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Author Topic: [IC] Lairds of Orren  (Read 7075 times)

Dwarmin

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Re: [IC] Lairds of Orren
« Reply #30 on: November 05, 2016, 08:58:34 am »

((Bump! Still interested in this game, it'd be nice to get past the intro. :P ))
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Silcugar

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Re: [IC] Lairds of Orren
« Reply #31 on: November 05, 2016, 10:59:03 am »

((Yes! Gotta get these posts out of the workshop, too much tinkering.))

The group's agitation was echoed by the patter of the rain, ever growing. But it seemed the bodyguard payed no heed but to the confrontation. "Ha, better a bigot 'en a corpse, eh?" she mocks, warping her smile to sneer. She juts forward, close enough to make her many small cuts and scars clear to Rathgar. "You bein' a smart lad, you'll remember that I'm 'makin' my displeasure known,' yeah? Keep it close, wildman." She puts her hands up and backs away, making an exaggerated, foreign gesture that one can only assume means something incredibly rude.

Vernon seems unphased by the display, ignoring the rude scene. A half-smile forms on his face, but his eyes dart away as he responds to Kat. "That's... a rare sentiment, to say the least. More commonly, one is prone to say 'Fight today, so that tomorrow's children sing.'" His smile fades, but he returns the cloth after a quiet moment. "Not to detract from the message. Cheer is appreciated, where it can be mustered."

The magician turns abruptly, pointing to the opening of the tent. "And here he is, the man who beckons you here."

Several seconds pass without event, but the magician persists in pointing rigidly towards the opening. He relents after a heavy silence. "Er, perhaps the visi--" he starts, before a stranger enters, clad in heavy armour dripping with rain.

Stern, deep-set eyes peered curiously at those staring at the entrance. Jagged, poorly-healed scars peppered the right side of his face, and his unscarred skin gave signs of age and hardship. Still, he carried himself casually into the tent, giving small nods to each laird. "Seems you all got here first. Not known for my punctuality in my old age. In my defense, no one has won a battle when their mind's stuck on needing to piss." He removes one gauntlet and begins kneading his palm with an armoured fist. "Not that I'm too old to fight... Or that there's a battle that needs winning." He stretches his tender hand and gives a weak smile to the group.

"Right, well you lairds are needed for a detour away from the main force. No ruins for you yet, not until we sort out an issue off the path. I chose you lot... well, most of you for your strength of arms. Hoping we won't need that, but doesn't hurt to show some muscle, hm?

"There's a village out to the north east... we think. Hard to tell in this damned a valley. We sent a man out, trained to deal with rough folk and get to know 'em, get 'em on our side if they want. Well, he's been gone for too long, and now we need to go there ourselves and find out what's keeping him. Sometimes these scouts take their sweet time talking up the locals. Sometimes the locals burn them alive for some wild reason. In the spirit of cooperation, we have to assume the rough folk aren't savages. Doesn't hurt to be careful, though." He slips his gauntlet back on and slowly secures the straps. "The whole force is moving out soon, and we'll ride with them into the forest. Anyone has anything to say before we go, it's now or never."
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S34N1C

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Re: [IC] Lairds of Orren
« Reply #32 on: November 05, 2016, 11:24:13 am »

The only question I have is when we will head out. ""
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Dwarmin

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Re: [IC] Lairds of Orren
« Reply #33 on: November 05, 2016, 11:27:00 am »

"Sounds an easy enough task.

If these folks ain't not the burning sorts, and the scouts ain't one who has gotten burned or eaten or both, are we then taking on his job of making the locals all friendly-like?"
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Silcugar

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Re: [IC] Lairds of Orren
« Reply #34 on: November 05, 2016, 11:57:15 am »

"We'll be heading out with the rest, which should be any minute. Just need to get these questions out of the way."

