if you pay up tickly essence for IT unless you have a better idea how to pay back. "
"So long until you repay. "
Oppose any god from becoming concepts/physical 'things' without paying a sufficiently high essence cost.
Support this opposition
Support
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hector13

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #275 on: November 18, 2016, 11:02:10 am »

Oppose any god from becoming concepts/physical 'things' without paying a sufficiently high essence cost.
Support this opposition
Support
Support
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Demonic Spoon

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #276 on: November 18, 2016, 11:08:47 am »

Very well. I know when I am outvoted.

I would however, like to remind people of my magic system proposal.
Pharact twirls and twists as his words travel to all the gods of the bubble:

Divine peers. A proposal on fleshing out the system of magic of this world, which would require fellow god support to realize. Such support, or suggestions to improve the proposal, are requested:

Magic functions via connections, and sympathy. In short, like effects like. Elementalists form miniature elemental replicas of large scale things they wish to affect, then manipulate the model to effect the original. Taking material from the target increases the strength of the connection and thus magic, for example, a magical doll of a rival with some of his plucked hair placed in it, so you could torture him using the doll.

Factors effecting connections are distance, similarity, familiarity with the target, whether the target can currently be sensed, knowledge of the target's secret truename, and more probably.

A mage could spy on a friend they are very familiar with who is ten miles away with the crystal figurine made to look like him, celestial mages draw power for spells from the stars through the connection of the stars with their past lives on the planet, divine mages use the principle of sympathy to imitate the miracles of the gods, the spell being fake worshipped as a fake god until it gains enough power.

Enchanters use the parts of powerful creatures to imbue a connection with that strength in the arms and armour they create, psymentalists use the mental bridge connected by two people meeting their eyes to perform mind magic, necromancers use the sympathy a departed soul had with their corpse to take power from the soul and its afterlife to power the corpse or talk with the dead, and so on.

The gods may hand down tokens to favoured mortals, granting them a connection to that god which can then be used to perform powerful magic, with the danger of the connection potentially being used against the god.
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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #277 on: November 18, 2016, 11:12:32 am »

Very well. I know when I am outvoted.

I would however, like to remind people of my magic system proposal.
Pharact twirls and twists as his words travel to all the gods of the bubble:

Divine peers. A proposal on fleshing out the system of magic of this world, which would require fellow god support to realize. Such support, or suggestions to improve the proposal, are requested:

Magic functions via connections, and sympathy. In short, like effects like. Elementalists form miniature elemental replicas of large scale things they wish to affect, then manipulate the model to effect the original. Taking material from the target increases the strength of the connection and thus magic, for example, a magical doll of a rival with some of his plucked hair placed in it, so you could torture him using the doll.

Factors effecting connections are distance, similarity, familiarity with the target, whether the target can currently be sensed, knowledge of the target's secret truename, and more probably.

A mage could spy on a friend they are very familiar with who is ten miles away with the crystal figurine made to look like him, celestial mages draw power for spells from the stars through the connection of the stars with their past lives on the planet, divine mages use the principle of sympathy to imitate the miracles of the gods, the spell being fake worshipped as a fake god until it gains enough power.

Enchanters use the parts of powerful creatures to imbue a connection with that strength in the arms and armour they create, psymentalists use the mental bridge connected by two people meeting their eyes to perform mind magic, necromancers use the sympathy a departed soul had with their corpse to take power from the soul and its afterlife to power the corpse or talk with the dead, and so on.

The gods may hand down tokens to favoured mortals, granting them a connection to that god which can then be used to perform powerful magic, with the danger of the connection potentially being used against the god.
Support
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hector13

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #278 on: November 18, 2016, 11:13:21 am »

"Nope. You're trying to create a system that can be abused to make more powerful creations on the cheap, and to weaken those of us with more abstract interests."
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Demonic Spoon

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #279 on: November 18, 2016, 11:14:50 am »

"Nope. You're trying to create a system that can be abused to make more powerful creations on the cheap, and to weaken those of us with more abstract interests."
Please explain?
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hector13

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Re: Ye Gods 5 IC [17/40]: Tick 4: Who is §4?
« Reply #280 on: November 18, 2016, 11:38:34 am »

Magic functions via connections, and sympathy. In short, like effects like. Elementalists form miniature elemental replicas of large scale things they wish to affect, then manipulate the model to effect the original. Taking material from the target increases the strength of the connection and thus magic, for example, a magical doll of a rival with some of his plucked hair placed in it, so you could torture him using the doll.


Factors effecting connections are distance, similarity, familiarity with the target, whether the target can currently be sensed, knowledge of the target's secret truename, and more probably.

"How does one create a replica of an abstract concept? Sense it? Be familiar with it? Be close to it?"

