Where were the ghost kills visible?
Also we're back where we started:
Dungeon Crawl Stone Soup version 0.19.0-2-gae57169 (webtiles) character file.
Gravenous the Black Belt (Demonspawn Transmuter) Turns: 56622, Time: 03:06:17
Health: 196/196 AC: 8 Str: 32 XL: 26 Next: 64%
Magic: 50/50 EV: 34 Int: 41 God: Cheibriados [******]
Gold: 3014 SH: 27 Dex: 29 Spells: 11 memorised, 14 levels left
rFire + + + SeeInvis + - Unarmed
rCold + . . Gourm . b - +1 robe
rNeg + + . Faith . i - +2 shield {rF+}
rPois . Spirit . o - +1 helmet "Wipsoxam" {rC- rN+ MR+ Str+4}
rElec . Reflect . t - +2 cloak
rCorr . Harm . (no gloves)
MR +++++ (boots unavailable)
Stlth +++++..... E - amulet of the Fortune-Teller {+Rage rF++ rC++ Str-2}
F - ring "Woapu" {Slay+5 SInv}
H - ring "Iphail" {rF- MR+++ MP+9 Str+6}
@: very slow
A: fangs 1, hooves 3, large bone plates 3, fire resistance 1, frail 1, negative
energy resistance 1, nightstalker 3, powered by pain 3, regeneration 1,
screaming 2, 50% torment resistance, weak 1, wild magic 1
a: Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce Religion,
Evoke Berserk Rage
}: 4/15 runes: barnacled, silver, abyssal, gossamer
You are on level 4 of the Depths.
You worship Cheibriados.
Cheibriados is exalted by your worship.
You are not hungry.
You have visited 9 branches of the dungeon, and seen 45 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have also visited: Labyrinth.
You have collected 6096 gold pieces.
You have spent 3082 gold pieces at shops.
Inventory:
Armour
b - a +1 robe (worn)
i - a +2 shield of fire resistance (worn)
m - the +2 shield of Honour {-Tele rElec rF++ Stlth+}
(You found it on level 3 of the Elven Halls)
It greatly protects you from fire.
It insulates you from electricity.
It prevents most forms of teleportation.
It makes you more stealthy.
o - the +1 helmet "Wipsoxam" (worn) {rC- rN+ MR+ Str+4}
(You found it on level 3 of the Elven Halls)
It affects your strength (+4).
It makes you vulnerable to cold.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
t - a +2 cloak (worn)
L - a +2 large shield
M - a silken robe
Magical Staves
J - an uncursed staff of wizardry
Jewellery
y - the ring of Dehitoc {Wiz rF+ MR+ Str+3}
(You bought it in a shop in a bazaar)
[ring of wizardry]
It improves your spell success rate.
It affects your strength (+3).
It protects you from fire.
It affects your resistance to hostile enchantments.
D - an uncursed ring of resist corrosion
E - the amulet of the Fortune-Teller (around neck) {+Rage rF++ rC++ Str-2}
(You bought it in a shop on level 3 of the Depths)
[amulet of rage]
It affects your strength (-2).
It greatly protects you from fire.
It greatly protects you from cold.
It lets you go berserk.
F - the ring "Woapu" (right hand) {Slay+5 SInv}
(You found it on level 1 of the Depths)
[ring of see invisible]
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It lets you see invisible.
H - the ring "Iphail" (left hand) {rF- MR+++ MP+9 Str+6}
(You found it on level 3 of the Elven Halls)
[ring of magical power]
It affects your strength (+6).
It makes you vulnerable to fire.
It affects your resistance to hostile enchantments.
It affects your magic capacity (+9).
I - the ring "Kecvath" {rN+ MP+9 Slay+2 Stlth+}
(You acquired it on level 3 of the Depths)
[ring of slaying]
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from negative energy.
It affects your magic capacity (+9).
It makes you more stealthy.
T - the ring "Emymuok" {MP+9 Int+4 Dex+2}
(You found it on level 15 of the Dungeon)
[ring of magical power]
It affects your intelligence (+4).
It affects your dexterity (+2).
It affects your magic capacity (+9).
