Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: The dwarven diet  (Read 3793 times)

Awayfarer

  • Bay Watcher
  • Bork!
    • View Profile
Re: The dwarven diet
« Reply #15 on: June 11, 2008, 07:57:00 am »

quote:
Originally posted by Duke 2.0:
<STRONG>they fall down into a comma-like state for weeks on end.</STRONG>


You mean they just drop in mid-sentence?
 :)

Logged
--There: Indicates location or state of being.
"The ale barrel is over there. There is a dwarf in it."
--Their: Indicates possession.
"Their beer has a dwarf in it. It must taste terrible.
--They're: A contraction of the words "they are".
"They're going to pull the dwarf out of the barrel."

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: The dwarven diet
« Reply #16 on: June 11, 2008, 08:17:00 am »

quote:
Originally posted by Awayfarer:
<STRONG>


You mean they just drop in mid-sentence?
   :)</STRONG>


Indeed. Thats why I strive for them(And me) to not do work during sleep hours.

*Coma'd*

Edit: Ah, a prime example of sleepiness and a lack of helpful Firefox spellcheck.

[ June 12, 2008: Message edited by: Duke 2.0 ]

Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Asehujiko

  • Bay Watcher
    • View Profile
Re: The dwarven diet
« Reply #17 on: June 11, 2008, 09:03:00 am »

Sunshine roasts are eaten from golden tables while sitting on golden chairs while Sunshine is drunk from golden barrels.

But now some asshole decided to vomit all over my dining room.

I suspect it's one of the miners because their quarters are underground and he walked beneath the skylight.

Logged
Code: [Select]
Tremble, mortal, and despair! Doom has come to this world!
.....EEEE..E..E.E...EEE.EE.EE.EEE.EE..EE.EE.E.EE.EE.E.EE.
......E..EE.EE.EE.EE..E...EEEE..E..E.E...EEE.EEE...E.EEE.
.☺..EE.E...E.EE.EE...E.EE..E..EE.EE.EE.EE..E...EE.EE..E.E
.....E..E.E.E.E.E.EE.E.E.EE.E...E.EE.EE...E.EE.EE.EEE...E
....E.EE.EEE.EE..EE.EE.E..EEEE..E..E.E...EEE.EEE..E.E..EE

Elitay

  • Bay Watcher
    • View Profile
Re: The dwarven diet
« Reply #18 on: June 11, 2008, 10:35:00 pm »

Heh. Plant-Dwarves. Dwants? They live off of nothing but sunshine.
Logged

cbfog

  • Bay Watcher
    • View Profile
Re: The dwarven diet
« Reply #19 on: June 12, 2008, 09:57:00 pm »

My most successful fort yet had a huge vein a platinum and plenty of gems. I was able to trade a single crown or scepter for all the food and booze on a caravan and sustained a population of about 50 dwarves on a single tiny plot of plump helmets because of all the excess I had. So I guess they were eating everything from donkey meat to fish. Of course, this is also the fort that was ransacked by 4 or 5 goblins because my military slept through the attack.
Logged

Karpatius

  • Bay Watcher
    • View Profile
Re: The dwarven diet
« Reply #20 on: June 13, 2008, 05:34:00 am »

I always request horse and donkey meat from caravans, since they sell it so cheap... and I hate horses, so two mammals with one ballista arrow.

Good complimentary to the plant diet I usually give my dwarfs. Plus, excess food is never excess.

Logged
Karpatius cancels Eat: thirsty.
Karpatius cancels Drink: no water source.
Karpatius cancels Drink: no water source.
Karpatius has died of thirst.

