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This is permanantly locked for some reason, so I'll probably use it for something else at some point.

Yes
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No
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Maybe
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Piss
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Total Members Voted: 0

Voting closed: December 14, 2016, 05:17:07 pm


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Author Topic: Succession world: df 2017 : A new start  (Read 128805 times)

CaptainArchmage

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Re: Succession world: df 2017 : Keas everywhere.
« Reply #495 on: January 11, 2018, 08:20:03 pm »

I love it. Thank you for doing all this.

When nobody else thought DFHack could be used to update the save to the latest version.


In other news, we're now on 0.44.04. Some previous stuff happened 0.44.03 but I got interrupted by real life before I could post that; it's now filled in below.


Dwarfdate 52.01.27



As a last-ditch attempt to keep the wagon safe from the keas and other thieving wildlife, I have ordered our load of fungiwood to be turned into a shelter.



Our digs so far are decent. We have a cutting into a supply of jet, but for a stairwell, we will need to cut too close to the limits of our embark for my liking.

Dwarfdate 52.02.04

Kea interference continues to hamper our embark. We seem to have unloaded most of the perishables into a safe zone, and are continuing on the roof.



To the east, I intervene to stop our chief medical dwarf felling a tree on top of an alpaca.



Meanwhile, two carp seem to have died in a less submerged part of the river. What the actual fuck is going on here?

Dwarfdate 52.02.06



We've finally completed the shelter. I have ascertained that the attacks on our primary storage location will be heavily reduced now.



In other news, I have started work on one of the staircases down into the rock.



Hopefully the carp can be processed into food for us.

Dwarfdate 52.02.07

ASSUMING UPDATING PROCEDURE
CARRYING OUT BACKUP http://dffd.bay12games.com/file.php?id=13403
REASSUMING DIRECT CONTROL

Apparently people needed to get complicated instructions to operate kitchen jobs and now that's been fixed somehow. In other news we don't have a kitchen. Yet.



In other news these two managed to get the carp out the river alive. That is, they didn't drown in a waist-deep river or get out on the wrong side missing both socks. Carpe diem!

Dwarfdate 52.02.08




Just as I think everything is sorted out, a kea flies into the bunker! Fortunately, the militia commander is up to the task. One down, eight more to go!



If we can't get the dead kea down for processing into parchment I guess we have to bring the tree down.

Dwarfdate 52.02.14



The keas' reign of terror continues, sending dwarves and animals fleeing, but finally we have processed the first carp.

Dwarfdate 52.02.15



THEY'RE RETREATING! We won! Time for some booze!

Dwarfdate 52.02.17



Oh, really?



#YOLO

« Last Edit: January 11, 2018, 10:52:37 pm by CaptainArchmage »
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Imic

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Re: Succession world: df 2017 : Keas everywhere.
« Reply #496 on: January 12, 2018, 02:20:47 am »

I lol'd while reqding that.
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johiah

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Re: Succession world: df 2017 : Keas everywhere.
« Reply #497 on: January 12, 2018, 09:44:02 am »

I really need to learn the base game's ascii art.
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CaptainArchmage

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Re: Succession world: df 2017 : Keas everywhere.
« Reply #498 on: January 13, 2018, 08:37:38 pm »

Yesterday was totally fucking ZERO progress on the game because, well, I burned myself out after that video. I had designated the tree for cutting but didn't expect the chief medical dwarf to cut it down on camera. In other news, I need to get that gify'd.

I lol'd while reqding that.

Oh really? I haven't made THAT many posts yet.

I really need to learn the base game's ascii art.



Since you've been here a few months apparently (judging by signup time which is not a truthful indicator of how long one may have been playing), I suggest playing using the ASCII tilesets for a few in-game years. You'll learn it pretty fast.

Dwarfdate 52.02.18



I didn't expect the chief medical dwarf to cut down that tree when taking the recording on my etheral orb but it happened after all the kea-related trouble and carp butchery.


Don't even think about skipping brain day.

So apparently the Miltia Commander had a tree cut down over him (and the bunker) when he was drinking, and survived. The manager also survived having the tree cut down on top of him, and the perpetrator has gone to, um, do something else. Which is totally not processing the carp skin into leather, because carp produce scales and those can't be tanned or turned into parchment.



