"I was thinking about two forces at constant battle. The one is the pure magic, the other the pure physics of this world. They constantly fight in their own dimension, and due to their sheer strength parts of them fall out of their dimension into the next. During this time and age the energy would come rather unfiltered into the world, but as the systems of the mortals start to develop, more pocket dimension, between the eternal battlefield and the mortal plane erect themselves, as pillars for one respected energy. So intensive magic use in the fields of fire, would surely create an own proper fire dimension between the battlefield and the world, whilst extensive research in mechanical physics would result in a mechanics dimensions. These dimensions would strengthen the specific schools they represent and also they would materialize elementals. Elementals would be other sources to tap from. The paradoxical relationship of Physics and magic would be in constant struggle. Maybe magnetism develops itself through physics, maybe it would be purely magical. Maybe one could try to unify physics and magic. Though, how does one order chaos?"
Dunelings - Dunelings are small humanoids with a skull for a face. They are born with a sticky skin that sticks sand to itself. This sand becomes black. The sandshell serves as covering and is resembling a cloak. Dunelings have cackling voices and are weak in physis. They are about 90 cm tall, have four arms, and two legs. Their skull face has two glowing gems in the eye sockets that serve as eyes to the Dunelings. They need only tiny amounts of water and food to survive. Their metabolism serves them well in desert climate.
Seconds - Seconds are, at least at the start, spirits that inhabit the corpses of other races. They take over the body, making it theirs, giving them the same strength, powers, and intelligence as the fallen enemy, though their memories are typically brand new. They are small spirits, typically only "taking up" a single body part, such as a brain, heart, liver, stomach, etc. They can control the entire body from that location, but damage to their specific body-part is almost always fatal, as it disrupts the hold they have on the body releasing it from their control. Damage to body-parts they don't inhabit are typically easier to ignore, the Seconds don't feel pain from places they don't inhabit, making the only downside of damage the loss of function. Once inside a body, the spirit is effectively a normal mortal, aside from its above powers. If it is killed, its soul passes on like a normal mortal's would. Despite their undead appearance they abhor necromancy and true undead, as they use up valuable resources that could house more Seconds. They are easily identifiable from the normal specimens of their race, often having the wound that killed them clearly visible, and always changing to be darker in color as if trying to match Muda's appearance.
Crunch: Need Corpses to reproduce, Power: Takes over other race's corpses, giving them the same powers and abilities as they had while living with increased Toughness (in most cases). Advanced race?
E'lai - E'lai are smaller animals (Rabbits, foxes, cats, weasels, ect.) who have been born or gifted with intelligence, wisdom, powers, and long life. They are physically the same in strength and toughness as what animal they are however make up that fact with their wisdom and intelligence as well as their special ability which is to transform into another sentient creature at will, however they only take the form and none of the strengths or weaknesses of what they turn into, remaining as strong as they where before the transformation. E'lai who are wild animals usually try to make deals with other creatures in exchange that they don't hunt animals of their species or that they don't chop down their homes in exchange for something such as information or the location of something, should the other brake the deal they tend to get revenge one way or another while domesticated animals that happen to be E'lai tend to be much more manipulative to further their own goals and occasionally act as spys for either other E'lai or other creatures however not all E'lai act the same way. Naturally they can all speak both animal languages and more sapient languages.
Piacere - The Piacere are eyeless, human-sized parrot-like sapient creatures. They have excellent hearing and near-perfect echolocation, and thus can 'see' by the noise of their heartbeat. Their arms are somewhat wing-like, but incapable of flight. They have an affinity for Musical magic, and indeed music, singing, poetry and other vocal art forms are very important to their culture. They form a tribal structure roughly organized by each member's musical talent. Besides music, the sea is also important to them, and most of their sustenance comes from fish (as well as fruit). They are decent shipwrights and navigators, but getting to another island is still quite difficult and dangerous. Tragically, they have a xenophilic interest in the other tribes, creating a reason for many to endanger themselves for the sake of passion, meaning there is always another tragic song of loss and love to sing.
Flamme - A race of living fire, shaped like people, and burns everlasting (can only die from depletion, can't die of age).
They consume anything to stoke their flame, for they use it for everything.
Reproduction, survival, metallurgy, magic, etc. All use their flame.
Their magic, is all fire stuff, and they drain magic by burning it, unless it's already on fire, then they just eat it.
They can also eat fire, to provide fuel for themselves, to stave off depletion.
A naked Flamme, is vulnerable, as they constantly lose their warmth.
Therefore it is common for them to use any insulators they can, so they don't radiate what keeps them burning.
Due to this, they are often adorned with armor, which they make themselves. This pursuit of insulating armor, makes them constantly create new pieces to insure as much protection as possible.
They grow from a head's size to man size in just 100 years. Then they slow in growth, but still grow. To reach twice their height, requires 1 000 years. Twice that, 10 000 years.
The Flammen have the strength of 10 of it's size, and has a very keen affinity for armor.
They are resistant to physical harm, as they are a mass of fire. But the will lose fuel as their form is disrupted.
Limbs can be cut from them by cutting through their mass of flame. But they can reattach said limbs.
They can also regrow them, but this uses a lot of fuel.
Vitovan - Basic Race with Enchantment and Illusion Affinities
Hairless, pale white and thin humanoids possessing spindly limbs and elongated faces. They dislike strong light and see particularly well with small amounts of lighting. Any location in which they dwell in large numbers will come to be blanketed by a thick dark fog that helps protect them from strong light.