V - an uncursed ring of protection from cold
Y - the ring of Shaolin {EV+8}
(You found it on level 4 of the Depths)
[ring of evasion]
It affects your evasion (+8).
Wands
e - a wand of heal wounds (5/9)
u - a wand of digging {zapped: 8}
x - a wand of disintegration (19/24)
P - a wand of teleportation (7/9)
Scrolls
g - 5 scrolls of fog
k - 5 scrolls of enchant armour
n - 10 scrolls of amnesia
q - 4 scrolls of summoning
s - 2 scrolls of identify
v - 2 scrolls of magic mapping
w - a scroll of brand weapon
A - 16 scrolls of teleportation
C - 19 scrolls of remove curse
K - 2 scrolls of blinking
O - 5 scrolls of fear
W - 5 scrolls of recharging
Potions
a - 3 potions of cancellation
c - a potion of invisibility
j - 22 potions of curing
l - 11 potions of flight
z - 7 potions of resistance
N - 2 potions of magic
Q - 11 potions of ambrosia
R - 5 potions of heal wounds
U - 7 potions of might
X - 4 potions of brilliance
Z - 3 potions of cure mutation
Miscellaneous
B - 3 phantom mirrors
S - a crystal ball of energy
Comestibles
d - 11 bread rations
f - 31 beef jerkies
h - 22 meat rations
p - 16 royal jellies
r - 52 fruits
G - 4 slices of pizza
Skills:
- Level 20.0 Fighting
- Level 20.0 Dodging
- Level 16.3 Shields
- Level 20.1 Unarmed Combat
+ Level 14.3 Spellcasting
* Level 6.4 Translocations
- Level 10.7 Transmutations
- Level 13.7 Earth Magic
- Level 12.7 Invocations
You have 14 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Beastly Appendage Tmut ###### 1% 1 None
b - Spider Form Tmut/Pois #######... 1% 3 None
c - Blade Hands Tmut ########.. 1% 5 None
d - Ice Form Ice/Tmut #######. 2% 4 None
e - Statue Form Tmut/Erth ########. 2% 6 None
f - Apportation Tloc #######... 1% 1 None
g - Bolt of Magma Conj/Fire/Erth ######.... 10% 5 None
h - Blink Tloc N/A 1% 2 None
i - Repel Missiles Chrm/Air #####. 2% 2 None
j - Deflect Missiles Chrm/Air #####..... 99% 6 None
k - Passage of Golubria Tloc N/A 1% 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:11
Shoals (4/4) Lair:4 Spider (4/4) Lair:4 Slime (0/5) Lair:6
Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14
Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (0/5) Depths:5
Altars:
Ashenzari
Cheibriados
Elyvilon
Gozag
Hepliaklqana
Makhleb
Qazlal
Sif Muna
Vehumet
Xom
Yredelemnul
The Shining One
Beogh
Shops:
D:11 *** D:14 * Orc:2 [!}% Elf:1 * Elf:3 ( Shoals:3 [ Vaults:4 :
Vaults:5 % Depths:3 =
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Orc:2 Depths:1 Depths:3 Depths:5
Ziggurat: Depths:5
Annotations:
D:9 exclusion: hill giant
Elf:2 3 runed doors
Depths:1 exclusion: orange crystal statue
Depths:4 3 runed doors
Innate Abilities, Weirdness & Mutations
You have hooves in place of feet.
You are completely covered in large bone plates. (SH +8)
You resist negative energy. (rN+)
You are completely attuned to the shadows.
You are powered by pain.
You are somewhat able to resist unholy torments (1 in 2 success).
You have very sharp teeth.
Your flesh is heat resistant. (rF+)
You are frail. (-10% HP)
Your natural rate of healing is unusually fast.
You sometimes yell uncontrollably at your foes.
You are weak. (Str -2)
Your spells are a little harder to cast, but a little more powerful.
Pretty much same Tornado/Shatter capacity as my MiBe as well. Not a single high-level conjurations spellbook has spawned so far. I am slightly impressed. Still have Slime to do, but I'm not so keen on that on a slow Chei-dude.
Unless I've gone completely bonkers, the only logical next step is a Zig.