"And, well, diplomacy I leave to more delicate folk. No offense. More likely, if we find out he's just taking his time, we'll encourage him to hurry. If the rough folk are hostile... Well, our only task is finding the scout and reporting to the commanders. They're more like to pass judgement on the rough men." The magician clears his throat. "Er, and we'll be escorting Klanik-- the humourist, and his towards some other task, but that's other business entirely."
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Dwarmin

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Re: [IC] Lairds of Orren
« Reply #35 on: November 05, 2016, 12:15:34 pm »

"We'll be heading out with the rest, which should be any minute. Just need to get these questions out of the way."

"And, well, diplomacy I leave to more delicate folk. No offense.

"Not taken as one, big fella. Ain't not many more other reasons for bringing some foolish girl with a not-weapon like me." She says brightly. "Pray let us be on, then, I'm all ready to go."

Kat begins packing up her various tools and kits.
« Last Edit: November 05, 2016, 12:17:17 pm by Dwarmin »
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NRDL

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Re: [IC] Lairds of Orren
« Reply #36 on: November 05, 2016, 05:12:31 pm »

"Right then.  We'll get him back, one way or another."

Nix got up, heading to the part of the camp where weapons were stored, to pick one out.
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Silcugar

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Re: [IC] Lairds of Orren
« Reply #37 on: November 05, 2016, 07:29:45 pm »

Metal working, like so many other advances, was largely lost in time. Still, the lairds had a number of innovators and savants blessed with insights into this lost art... but such valuable works were not available to everyone. As such, Nix would find the array of weapons afforded to him lacking in quality. It was more impressive than many parts of the broken world, though, where slings and clubs were the best one could get. The quartermaster offered what he could to Nix: salvaged blades were plentiful, warped iron shortswords or curved blades of lesser varieties; cudgels of treated wood or scrap metal maces, undeniable effective but crude; or the popular spear, which required less skill to create and boasted versatility. Axes were popular, but most were assigned to labourers clearing portions of tree line for the camp.

((I'm sure no one will object if I speed things along.))

...

The rivets and dents of disorder among the youngest lairds were beaten out by the hammering of stern commands and refined by the fervor of duty. The camp thinned out as the majority of able bodied men and women marched towards the looming wall of trees and wild, ancient flora. Men armed with wicked blades led the pack, carving a swath through the stubborn thickets. No doubt this hastily sculpted trail would eventually become a road for the benefit of the main force of lairds.

For now, though, the forest would only be forced to allow a relatively small number of foreigners into her domain. 30 mounted lairds, most headed to the ruins of Eytrus, filed in even lines where the terrain would permit. As predicted, the pace was sluggish. The choppers at the front, spurred on by impatient elders, made way for five—at times six lines. Some of the older men cursed the disorder of their juniors, but the scent of potential glory, no matter how minimal, enticed them to civility.

This contentment, however, strained under a kind of oppression. The trees, thick and gnarled, gaped at the intruders, incredulous. This close, one could see the age of the trees, and suddenly one seems smaller and less significant than before. The forest claimed Glutton’s Gate centuries ago, and it remained the uncontested master of this valley. The people living here, all creatures were absolutely dwarfed by an unmistakable presence. That of nature in its full power, reclaiming the world that was once lost to man. Each of the lairds had to feel that, on some level, they absolutely did not belong here.

That foreboding impression crept down from the canopies, reinforced by the black darkness behind the trunks and distant cries of untamed beasts. There was something more to it, though. Faint blurring of the senses, subtle lapses in concentration, and sudden loss of firm footing all lent to an invisible, oppressive force.

“The air is thick with life,” Klanik murmured. “The forest has restored the magic here. So potent without humans around.” He sounded impressed, or frightened. His apprentice seemed put off by the thick air too, but Pesc was unimpressed.

“Nothing to lose our heads over.” He was at the head of the small group, each laird afforded a horse if they wished, riding behind. It wasn’t long into the trek that the group came upon a thin trail. No use to the main force, but the trail headed in the direction of the village. Relieved by the sign of some civilization, Pesc led the group away from the large contingent and onto the foreign trail.
The well-worn trail was a boon, surely, but it wasn’t long until the group stumbled upon a curiosity. An old, crude structure of sticks and rough rope. Small runes lined the ground around the base, and similar ones were etched into the tangle of sticks.

