On Teyo Ewe - The World of Enchantments
Chapter One - About the World
Written by Spriggans - Keeper of Secrets
Year 3
It has now been three years since Armok The Almighty awoke us.
None of us really know how it happened, but, without any warning, life sprung, time was unfrozen, and we were there.
Every single one of us - dwarves, goblins, humans, kobolds, all the beasts and creatures of the wilderness, and the
elves - have wandered the World since then.
I have been appointed to the role of
Keeper of Secrets. I'm the one responsible for keeping up to date what happens in the World of Enchantments. I'm also in charge of protecting this knowledge, so that it is not used wrongly.
From the moment I woke up, I sent my spies all across the wilderness to gather information. They came back with rich tales of our World, so I can relate that in details in this book.
With each passing day, my spies came to me with more unnerving news : some have spotted unnatural creatures, others relate of bloody rituals occuring far in the North.
I intend to add more and more as our World gets older, but for now I will stick to the basics, so this chapter will be about Geography and basic Diplomacy only.
Let's start with the beginning.
The World of Enchantments spans a 2500 km² area. My spies have layed it out like this :
From an artist's perspective, the World looks like that :
Or, if - like me - you like schematic representations more :
We have numbered the different civilized sites, and - as of now - the differents races pops are as follows :
Please note that kobolds and goblins exact numbers are not known, as these civilizations don't record births, and are hostile to dwarves. Many of my spies died trying to number them, thus the inaccuracies.
There are 12 civilizations :
- 2 dwarven : the Northern dwarves are the "Gloved Pillars". The Southern dwarves are the "Rhyming Occult-Palisade"
- 3 goblins
- 3 elven
- 2 humans
- 2 kobolds
On a World-wide view, the sites civilizations are like this :
I would like to point out some facts about this world :
1.
There is one huge North-South chain of mountains slightly to the East : I named it the Dabbling Horn. It has 9 peaks.
Since there is a little gap, allowing access to the East, in the Northern part of the chains, we call differently the Northern part of the Dabbling Horn : we call it the Distracting Rainy-Point.
Dwarves live in the mountains.
2.
We can divide the World of Enchantments into three parts.
The main continent we call The Land of Weathering.
There are two islands far to the South : to the East is The Reticent Continent. It bears goblins, and can be accessed crossing a little isthmus, which is roughly 300 meters wide.
The Western island is still unexplored but can be seen from afar, we call it The Steppes Of Glowing. Who knows what lies there ?
3.
The Western part of The Land of Weathering, as seperated by the Dabbling Horn, is the living ground of all the elves and humans.
Here they can live in harmony with Nature and what not, I guess...
The goblins are all located far from the West, so Humans and Elves can developp their cultures peacefully.
4.
Way up North, there is an haunted Glacier. I can't believe what my spies told me about this place... But disturbing wispers of thralls and frost creatures, relentlessly hunting their preys in the stifling clouds of the never-ending polar night, is a recurring fact.
The place is called the Frost of Spoils, and I have chills in my neck writting these lines and imagining what unnatural events happen there.
The few spies I sent there are now highly stressed out, and don't want to come out no more.
For reasons I can't understand, the Northern civilization of dwarves settled their capital close to the Glacier, within the Distracting Rainy-Point.
An overseer decided to settle his outpost in the Frost of Spoils, but it did not turned out well, this outpost was
KingdomsSabre, and is now in ruins...
Another outpost,
MistyMirrors has a population of 4...
5.
In the middle of the World of Enchantments are the Righteous Waters.
These waters are blessed.
The spies I sent there came back with smiles on their faces. They were all happy.
Though some of them went a little farer South, into the Marsh of Squirming - another haunted place. These spies behaved like the spies I spent all the way North, and were at the verge of insanity, when they talked to me.
6.
The World is yet to have any decent library. There is currently no way to store Knowledge.
As
Keeper of Secrets, it is my duty to establish the most notorious library there is, and to store and protect the secrets of the World of Enchantments.
I will establish this place a little later, when the stars will be right, and when my spies have found a good site.
I need more scholars to join me and help me protect the World's secrets.
For now, I'll keep this book updated and write other chapters.