As the chief medical dumbass couldn't grab the low hanging kea, he of course cuts down the tree. Oh well, nobody dieded and that's what matters.


The militia commander's and the manager's reaction were pretty much this. Or they were too drunk to care, or didn't care at all.

Spoiler: The Interview (click to show/hide)
... and then I interviewed them.

This developed into a check on morale. The Miners' Guild, or whatever we have of it, seems to be in good shape.


Le me.



This month's wildlife: Ravens. Do ravens steal heavy items like statues and thrones? Hopefully we can move on without a serious incident.

Dwarfdate 52.02.20



I was thinking I wouldn't update my log for a bit and get on with everything, but fuck it. A lot of dwarves these days seem to dig their fort in stages. Fuck no, we're going to do the full fucking shaft. WE'RE ON EXPRESS ELEVATOR TO MAGMA, GOING DOWN.



In order to secure our fortifications, I also ordered some doors made out of mica.

Dwarfdate 52.03.07



This is the currently state of things so far, economically. Once we get some rooms sorted out and we don't have to sleep in these fucking alcoves, we can do a proper review of our resources. We aren't going to run out of booze any time soon though, and that's good.



Shortly after the dust died down, I tried to get the kea butchered. I even built a second butcher's shop to do it, but then our chief medical dwarf dumbass Zasit Doormute tells me we can't butcher the kea. I ask him why the fuck not. He says it is far too small. I then ask him how the hell these items can be ordered. He then tells me the mountainhomes have some special facilities for doing that job, which we do not, and it's so fucking specialised we probably won't ever be able to do it. Obligatory reminder to put in an order for kea leather and kea parchment.



Good news is unemployment hit zero on Dwarfdate 52.02.26. Let's keep it that way, Drunkencastle.



Mining continues on the barracks to the south, while farms will be carved out in jet to the north. Interestingly, the jet intruded into the soil layer! This means we have solid protection around our farms when they are completed. We also have doors installed (fucking finally). And with that, it's time to take a nap.
« Last Edit: January 13, 2018, 09:38:50 pm by CaptainArchmage »
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Imic

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Re: Succession world: df 2017 : Keas everywhere.
« Reply #499 on: January 14, 2018, 04:51:48 am »

Watches intently
I don't think ravens should be an issue, fortunately.
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johiah

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Re: Succession world: df 2017 : Keas everywhere.
« Reply #500 on: January 14, 2018, 09:47:10 pm »

I literally do not know how to run a fortress. At all. The UI is scary. I mostly screw around in adventure mode.
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CaptainArchmage

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Re: Succession world: df 2017 : Keas everywhere.
« Reply #501 on: January 17, 2018, 08:17:20 pm »

I literally do not know how to run a fortress. At all. The UI is scary. I mostly screw around in adventure mode.

That needs to be fixed. Anyways, do you want a dwarf?

If people want a dwarf named something, I think you can name one dwarf at least (in the world) one name. Anything else needs to be a successive name (i.e. johiah XVI) or a different name.

Additionally, the continent has no libraries! Not enough temples! Not enough taverns! What a travesty. I have made a decision, I shall establish a fortress there, which shall have a library. I send forth a powerful custodian, and build the necessary facilities for a library. Afterward, I shall possess the body of an elf, endowed with immortality, and begin delving into the mysteries of the universe.

Remember this? Still on.

Dwarfdate 52.03.10



ASSUMING UPDATING PROCEDURE
SKIPPING BACKUP
REASSUMING DIRECT CONTROL


Apparently when I went to sleep on the 7th, some "global updates" were run. Apparently, visitors will now not be stuck in a quantum superposition between citizenship and non-residency. Fortunately, we did not have any visitors so far.



Unfortunately, the surface barracks also had a huge intrusion of jet and bituminous coal over soil. This means some of the ground is simply earth and cannot be engraved, though we now have a secure internal source of clay. At least we have a barracks though.



Zasit, the chief medical dumbass, apparently goes by the alias "Dr. Nobunaga". I'm sure it's missing an "M.C." in there given what has happened around here.