“Perhaps a signpost?” Pesc offered, gesturing beyond the thing, towards three trails stemming off the path.

“No, this is a shrine,” Klanik intoned, retrieving a few items from his satchel.

“Well… I’m ashamed to admit I’m not much of a pathfinder. I would not want to waste too much time here, do one of you young lairds have an idea? Maybe one of you could quickly—and carefully scout a path?”

Not much could be seen at a casual glance. The trails were obscured by the canopy, and the thickets of trees likewise darkened the wilds beyond. Clues may be found at the ‘shrine’, for the mindful. Skill or might would benefit would-be scouts, surely…
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NRDL

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Re: [IC] Lairds of Orren
« Reply #38 on: November 05, 2016, 08:16:55 pm »

Spear in hand, Nix ventured to the shrine, to search for anything of note.  His eyes were untrained in the arts of tracking, but perhaps he would get lucky.

((How long would a spear in this setting be, out of curiosity?))
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Beirus

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Re: [IC] Lairds of Orren
« Reply #39 on: November 05, 2016, 08:19:14 pm »

Rathgar steps forward when scouting is mentioned, and volunteers to scout. It would be nice to get away from the group for a bit, especially one member. He also enjoyed being in such a primal area and he looked forward to exploring this ancient place around him.
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S34N1C

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Re: [IC] Lairds of Orren
« Reply #40 on: November 05, 2016, 09:04:02 pm »

"Sure, I'll scout a little bit."
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Silcugar

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Re: [IC] Lairds of Orren
« Reply #41 on: November 06, 2016, 07:23:48 am »

((Both shortspears, made for use with shields, and longspears, meant to be used on their own as polearms, are available. They would be just the same as irl spears, just more crude.))

Nix would find the shrine to be a crude thing, unlike what he would expect to see in a civilized holy place. It was waist high, and wide as a well. Crude writing carved into the wooden parts varied in size and eloquence, but all too foreign to read. The recess in the center holds a black, foul smelling substance specked with white dots; some long rotten thing, presumably. The shrine bears the signs of some form of religious worth, but even your religious training gives you no insight into any deeper meaning behind this pagan construction.

Pesc walks up next to you, keeping his eyes to the trees. "I don't suppose you had one of these in the chapel, eh?" His words held a hint of levity, but he was clearly disturbed by the wild nature of the construction. Many folk attribute pagan gods with dark magics, but your education has taught you that the gods do not intervene magically, but through subtle miracles. Or so the monks said.

When Tyr and Rathgar step forward, Pesc directs them to the leftmost trail. It was just as worn as the center trail, he points out. "Keep together now, and don't stray too far. If you find any people, come back at once."


Left Trail
Tyr, Rathgar

Just a small way from the shrine, the trail adopts a wild a rough nature. The trees maintain their vigil to either side of the two lairds, inching closer as they went. But soon, the wilds relented as the two came upon a small clearing. A cabin sat snugly in the center of the clearing, if one was generous enough to call it that. It was more of a shack, dilapidated by age or poor craftsmanship. A small well and garden nearby marked it as a home, but both were overgrown. The door hung open and the shack showed little sign of life; no fire or light of any kind permeated the darkness within.

This was the end of the trail, for no opening led out of the clearing.
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S34N1C

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Re: [IC] Lairds of Orren
« Reply #42 on: November 06, 2016, 08:43:58 am »

Check out the inside of the house, knife at the ready.
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NRDL

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Re: [IC] Lairds of Orren
« Reply #43 on: November 06, 2016, 03:32:34 pm »

((I'll retroactively take the shortspear))

Nix ignored the jibe, his brow furrowed. "This is a foul construction. I'd burn it, but that'd more than likely piss off whoever found the scouts.  I'll keep scouting ahead, sir."

At that, Nix continued on the centre path, keeping an eye out for anything, especially signs of movement.
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Beirus

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Re: [IC] Lairds of Orren
« Reply #44 on: November 06, 2016, 04:26:47 pm »

Rathgar silently scouts around the outside of the cabin.
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