A mage could spy on a friend they are very familiar with who is ten miles away with the crystal figurine made to look like him, celestial mages draw power for spells from the stars through the connection of the stars with their past lives on the planet, divine mages use the principle of sympathy to imitate the miracles of the gods, the spell being fake worshipped as a fake god until it gains enough power.

"How does someone "fake" worship? What is to stop them convincing any less intelligent but still able to worship mortals that the "fake god" of their magic is actually entirely genuine, allowing them stronger magic while weakening actual gods by taking their income?

What does sympathy have to do with worship?
"

The gods may hand down tokens to favoured mortals, granting them a connection to that god which can then be used to perform powerful magic, with the danger of the connection potentially being used against the god.

"You create a basic agent, and then give it a token to give it the power of a god. You now have something that will do everything you want it to, and no way for it to turn against you. You could then secretly task it with destroying things of value to the other gods, and once it is discovered destroy it yourself, leaving any trace of your influence easily explained away as residue from the destructive forces involved in its demise!"
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Demonic Spoon

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Re: Ye Gods 5 IC [17/40]: Tick 4: Who is §4?
« Reply #281 on: November 18, 2016, 11:58:54 am »

Magic functions via connections, and sympathy. In short, like effects like. Elementalists form miniature elemental replicas of large scale things they wish to affect, then manipulate the model to effect the original. Taking material from the target increases the strength of the connection and thus magic, for example, a magical doll of a rival with some of his plucked hair placed in it, so you could torture him using the doll.


Factors effecting connections are distance, similarity, familiarity with the target, whether the target can currently be sensed, knowledge of the target's secret truename, and more probably.

"How does one create a replica of an abstract concept? Sense it? Be familiar with it? Be close to it?"
That would depend on the concept in question. I believe the proposed system can adequately handle any of the somewhat more abstract concepts present in the default magic system of the bubble, and can explain more on this if it is required, but admit I did not really consider usage of abstract concepts beyond that, as this seemed overly powerful for what is intended to be a merely more defined general magic system.

However, god-tokens could probably give a bearer somewhat of a connection to the sphere of the god whose token it is. Or they could discover the true name of a concept, if such exists.

Quote
A mage could spy on a friend they are very familiar with who is ten miles away with the crystal figurine made to look like him, celestial mages draw power for spells from the stars through the connection of the stars with their past lives on the planet, divine mages use the principle of sympathy to imitate the miracles of the gods, the spell being fake worshipped as a fake god until it gains enough power.

"How does someone "fake" worship? What is to stop them convincing any less intelligent but still able to worship mortals that the "fake god" of their magic is actually entirely genuine, allowing them stronger magic while weakening actual gods by taking their income?

What does sympathy have to do with worship?
"
The sympathetic connection, that is to say, the magical link that somewhat powers divine magic, is between fake worship, and the true worship that empowers gods.

As such, the diminishing of true worship would weaken divine magic, since it relies on the connection to true worship to function.

As to how one "fake" worships, this would be a case of going through motions, without substance. Where to your true god you might sacrifice a bull in a sacrificial pyre, for fake worship you burn a paper effigy. The similarities of sacrifice then power the magic. Praying to your god or creating clay figurines in poses of prayer, and so on.

Quote
The gods may hand down tokens to favoured mortals, granting them a connection to that god which can then be used to perform powerful magic, with the danger of the connection potentially being used against the god.

"You create a basic agent, and then give it a token to give it the power of a god. You now have something that will do everything you want it to, and no way for it to turn against you. You could then secretly task it with destroying things of value to the other gods, and once it is discovered destroy it yourself, leaving any trace of your influence easily explained away as residue from the destructive forces involved in its demise!"
The tokens do not make the bearers as powerful as a god. It merely gives them somewhat more powerful magic, perhaps on the level of elementalism. The token could be stolen from the hypothetical basic agent, and your enemy could then use the connection against you.
« Last Edit: November 18, 2016, 12:00:29 pm by Demonic Spoon »
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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #282 on: November 18, 2016, 12:12:51 pm »

"Maybe fleshing out the parts in critique will further your attempts to establish your System"
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endlessblaze

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #283 on: November 18, 2016, 12:53:36 pm »

"I would propose a different system, under witch magic is called apon by will and thought. Powered by ambient energy. More complex task require more focus, while simpler task are achieved with a thought. Simple and effective"
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Demonic Spoon

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Re: Ye Gods 5 IC [17/40]: Tick 5: Lifting of the Fog
« Reply #284 on: November 18, 2016, 12:55:55 pm »

"I would propose a different system, under witch magic is called apon by will and thought. Powered by ambient energy. More complex task require more focus, while simpler task are achieved with a thought. Simple and effective"
Oppose

If we want something bland we can simply stay with the current system.
« Last Edit: November 18, 2016, 01:02:11 pm by Demonic Spoon »
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