Dwarfdate 52.03.13


Grand tour of the fortress as given by Bim Inkquakes. Bim decided to mine out a minor increase in depth before going to sleep.

Dwarfdate 52.03.15




Once again, one of our miners heading into the depths carved out a few levels in the staircase and then went to sleep. It's like there's an epidemic of sleeping dwarves around here.



This is the current list. As you can see, our miners seem to be sleeping A LOT. That, or maybe they get disturbed in that hallway with everyone moving in and out. While the militia commander is on "no job" mode right now, he's actually doing hauling work as necessary. I should assign him to work deeper down in a proper mason's sho-OH WAIT we need miners to do that for us. Also, I designated another plant gathering zone on the surface.

Dwarfdate 52.04.03



Once again, ridiculousness has caused me to miss the beginning of the month, and this time, the whole season. Apparently the fortress records say I have become an "expedition leader" but that hasn't changed. Really my skill in herbalism has exceeded my skill in forging weapons, and that state of affairs will not change one bit until we get a magma forge up and running.



Apparently, another carp and a pike ended up dead in the shallow part of the river, and now we have a sturgeon "drowning" there too. What the hell is going on there I don't know. The carp couldn't be butchered but the pike can hopefully be processed.



This is the state of the fortress economy at the start of summer. Hopefully we'll get some more migrants at this fortress, and we can expand faster.



We finally have some farms going, and our initial crop of sweet pods are being planted. The underground food storage is also being carved out.

Dwarfdate 52.05.14



Fucking finally. We are now up to 11 dwarves! We have plenty of supplies for them, but not enough beds. That is easily corrected.



These are the migrants. We have one family of legendary artefact-makers. Kol is a legendary bone carver and mason, and is married to Erush, who is a legendary miner and a legendary fighter. They have a seven-year old son. They are quite young and were born in another fortress. The remaining dwarf is Imush Soldships, who was apparently some kind of trader in another fortress. Erush apparently emigrated from the fortress of Sandalswims as she has one minor kill there.



The last month was spent hauling food supplies into the underground storage. This is taking WAY longer than I expected and I had to re-establish the stockpiles to prevent things rotting. Apparently nobody bothered to pick up the fruit I had picked either so I had to lay down another gigantic stockpile to keep it safe.
« Last Edit: January 17, 2018, 10:04:46 pm by CaptainArchmage »
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Imic

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Re: Succession world: df 2017 : Keas everywhere.
« Reply #502 on: January 18, 2018, 02:18:33 am »

You could straight up build a floor on the barracks floor instead of engraving it.
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johiah

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Re: Succession world: df 2017 : Keas everywhere.
« Reply #503 on: March 07, 2018, 04:16:32 pm »

So I finally got around to learning how to play the game and would be willing to take the save for a year.
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Imic

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Re: Succession world: df 2017 : A new start
« Reply #504 on: March 07, 2018, 04:44:33 pm »

So I finally got around to learning how to play the game and would be willing to take the save for a year.
Go ahead, the previous player seems to have dissapeared.
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johiah

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Re: Succession world: df 2017 : A new start
« Reply #505 on: March 08, 2018, 06:19:47 am »

Mainly what I am wondering is how to formaty game so that pictures aren't way too wide.
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On a fun note, all of the beds just starting disintegrating

Imic

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Re: Succession world: df 2017 : A new start
« Reply #506 on: March 08, 2018, 06:24:07 am »

Mainly what I am wondering is how to formaty game so that pictures aren't way too wide.
When posting images, do this:
Code: [Select]
[img height= 600]<Insert URL here>[/img]There may or may not be a space between the = and the height number, but either way, I find 600 is a good size.
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Spriggans

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Re: Succession world: df 2017 : A new start
« Reply #507 on: March 08, 2018, 06:49:31 am »

 ;D

This game is still going !
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johiah

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Re: Succession world: df 2017 : A new start
« Reply #508 on: March 08, 2018, 07:44:55 am »

other question: is there a save from his last post, or just the port to the latest version?
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Imic

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Re: Succession world: df 2017 : A new start
« Reply #509 on: March 08, 2018, 09:43:25 am »

Lok amongst his posts, it's in this page of the thread somewhere. Ypu can abandon the fort he had started if you so choose.
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