ShadowDragon8685

  • Bay Watcher
    • View Profile
Re: The dwarven diet
« Reply #21 on: June 13, 2008, 05:54:00 am »

Well, my current crop of dwarves exist off of nothing but a massive excess of alcohol and cave lobster. Ne'er will I be caught without Shell when a Mood demands, oh no!
Logged

Eatnobles4breakfast

  • Bay Watcher
    • View Profile
Re: The dwarven diet
« Reply #22 on: June 13, 2008, 10:44:00 am »

Well, on an earlier post, i released my favorite dish, the squash/plump helmit cookies!
Unfortunatly, i'm so new at this i almost cooked all my plump helmits!
Logged
Dastog Eatsnobles is posessed with a lazy mood!
Dastog Eatsnobles cancels be useful: in a lazy mood
Dastog Eatsnobles has claimed a wooden couch!
Dastog Eatsnobles is now a legendary peasant!

John

  • Bay Watcher
    • View Profile
Re: The dwarven diet
« Reply #23 on: June 18, 2008, 11:23:24 am »

Masterwork Longland Beer Roasts and Longland Beer.

Yeah, I farm outside.  You wanna make something of it?
Logged

slMagnvox

  • Bay Watcher
  • Attend Party
    • View Profile
Re: The dwarven diet
« Reply #24 on: June 18, 2008, 11:54:36 am »

Longland beer really does sound awful good.  Someone at a microbrew should make that, I'd buy.

Once my fort gets up and running I like to avoid cooking much booze and instead cook a lot of meat & tallow roasts and whatever meats and cheeses I buy from the caravan.  I'd like to do more work with the mill, but bags are frustrating because they invariably end up filled with seeds and overflow my seed stockpile.
Logged

Derakon

  • Bay Watcher
    • View Profile
Re: The dwarven diet
« Reply #25 on: June 18, 2008, 12:34:59 pm »

The real problem with milling is that you get 1 milled item per plant, whereas you get e.g. 5 syrup per sweet pod and 5 leaves per quarry bush. Bags also can't hold more than one stack of milled product (that I've noticed), so if you want to make your own dye, you need a lot of bags.

Fortunately, pig tail planting makes a lot of thread, which can make all the bags you'll ever need.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

slMagnvox

  • Bay Watcher
  • Attend Party
    • View Profile
Re: The dwarven diet
« Reply #26 on: June 18, 2008, 12:53:41 pm »

But milling just seems like fun.  If I just wanted quantity I'd cook more of that booze I mentioned.  Making a million bags isn't so much the problem, it is keeping them from getting seeds put in them that bugs me.  I had an older fort that at alot of quarry bush leaves and I had to be careful about where I put my kitchen in relation to where seeds were being produced, since an empty bag near a seed would soon become a seedbag.
Logged

Dareon Clearwater

  • Bay Watcher
  • [PREFSTRING:colorful underwear]
    • View Profile
Re: The dwarven diet
« Reply #27 on: June 18, 2008, 11:50:12 pm »

My dwarves seem to have some weird ideas about how to mix food.  With both horse tallow and longland flour available, they made:

Horse tallow biscuits, of horse tallow and horse tallow;
and Longland flour roasts, of longland flour, longland flour, longland flour, and... a plump helmet spawn.
Logged
It's like you're all trying to outdo each other in sheer useless pedantry.

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile
Re: The dwarven diet
« Reply #28 on: June 19, 2008, 07:35:59 am »

For a brief time using the prehistoria mod i had a hunting post serving up stegosaur roasts, but i should have brought another butcher cuz my guy couldn't keep up with 6 proficient marksdwarves and the corpses and meat would just rot.

Oh, and rats. My dwarves love rats. And roaches.
« Last Edit: June 19, 2008, 07:42:54 am by Neoskel »
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Ruttiger

  • Bay Watcher
    • View Profile
    • http://https://server2.kproxy.com/servlet/redirect.srv/s/p1/
Re: The dwarven diet
« Reply #29 on: June 19, 2008, 12:11:07 pm »

I've had a really varied diet lately.  At first it was all mountain goat meat and tallow, with the occasional hoary marmot mixed in.  Then I started cleaning out caravans for a little while. Then my food stockpiles became a ridiculous mess, causing massive hauling problems.  I've let it run down now, and the entire fort is living off of seed roasts, and dwarven sugar/syrup.  Mmmm, seed roast.   
Logged
Pages: 1 [2] 3